Roleplaying is what balances this game

Post » Mon Dec 12, 2011 2:39 am

So does that mean I am not allowed to enjoy my game because I don't want to roleplay my character to a serious fashion?

The game is flawed, too easy and many mistakes were made when it came to balance.

I play on Master already, and at level 48 I have 250 health. After that point I just started putting everything in Stamina for the carry space because of how challangeless this game is.
I should be able to play the game how I like, investing in the skills that I choose and still have a challange.


Some friendly advise, bro. The problem with Fallout 3 is that all the weapons were wet noodles. New Vegas wasn't nearly as difficult, but the power and coolness of the weapons made you cherish them.

Trust me, having cool stuff is better than having them turn into wet noodles because having everything at level 50 with 5000 health would ruin the game.
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Motionsharp
 
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Post » Mon Dec 12, 2011 1:04 am

I'll start off by saying that people aren't coming across these overpowered builds in natural, roleplaying fashion.



Then perhaps, you can explain to me why my (pure) mage, levelled 100% normally is so utterly, utterly UTTERLY broken.

I'll tell you my theory - illusion is broken. Conjuration is broken.


Please though, enlighten my as to why its MY fault that my pure caster is a god. She could walk about NAKED and still melt faces with consummate ease.


Edit: Role playing a mage with learning difficulties is not what I'd consider an acceptable answer, sorry.
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KRistina Karlsson
 
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Post » Sun Dec 11, 2011 8:15 pm

Okay, you state the game is balanced around playing a pure mage, warrior, or sneak-thief. Next question, should that be how the game is balanced? Is such restrictive roleplaying a good way to balance a game? I say, no. Your character isn't some no-name town guardsman with an arrow in his knee. He is an adventurer, and the game should be balanced to allow for roleplaying an adventurer/hero, not someone who is more suited to being a town guardsman, court wizard, or contract assassin.

A live-off-the-land warrior/adventurer who smiths and enchants his own gear and brews his own restorative potions makes just as much sense as a physical brute who has to buy enchants/potions from others. Both should be playable, and the game should be balanced for both.
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Dylan Markese
 
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Post » Mon Dec 12, 2011 8:21 am

I'm just going to say this one more time:

There is a huge difference between metagaming and roleplaying. You can turn any game into a pile of lame easy if you exploit the system enough for the sole purpose of that.

New Vegas, metagaming?

or

New Vegas, hardcoe mode, Dead is Dead, Very Hard, And a Dozen Mods that make it much harder.

Tell me which is more challening. Obviiously, metagaming. The problem isn't the game. The problem is the player.


http://www.teamliquid.net/blogs/viewblog.php?topic_id=130447, like I said before you don't need to do some smithing-alchemy-enchanting explosion to remove all difficulty. You might not one shot everything but I'll take five shotting or ten shotting.

But hey, roleplaying right? Dragons are fast yeah? Maybe too fast to keep up with. So I'll stand in the flame breath for awhile pretending I can't dodge it. Now things are heating up. You know, maybe I should just die right there don't you think? No one should be able to survive that. Yes, now the game's hard. Freedom!
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sara OMAR
 
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Post » Sun Dec 11, 2011 8:54 pm

The problem isn't the game. The problem is the player.


I'm currently playing Skyrim as a SnS Warrior. I'm limiting myself with various rules; no magic, no stealth, no crafting, and even going so far as to even avoid using potions, etc.
I'm enjoying the game because it is challenging enough to actually feel rewarding.

Why am I playing a SnS Warrior? I'm playing a SnS Warrior, with the accompanying rules, because playing just about any other way feels unbalanced/broken.
Just because you can avoid the imbalances in the game does not mean that they're not there.
Pointing out that you can avoid the imbalances in the game does not refute that THERE ARE IMBALANCES IN THE GAME.

Why do people even care that there are imbalances in the game, if they can avoid the imbalances in the game? BECAUSE THEY WANT TO BE ABLE TO PLAY THE GAME OUTSIDE OF THE VERY LIMITED NICHE THAT DOESN'T UNBALANCE THE GAME.

It's not rocket science.
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c.o.s.m.o
 
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Post » Mon Dec 12, 2011 9:47 am

This argument is so terrible.

Seriously this game is so unbalanced playing with my hands!! Bethesda is infallible though and we should restrict ourselves to playing with only our feet rather than admit there is a real problem. Herp Derp.
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gemma king
 
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Post » Mon Dec 12, 2011 5:38 am

Herp Derp indeed.

What do you want us to say? Bethesda did a terrible job?

Bethesda did a terrible job.

Now what can we do about it?

A] Sit and whine about it.
B] Find a solution to try and enjoy the game we paid 60+ $ for.
C] Mod it

I choose B + C.
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Lady Shocka
 
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Post » Sun Dec 11, 2011 9:17 pm

Here's the problem though - it need not feel that way. There are many, many, video games which provide a challenge to RPGers who are min/maxing. One could try and argue that making it challenging for min/maxers would mean that casual RPers wouldn't stand a chance, but the problem with that argument is that there is a difficulty slider.

Simply put the difficulty slider should provide a challenge for everyone, from the casual RPer on the low end, to the most hard core min/maxer on the high end. Why not? It is just poor design and laziness on Bethesda's part frankly.


So I guess a higher difficulty mode designed specifically for min-maxers would resolve this?

An 'Overkill' difficulty setting that absolutely requires min-maxing in order for the player to have any hope of survival. Rp'ers and casual players (like me) could ignore it and people looking for a challenge would be happier. That'd be nice.
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dean Cutler
 
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Post » Sun Dec 11, 2011 11:14 pm

So does that mean I am not allowed to enjoy my game because I don't want to roleplay my character to a serious fashion?

The game is flawed, too easy and many mistakes were made when it came to balance.

I play on Master already, and at level 48 I have 250 health. After that point I just started putting everything in Stamina for the carry space because of how challangeless this game is.
I should be able to play the game how I like, investing in the skills that I choose and still have a challange.


Your Flawed......... the games built for Role-players by role-players. Try it again with a less Godly build and you will see how by just trying what we suggest, you will have more fun ... at least more than you have complaining.
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Jeff Tingler
 
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Post » Mon Dec 12, 2011 10:24 am

So I guess a higher difficulty mode designed specifically for min-maxers would resolve this?

An 'Overkill' difficulty setting that absolutely requires min-maxing in order for the player to have any hope of survival. Rp'ers and casual players (like me) could ignore it and people looking for a challenge would be happier. That'd be nice.


Thats pretty much all they needed to do.

We all have out own styles of play and instead of idiots in these threads looking down on us for doing things our way, they should be more like you and have a suggestion that allows us to enjoy our game without it effecting yours.
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Meghan Terry
 
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Post » Sun Dec 11, 2011 8:33 pm

So I guess a higher difficulty mode designed specifically for min-maxers would resolve this?

An 'Overkill' difficulty setting that absolutely requires min-maxing in order for the player to have any hope of survival. Rp'ers and casual players (like me) could ignore it and people looking for a challenge would be happier. That'd be nice.


The issue is that Bethesda has no clue of what makes a difficulty/game challenging.

I'm sorry, but slapping more health and power on an enemy doesn't make a game more challenging. If anything it just makes it more annoying.

As long as the difficulty will by tied solely to combat, and that they do so the cheap way (more health, more damage) instead of adding new, more cunning abilities that require actual strategy and planning rather than potion chugging, even an Overkill difficulty would solve nothing.
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Rachell Katherine
 
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Post » Sun Dec 11, 2011 9:18 pm

Herp Derp indeed.

What do you want us to say? Bethesda did a terrible job?

Bethesda did a terrible job.

Now what can we do about it?

A] Sit and whine about it.
B] Find a solution to try and enjoy the game we paid 60+ $ for.


I've put around 300 hours into this game already, of the 400 something it's been out. I'll be here today, tomorrow and five years from now. All I'm trying to do is enhance the enjoyment I already have, whether it's in an expansion pack or the next game. You claim to recognize these problems but all I see you doing in this thread is trying to shut people up.
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xxLindsAffec
 
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Post » Mon Dec 12, 2011 12:48 pm

Your Flawed......... the games built for Role-players by role-players. Try it again with a less Godly build and you will see how by just trying what we suggest, you will have more fun ... at least more than you have complaining.


No you're flawed. Your argument is "Don't play the game how you want to, play it my way and you'll have more fun". Just... LOL
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victoria johnstone
 
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Post » Sun Dec 11, 2011 9:52 pm

I'm not trying to shut anyone up. I'm merely saying that sitting around and whining about it is not going to solve anything.

I've posted several posts here with constructive suggestions on enjoying the game, until we're lucky enough that its fixed be it a mod or Bethesda support.

I was, however, trying to incite people to be REALISTIC.

That's all.
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Sarah Evason
 
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Post » Mon Dec 12, 2011 12:55 am

The issue is that Bethesda has no clue of what makes a difficulty/game challenging.

I'm sorry, but slapping more health and power on an enemy doesn't make a game more challenging. If anything it just makes it more annoying.

As long as the difficulty will by tied solely to combat, and that they do so the cheap way (more health, more damage) instead of adding new, more cunning abilities that require actual strategy and planning rather than potion chugging, even an Overkill difficulty would solve nothing.



Well how about if it just made combat more lethal? So that foreg: even with heavy armour on getting hit by a steel warhammer would knock you around badly and almost kill you. And the same rules apply to enemies.

Oh just read the "tied solely to combat" bit... hmm so you want it harder but not just in combat? Do you mean reintroducing stats? Someone mentioned customizable armour like in morrowind (ive never played) but that does sound like a nice touch... Also a barber would be great.
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Dan Wright
 
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Post » Mon Dec 12, 2011 9:02 am

Herp Derp indeed.

What do you want us to say? Bethesda did a terrible job?

Bethesda did a terrible job.

Now what can we do about it?

A] Sit and whine about it.
B] Find a solution to try and enjoy the game we paid 60+ $ for.
C] Mod it

I choose B + C.


You don't have to say anything. You're awesome -- no that's not sarcasm. I like you. There's nothing wrong with people expressing their concerns/complaints (even if, admittedly, rather moot) and it's perfectly constructive to suggest work-arounds for the interim. You're not derogatorily telling people their concerns/complaints are invalid, and that they're just not doing it right.

Edit: So, anyway. What's your rule for potions? :P
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Chloe :)
 
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Post » Mon Dec 12, 2011 12:23 pm

Bethesda's problem was they made it too easy for people to ruin their own game. Adding classes back would have fixed most of the leveling and power-gaming problems I've read about.


agreed fixed class would have a good difference in the game but whats done is done
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le GraiN
 
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Post » Mon Dec 12, 2011 8:11 am

I'm not surprised that this thread has devolved into a pointless role-playing versus roll-playing debate, but I'll add my two cents anyway.

You cannot balance a game by simply ignoring the imbalanced aspects of it, lest you cheat yourself of the full experience.
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Cheryl Rice
 
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Post » Mon Dec 12, 2011 7:13 am

I'm not trying to shut anyone up. I'm merely saying that sitting around and whining about it is not going to solve anything.

I've posted several posts here with constructive suggestions on enjoying the game, until we're lucky enough that its fixed be it a mod or Bethesda support.

I was, however, trying to incite people to be REALISTIC.

That's all.


And I recognize that. Realistically I expect things to only get worse. Not whining, that's just how I've seen things progress. But if there's any hope of improvement I think a clear majority community message is required, one not diluted by iffy "I don't like it but I can deal with it" sort of responses.
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Daddy Cool!
 
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Post » Mon Dec 12, 2011 6:41 am

nt
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Trey Johnson
 
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Post » Mon Dec 12, 2011 11:30 am

Herp Derp indeed.

What do you want us to say? Bethesda did a terrible job?

Bethesda did a terrible job.

Now what can we do about it?

A] Sit and whine about it.
B] Find a solution to try and enjoy the game we paid 60+ $ for.
C] Mod it

I choose B + C.


Sure that is reasonable. The issue people are bumping into in this thread are the 90+% who basically say its perfect, open world games are not supposed to be balanced at all you are playing the game wrong.

Which is such a huge monumental pile of stupid it is hard to believe.

Yes, since Bethesda wont fix it for this game we will have to fix it on our own. But if we talk about how it is screwed up now there is a chance though a small one that maybe, just maybe Bethesda wont svck so hard in ES 6.

For all of you talking about it is a role playing thing, you notice the G at the end of RPG that stands for Game. And games have rules and balance and other things that make it fun. If you just want to role play invite a couple friends over for pretend time.
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Ally Chimienti
 
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Post » Mon Dec 12, 2011 2:12 am



If you're a mage you focus on your spell schools and enchanting. Your spell damage doesn't scale as well as a melee weapon but your stun-lock perks, summons and severe magicka cost reduction make up for it.




So much for build variation and playing how you want. This is a TES game...right? I've never had such hard restrictions put on my builds before.
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Schel[Anne]FTL
 
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Post » Mon Dec 12, 2011 7:08 am

Don't get me wrong, I like Skyrim. It is a great game with great content.
I have put alot of time into this game and will still continue to do so.

Just because I am here pointing out the flaws of the game, like it being too easy, doesn't mean I am sitting here whining about the game. I will still continue to enjoy playing it regardless of the balance issues.

Just because my comments are negative does not mean I am not allowed to share them. I may like the game, but I am not a really devoted fan who thinks everything about the game is perfect either. The game has flaws just like everyother game.

You may think I am being counterproductive by sharing my views, but I am not. It is actually you that is being counterproductive by saying everything is fine we should just play it your way instead of our own.
I am not asking for a total rework, I am asking for a higher difficultly that pushes gameplay to the limits, that is all.
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Silencio
 
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Post » Sun Dec 11, 2011 8:15 pm

Well how about if it just made combat more lethal? So that foreg: even with heavy armour on getting hit by a steel warhammer would knock you around badly and almost kill you. And the same rules apply to enemies.

Oh just read the "tied solely to combat" bit... hmm so you want it harder but not just in combat? Do you mean reintroducing stats? Someone mentioned customizable armour like in morrowind (ive never played) but that does sound like a nice touch... Also a barber would be great.


Indeed, combat being more lethal would be perfect if the rules applied to both teams. I find the best challenge in a game not whether I have the patience to repeat the same tactics/motions to kill an enemy because he has more health, but because I'm being to reckless or using my brain. I walked blindly into a room and got ambushed. I carelessly stepped over a very obvious pressure plate. I did not access my enemies.

I think the real challenge comes from survivability, not having to beat on the same monster longer. Make money harder to come buy, making it more difficult to find the proper supplies. Make potions require more ingredients. Give me some drawbacks if I haven't bothered to make my character sleep for 3 days.

I'm really throwing these out without actual thought on the balance, but these are just examples. I think I'm going to devote my time to a special difficulty mod when we get the SDK. See if my vision is broken, or it might make for an interesting game.


You don't have to say anything. You're awesome -- no that's not sarcasm. I like you. There's nothing wrong with people expressing their concerns/complaints (even if, admittedly, rather moot) and it's perfectly constructive to suggest work-arounds for the interim. You're not derogatorily telling people their concerns/complaints are invalid, and that they're just not doing it right.

Edit: So, anyway. What's your rule for potions? :P


Is that really without sarcasm?! Its so hard to read into it, haha!

I'm not really sure how I want to handle potions yet. In general I already refrain from using health/stamina/magicka potions as much as possible. I hate when a fight devolves into a potion chugging contest. Its not always possible, but I've gotten much better at it. When it comes to buff potions, I do tend to assimilate my enemy's attacks/magics/equipment to see what buff potions might be useful. Frost resist. Fire resist. Armor buff. But I think I carry too many of them.

I'm not sure whether I should limit the number I carry. I think I should. But I'm uneasy about it. So many different situations. But perhaps limiting health potions would at least add a possibility of death if I go stupid.
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Sandeep Khatkar
 
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Post » Mon Dec 12, 2011 8:40 am

Sure, scaling down would be just fine too. Broken gameplay IS Bethesda's problem. It never ceases to amaze me the number of people are seem to believe that Bethesda has done us a favor by developing Skyrim. We are the customers - they should be thankful for US.
Since so few people are making good, single-player WRPGs- like, almost nobody- I don't mind gushing over the few who are.
It is all well and good that some people want to run around the woods in a loin cloth shooting deer and selling the leather. At some point however, the developers should have absolutely anticipated that some (many) players or RPGers will say to themselves, "Hmm, how can I make myself as powerful as possible", and explored what that meant. Once they determined these type of builds, massive one handed boosts and what not, they then provide a difficulty which is still challenging for such a build.

Go play The Witcher 2 on Dark Difficulty and min/max to your heart's content and then get back to me on weather a RPG can provide a challenge to min/maxers. lol.

I'm sure they did anticipate it, but this game seems keyed to those who are naturally roleplaying and I'm glad they decided to tune the experience to that approach. When a developer tries to be all things to all people, they end up svcking at everything. Every damn MMO out there is built for grinders. The Witcher is fun, but not a real roleplaying game. So thank the Divines there is at least one developer who knows what players like me want from a game.
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