Roleplaying #2

Post » Sat Feb 19, 2011 12:58 am

I wasn′t sure whether or not to launch a second RP thread. But I can see people still wants to discuss the matter, as do I, so here we go a second time around :)

My Dunmer Lothran keeps on roaming Cyrodiil, as he can′t get enough of wandering through the forests and meeting people he hasn′t seen for some time. He still stays in Bruma for the winter as he loves the mountains and the general peace offered to him there.
In summer he tends to his house in Bravil and keeps gathering alchemical supplies to take with him when he next winter goes to his winter wonder town. He has all his alchemical gear there and it′s perfect to boil up some potions while the cold wind relentlessly tries to blow his door wide open.

I hope you′ll continue to share your RP stories as I know many likes to read about them. Keep it up :foodndrink:

Edit: http://www.gamesas.com/index.php?/topic/1082413-roleplaying/. Lots of inspiration there :)
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Harry Hearing
 
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Post » Sat Feb 19, 2011 12:50 am

not to hard, just casual I want to play the game for fun, not for seriousness that is where real life is for :wink_smile:
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Charlotte Lloyd-Jones
 
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Post » Sat Feb 19, 2011 1:03 am

Brandi Wyne is getting herself into all sorts of trouble lately - suspended from thieves guild (I didn't steal that soul gem, I thought it was for me etc etc) stealing horses, murdering people she meets on the roads, nearly tried to wipe out the families at Crestbridge camp.

Seriously, she has gone completely off the rails of late. And whilst she's done what needs to be done
Spoiler
to get back in to the mages guild,
I have a funny feeling she's going to get herself in trouble again...

I don't bother with some of the RP hardcoe rules like no fast travel, dead is dead etc - I don't often have long to play when I do and I'd never make any progress if I couldn't make use of some perks!! And believe me, Brandi Wyne is all about the progress.
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Stacyia
 
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Post » Fri Feb 18, 2011 11:01 pm

I'm currently working to get to know Hanna (the doll I posted the other day). This is the way I roleplay. She is.... whoever she is. When I play a character, they almost always start out as just a basic idea, and as I follow them around through Cyrodiil, I'm constantly on the lookout for clues to their personalities. Over time, as things begin to fall into place, they become more and more complex characters until, more often than not at least, they become distinct and vivid personalities. And that's the part I really play for. That's a good part of why I try to level up as slowly as possible - I hate finally figuring out who a character is when s/he's level 16 and there's not enough challenge left in the world.

Hanna's level 3 at the moment, just about to go to level 4. She's working on the MG recommendations. She's physically very weak (25 base strength that she raised early on to 32, and since she's given up on melee weapons, there's no chance it's going to increase beyond that). She loves using a bow and is deadly with one, but, small and weak as she is, she's easily hurt by anything that gets close to her (she's been closer to death more times than any character I've played in quite a while). She dabbled in destruction magic a bit after she gave up on melee, but she most enjoys illusion and conjuration. She managed for a while there to cast command spells and absolutely loved them. As soon as she started using them, she found that everything changed. There had been nothing that terrified her more than seeing a room full of enemies - knowing that even if she managed to kill one with her bow, she was surely going to be attacked by the rest, and too quickly to take them all out. But with command at her disposal, a room full of enemies suddenly became the best possible thing. She could just command one or two of them, let them fight it out amongst themselves, then mop up the survivor. But the only spell she had access to was too weak to work on the enemies she began to face later on, and she had to give it up for the time being. She's burning to finish the recommendations, so she can craft her own spells and regain that ability.

For the time being at least, she started to practice more with conjuration, mostly so that enemies would tend to focus on something other than her. She simply can't face them head on - it's not even an option - so she needed something between her and them. She spent quite a while conjuring a scamp, and he fought well enough, but she was just sort of repulsed by him. And she had absolutely no interest at all in conjuring any undead - they just creep her out. And then she happened on a cottage at the head of a beautiful set of falls along the road to Cheydinhal, and met an oddly aloof yet kind witch named Morcant who taught her how to summon a Timber Wolf (all from our own SubRosa's brilliant http://www.tesnexus.com/downloads/file.php?id=36623 mod). And there's nothing in the world, at least at the moment, that she loves more than her Timber Wolf friend and protector.

She.... I get the impression that she's sort of cold and withdrawn. One of the things I watch for is an attachment to a particular person or place, and I haven't seen anything like that with her. She's been around Cyrodiil enough now that that absence is noteworthy by itself. Most characters would've had a recognizable positive reaction to someone or somewhere by now, but she hasn't really (other than to her wolf). Small as she is, she's easily put off by large people, and particularly large and boisterous ones. Even that though hasn't quite made sense yet - for instance, she got on well enough with the Orums, in spite of their hostility, but she was put off by Henantier - something about the way he loomed over her, just a bit too loud and enthusiastic - made her feel that much smaller and eager to get away from him. But she liked Gilgondorin well enough - he's just as tall, but he's not so loud and doesn't get quite so much in her space. And as I think about it - it's maybe less due to size. That's certainly a factor, but, for instance, she really disliked Arielle Jurard. That one caught me off guard - I've never had a character react negatively to her before. Most like her, and most of my male characters at least momentarily lust after her, but Hanna really didn't like anything about her. She was too condescending and too self-important, and when it came time to fight Caminalda, she was nowhere to be seen and Hanna had to handle it all by herself (one of the many times she got frighteningly close to dying).

Sorry... I'm sort of wandering here, but I guess it's on topic, actually. This whole process, to me, is what roleplaying is really about. I pick up these little clues and insights into a character's personality along the way, and at some point it all comes together into a believeable and unique character. Hanna's in the middle of that process right now.

/walloftext
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Ally Chimienti
 
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Post » Sat Feb 19, 2011 12:29 am

Very interesting read there :) It′s the same for most of us roleplayers I guess. We wait for clues as to who our characters really are. For me it actually took more than two whole years before Lothran finally told me his name. Before that I had no choice but to let him have my name.

It was a magical moment, just outside the Mages Guild in Bruma. Right after some wandering in the Jeralls I think
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Eibe Novy
 
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Post » Sat Feb 19, 2011 2:49 am

Wow. I think I do the exact opposite. If I'm going to RP, I start the game with that idea in mind and play to it, at least as much as I really ever can. But the further I get into a character, the more I get used to the game again and start basing my decisions on things like "I need to go find a dungeon and improve my combat skills while I wait to be tough enough for this quest" or "well I know if I talk to this person I'd otherwise never see, it will start this questline, so I'll go do that" and my characters slowly become me until ultimately, I'm back where I started Oblivion: a person playing a game. Only with a couple small rules I've held from my character's original personality, like not using soul gems because it was creepy by her standards, or not stealing because this was that one character with the morals.

Maybe this is why I'm so lazy about and bad at RP. It adds creativity and allows fun scenarios, like I said last thread, but at some point I'm going to realize that the game has objectives (loot, money, power compared to enemies, a longer completed quests page and shorter active quests page) that RP is getting in the way of. I haven't figured out how to make myself see RP as the objective, rather than an excuse to start up a new game.

But that big post was really fascinating, especially the last part, and maybe I will try harder to look for my character giving me clues.
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phillip crookes
 
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Post » Fri Feb 18, 2011 7:05 pm

I'm grateful that I initially played for my first year + using uber all rounders that did everything the game offered. I found this background to be very helpful when I started my current charcter with heavy RP in mind. If she wrinkles her nose at some skills or quests, it doesn't bother me a bit because I know what is down those paths. I guess she has a quest log, but we basically don't pay any attention to it. Picking flowers, playing in waterfalls, clearing dungeons and visiting friends is so much more fun.
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Setal Vara
 
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Post » Sat Feb 19, 2011 8:02 am

Wow. I think I do the exact opposite. If I'm going to RP, I start the game with that idea in mind and play to it, at least as much as I really ever can. But the further I get into a character, the more I get used to the game again and start basing my decisions on things like "I need to go find a dungeon and improve my combat skills while I wait to be tough enough for this quest" or "well I know if I talk to this person I'd otherwise never see, it will start this questline, so I'll go do that" and my characters slowly become me until ultimately, I'm back where I started Oblivion: a person playing a game. Only with a couple small rules I've held from my character's original personality, like not using soul gems because it was creepy by her standards, or not stealing because this was that one character with the morals.

Maybe this is why I'm so lazy about and bad at RP. It adds creativity and allows fun scenarios, like I said last thread, but at some point I'm going to realize that the game has objectives (loot, money, power compared to enemies, a longer completed quests page and shorter active quests page) that RP is getting in the way of. I haven't figured out how to make myself see RP as the objective, rather than an excuse to start up a new game.

But that big post was really fascinating, especially the last part, and maybe I will try harder to look for my character giving me clues.

Well... to be honest, I do a certain amount of metagaming, but I try to keep it to a minimum and only do it when I can get away with it, which is generally only early in the game, when the character's personality isn't set.

For instance, Hanna was recently in Cheydinhal. While she was there, she heard about Rythe Lythandas - the missing painter. I happen to know that, because of an oddity in the way that quest is set up, it's extremely difficult at level 3, which was where she was at at that point. I also happen to know that there's no way to get out of it once it's started. If there had been a way to get out of it, she probably would've done it anyway, and at worst run away and come back some other time. But since there's no way to get out of it once started, and since it's murder on a level 3 character, and particularly a tiny little level 3 elf, she just didn't do it. I didn't even really rationalize it or explain it away (though I might at some point if some reason presents itself to me) - she just didn't do it, and ultimately that was because I decided it was a bad idea.

That rarely lasts though. As the characters get more well-defined, it gets harder for me to do things like that. If there's no particular reason why they'd do one thing over another, then I can go with whatever I think's best, and maybe that'll even work its way into their story, but if they're defined enough that I can figure out what they would do or not do, I pretty much have to go along with them. I sort of feel like I'm cheating them if I don't.
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Chris Jones
 
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Post » Fri Feb 18, 2011 9:23 pm

my person roams arounds in his castle and his spire and works for the dark brotherhood most time steals and sells it to omar and works for mages guild and fighters guild i use alot of spells i am a pure blood mage
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Ellie English
 
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Post » Fri Feb 18, 2011 5:51 pm

I'm currently working to get to know Hanna (the doll I posted the other day). This is the way I roleplay. She is.... whoever she is. When I play a character, they almost always start out as just a basic idea, and as I follow them around through Cyrodiil, I'm constantly on the lookout for clues to their personalities. Over time, as things begin to fall into place, they become more and more complex characters until, more often than not at least, they become distinct and vivid personalities. And that's the part I really play for. That's a good part of why I try to level up as slowly as possible - I hate finally figuring out who a character is when s/he's level 16 and there's not enough challenge left in the world.


This is awesome! :)


Hanna's level 3 at the moment, just about to go to level 4. She's working on the MG recommendations. She's physically very weak (25 base strength that she raised early on to 32, and since she's given up on melee weapons, there's no chance it's going to increase beyond that). She loves using a bow and is deadly with one, but, small and weak as she is, she's easily hurt by anything that gets close to her (she's been closer to death more times than any character I've played in quite a while). She dabbled in destruction magic a bit after she gave up on melee, but she most enjoys illusion and conjuration. She managed for a while there to cast command spells and absolutely loved them. As soon as she started using them, she found that everything changed. There had been nothing that terrified her more than seeing a room full of enemies - knowing that even if she managed to kill one with her bow, she was surely going to be attacked by the rest, and too quickly to take them all out. But with command at her disposal, a room full of enemies suddenly became the best possible thing. She could just command one or two of them, let them fight it out amongst themselves, then mop up the survivor. But the only spell she had access to was too weak to work on the enemies she began to face later on, and she had to give it up for the time being. She's burning to finish the recommendations, so she can craft her own spells and regain that ability.

For the time being at least, she started to practice more with conjuration, mostly so that enemies would tend to focus on something other than her. She simply can't face them head on - it's not even an option - so she needed something between her and them. She spent quite a while conjuring a scamp, and he fought well enough, but she was just sort of repulsed by him. And she had absolutely no interest at all in conjuring any undead - they just creep her out. And then she happened on a cottage at the head of a beautiful set of falls along the road to Cheydinhal, and met an oddly aloof yet kind witch named Morcant who taught her how to summon a Timber Wolf (all from our own SubRosa's brilliant http://www.tesnexus.com/downloads/file.php?id=36623 mod). And there's nothing in the world, at least at the moment, that she loves more than her Timber Wolf friend and protector.

She.... I get the impression that she's sort of cold and withdrawn. One of the things I watch for is an attachment to a particular person or place, and I haven't seen anything like that with her. She's been around Cyrodiil enough now that that absence is noteworthy by itself. Most characters would've had a recognizable positive reaction to someone or somewhere by now, but she hasn't really (other than to her wolf). Small as she is, she's easily put off by large people, and particularly large and boisterous ones. Even that though hasn't quite made sense yet - for instance, she got on well enough with the Orums, in spite of their hostility, but she was put off by Henantier - something about the way he loomed over her, just a bit too loud and enthusiastic - made her feel that much smaller and eager to get away from him. But she liked Gilgondorin well enough - he's just as tall, but he's not so loud and doesn't get quite so much in her space. And as I think about it - it's maybe less due to size. That's certainly a factor, but, for instance, she really disliked Arielle Jurard. That one caught me off guard - I've never had a character react negatively to her before. Most like her, and most of my male characters at least momentarily lust after her, but Hanna really didn't like anything about her. She was too condescending and too self-important, and when it came time to fight Caminalda, she was nowhere to be seen and Hanna had to handle it all by herself (one of the many times she got frighteningly close to dying).

Sorry... I'm sort of wandering here, but I guess it's on topic, actually. This whole process, to me, is what roleplaying is really about. I pick up these little clues and insights into a character's personality along the way, and at some point it all comes together into a believeable and unique character. Hanna's in the middle of that process right now.

/walloftext


A wall of text is one that has no paragraph breaks. So yours is easier to read. :thumbsup:
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sw1ss
 
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Post » Sat Feb 19, 2011 3:11 am

I guess she has a quest log, but we basically don't pay any attention to it. Picking flowers, playing in waterfalls, clearing dungeons and visiting friends is so much more fun.

Seconded by me and Lothran. In the beginning of his adventures he pretty much did every quest he stumbled upon. Nowadays however he doesn′t care at all, or at least not unless he accidently happens to be at a place and time where it′s more or less harder not to do it.
With time comes experience and with that comes a notion of what you really want to do, what really feels important.

Lothran is there now :)
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Dorian Cozens
 
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Post » Sat Feb 19, 2011 6:06 am

i need help on a story and a build so repley to this for ideas
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Amber Hubbard
 
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Post » Sat Feb 19, 2011 8:20 am

Me and my Charcter LSG Shiver have been roaming around killing for the DB for a while
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Matthew Barrows
 
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Post » Sat Feb 19, 2011 7:17 am

When I start a new character, I guess I do a mixture of KSG and what you other guys do. I get in my head what my characters name is going to be, how they're going to get money, their interests and where they're going to live. But when I'm playing I learn more about my character, what they like, who they like and their personality.
For example, Ancoi Tierre was always going to be and still is an Author who dabbles in Alchemy. But I told myself he would live in a small IC house (which I modded into the game to suit his needs) and once he had enough money Ancoi would move to Bruma and be sort of a quiet, reserved guy. However, recently I realised that Ancoi would be more at home in Arborwatch, a big manor, because he has sort of a snooty personality. Maybe he'd even get a West Weald summer home. Ancoi has also taken an interest in Ayleid Cities and for the first time in the history of me playing, I went to Sardavar Leed yesterday. It was an amazing walk and the entrance is so pretty. I'm glad I went :)
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Bereket Fekadu
 
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Post » Sat Feb 19, 2011 8:41 am

I went to Sardavar Leed yesterday. It was an amazing walk and the entrance is so pretty. I'm glad I went :)

Number one reason not to fast travel; missing out on the beautiful scenery. If I feel that I need to do that cause I′m in a hurry or so, that′s a sign for me to stop playing for the time being. Oblivion is not a game to get over with :)
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Sweet Blighty
 
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Post » Fri Feb 18, 2011 5:14 pm

Number one reason not to fast travel; missing out on the beautiful scenery. If I feel that I need to do that cause I′m in a hurry or so, that′s a sign for me to stop playing for the time being. Oblivion is not a game to get over with :)


Especially with Unique Landscapes. The UL-Great Forest is an amazingly charming sight, especially on a nice, sunny day. Cayo loves to go there for a walk and in order to relax.
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James Rhead
 
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Post » Sat Feb 19, 2011 12:02 am

Well i don't know if this counts: I take off my when the suns out and put it on during rain; I take off my robes when swimming; I've never waited I only go to bed in towns.
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evelina c
 
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Post » Fri Feb 18, 2011 5:07 pm

Especially with Unique Landscapes. The UL-Great Forest is an amazingly charming sight, especially on a nice, sunny day. Cayo loves to go there for a walk and in order to relax.

Amen. Although, the Great Forest put on too much lag and I had to take it off :( I love Entius Gorge and Aspen wood, though. Even if the devs put things as amazing as them in, the game is still capable of dropping your jaw.
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Stacyia
 
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Post » Fri Feb 18, 2011 6:54 pm

As Lissa is taking a short break for a while she advised me to keep an eye on one of my other characters, a young bosmerian Destructive-archer named Anyanka.

Her parents were killed when she was younger and has been raised in the IC by her big brother, Rindir.

She is an archer and destructive mage born under the Atronach. She is 15 and quite world weary.

Shes very different to Lissa, but quite joyful to travel with.
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Lucie H
 
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Post » Sat Feb 19, 2011 2:46 am

Especially with Unique Landscapes. The UL-Great Forest is an amazingly charming sight, especially on a nice, sunny day.

I don′t think I should get that mod. I′m afraid my eyes will melt at the mere sight of a Cyrodiil even more beautiful :drool:
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Dezzeh
 
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Post » Sat Feb 19, 2011 5:47 am

I don′t think I should get that mod. I′m afraid my eyes will melt at the mere sight of a Cyrodiil even more beautiful :drool:


Uf. Then you better don't visit the area just outside Chorrol or Cheydinhal. Or the Panther river. Your eyes won't explode. They'd have a nuclear reaction.

Seriously, I don't know what are you doing without Unique landscapes, if you like Cyrodiilic eyecandy :)
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Scarlet Devil
 
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Post » Sat Feb 19, 2011 1:21 am

Seriously, I don't know what are you doing without Unique landscapes, if you like Cyrodiilic eyecandy :)

I do, but I′m used to the vanilla texture. However I hate how it looks "in the middle", not close up and not far far away (Ops!), but I think I′ll stick with what I have. I′ve already played it this way for more than four years :)

But we′re drifting away from the subject now I think :wink_smile:
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Verity Hurding
 
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Post » Fri Feb 18, 2011 7:11 pm

I do, but I′m used to the vanilla texture. However I hate how it looks "in the middle", not close up and not far far away (Ops!), but I think I′ll stick with what I have. I′ve already played it this way for more than four years :)

But we′re drifting away from the subject now I think :wink_smile:


I don't quite get what you want to say with "vanilla texture", but I used to think like that, and now that I've finally fully tried all UL, I know I'll NEVER go back to vanilla. It's just plain boooring and it is always the same, and same, and same landscape.

It's just soooo cool to stare at an amazing view, and say "ooooh, that's different and awesomely made!", or discover a lost dungeon or cave in the middle of a cliff and explore it...(plus some new nice small thingies to be found)....UL made me reexplore most of Cyrodiil and deprecate fast-travel. So, vanilla nunca mais :D
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Imy Davies
 
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Post » Sat Feb 19, 2011 1:21 am

It's just soooo cool to stare at an amazing view, and say "ooooh, that's different and awesomely made!", or discover a lost dungeon or cave in the middle of a cliff and explore it...(plus some new nice small thingies to be found)....UL made me reexplore most of Cyrodiil and deprecate fast-travel. So, vanilla nunca mais :D

Yeah, I get that. I just wish the devs had made it like that from the beginning. It somehow always feels like they′re rushing through it to get it done and out to the stores asap.

But for roleplaying, graphics are not so important actually. The thing you need for that is inside your head :thumbsup: And without RP I would have given up long ago
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Symone Velez
 
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Post » Sat Feb 19, 2011 8:56 am

But for roleplaying, graphics are not so important actually. The thing you need for that is inside your head :thumbsup: And without RP I would have given up long ago


Indeed it is :) I simply love my current RP of a Legion Captain. BTW, Cayo has just experienced http://www.gamesas.com/index.php?/topic/1180820-where-are-you-now/page__st__120__gopid__17705944#entry17705944 as a Legion member. Check it out!
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Pumpkin
 
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