Roleplaying without Classes

Post » Mon Nov 01, 2010 6:18 am

Nothing to me, I always just made a custom class. I figure I will be able to do much the same in Skyrim without actually making the class. :shrug:
User avatar
Astargoth Rockin' Design
 
Posts: 3450
Joined: Mon Apr 02, 2007 2:51 pm

Post » Mon Nov 01, 2010 1:14 pm

Just like in any other TES game, choose some skills that intrigue you and start using them. If you enjoy being a thief and start doing thiefy things your skills involved with thieving will naturally progress. From what I understand NPCs will actually start to recognize you for your thieving skills so roleplaying will actually become easier and funner as the game progresses. For starting out I would give your character a kind of philosophy he adheres to. You could avoid using certain kinds of weapons, only use magic for defense, only use alchemy to make poisons, etc... This will make gaining levels much easier too. Someone who tries to be a master of all skills may find themselves stuck below level 10 for a very long time.
User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Mon Nov 01, 2010 11:25 am

Also, this leads me to believe we will have an Oblivion style of skill, where every starting character is somewhat capable with everything...with every Skill performing at what in Morrowind would have been 20-25...

That's not true. Remember that Skyrim will use perks (and apparently, from looking at the screenshots, LOTS of them. I mean 12 or so per skill) to enforce a "class" system. Say you take a lot of skills related to maces under one-handed weapons. Well, even though one-handed weapons govern all one-handed weapons, you will most likely reach a point where you do really well with maces against enemies, but attempting to use other weapons (whether they be under that skill or not) will most likely get you killed, because the game was made to EXPECT that you took perks. If you attempt to use skills that you don't use often (low leveled), they will also lack perks. Thus, you will have a decent chance to fail at whatever you're trying, because the game expects that you should have perks of some sort when you attempt something.

It's sort of like going to a gunfight with a knife. You know a lot of tricks with your gun, but you both have no clue how to use your knife and no cool tricks to do with it, while all your enemies are dual wielding and shooting hollow points at you while doing windmill kicks.
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Mon Nov 01, 2010 2:25 am

"What class are you?" "Beg your pardon?" "I said what class are you." "You soft in the head?" "What class are you, what do you do?" "I explore the wilds, find old ruins and kill monsters." "Yes, you're an adventurer but pray tell what is your class, your profession?" "Oh I see. Well before I set out looking for excitement and adventure I swept horsecrap out of stables. That do you?"
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Mon Nov 01, 2010 12:51 pm

The class grouping does not matter to me I can just think of my charaters the way they are I know my fighter from my mages aand theives. I just hope the leveling system in this game is great so I can master my charater any way I choose. I think the perks for the game in a wonderful idea also...
User avatar
Annika Marziniak
 
Posts: 3416
Joined: Wed Apr 18, 2007 6:22 am

Post » Mon Nov 01, 2010 10:46 am

Usually I play a personality, rather than a specific class.
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Mon Nov 01, 2010 6:12 am

I am curious to see how the Perks work, I think they were a good addition to Oblivion, even if not perfect, and obviously FO3 used them as well. I really need to get my hands on that GI. I've seen all the photos, but I just want to read the article, even though I've also read bulleted lists of major changes etc.
User avatar
Nitol Ahmed
 
Posts: 3321
Joined: Thu May 03, 2007 7:35 am

Post » Mon Nov 01, 2010 5:22 pm

I think it'll be pretty much the same as in previous Elder Scrolls games. I've always made my own custom class anyways, and just try to envision what my character would do in the situations that presented themselves.
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Mon Nov 01, 2010 4:10 am

Its all about how each of us wish to play I have never stuck to one class rules. I think skill perks added are a great addition to the game. I mean I know Oblivion had perks but FO3 utilized them better in my opinion.
User avatar
Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

Post » Mon Nov 01, 2010 6:09 pm

I like to think on the fly and use whatever comes my way. I mean, I DREAM of starting ALL of my characters bare-handed, go into a random dungeon, and improvise his/her specialisation from there.
which means that if I find a sword, I'll be a warrior. if I find a dagger or a bow, I'll be an assassin. but I see it as a certain kind of roleplay anyways: I play the role of myself, in that situation, what I would do
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Mon Nov 01, 2010 2:34 am

Labels don't define who I am.

Exactly, real life and games.
User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Mon Nov 01, 2010 8:53 am

Just write the name of your class down on a piece of paper.

From what I gather in Skyrim, the removal of classes is a form of liberation. The Oblivion mod Nehrim also removed classes, and look at the praise that mod has!

In Skyrim, one theory is perhaps you want to play a character that mostly uses blunt, but sometime down the road you find swords are better weapons, you can train your blade skill up and have that as a major skill, effectively. All skills help in raising your level too, so I am excited to see what level you can be if you have mastered all skills. Perks will add to specificity.
User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Mon Nov 01, 2010 1:46 pm

I personally don't like the idea of a classless system. Being a 'class' restricts you in some ways, but almost forces you to use what your character is skilled in, and usually the best of that armor, weapon or spell. If there's no classes, players will most likely tend to become some sort of jack of all trades...naturally wanting to use what would be most beneficial in combat, etc. I may have it in my head to play as a barbarian type, but then I run across some locked chests...or a suit of heavy armor that is far superior to your current light armor....too tempting to just use and be anything you want for the moment
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Mon Nov 01, 2010 6:44 pm

I personally don't like the idea of a classless system. Being a 'class' restricts you in some ways, but almost forces you to use what your character is skilled in, and usually the best of that armor, weapon or spell. If there's no classes, players will most likely tend to become some sort of jack of all trades...naturally wanting to use what would be most beneficial in combat, etc. I may have it in my head to play as a barbarian type, but then I run across some locked chests...or a suit of heavy armor that is far superior to your current light armor....too tempting to just use and be anything you want for the moment

Just because you are a barbarion does not mean you have to open the chest, it is tempting but if you wish to roleplay he does not know how to open chest dont use the skill restrict yourself, and write down your dos and donts on that character your playing as.
User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Mon Nov 01, 2010 5:02 pm

Class has always meant very little to me.

Half the time I just name my class "Adventurer"
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Mon Nov 01, 2010 10:14 am

i never really sticked with 1 class, i kinda multiclassed so yeah i dont care classes are gone because they were just names
User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Mon Nov 01, 2010 8:13 am

It depends if they set it up where you can select what you want to focus on then I wouldn't have a problem with them removing classes. Heck nobody really picked the default classes in Oblivion because they were terrible. I'll miss the 2 +5's but I can live without it.
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Mon Nov 01, 2010 12:35 pm

I personally don't like the idea of a classless system. Being a 'class' restricts you in some ways, but almost forces you to use what your character is skilled in, and usually the best of that armor, weapon or spell. If there's no classes, players will most likely tend to become some sort of jack of all trades...naturally wanting to use what would be most beneficial in combat, etc. I may have it in my head to play as a barbarian type, but then I run across some locked chests...or a suit of heavy armor that is far superior to your current light armor....too tempting to just use and be anything you want for the moment

:sigh:

Have you read ANYTHING I typed?

You LEVEL SLOWER if you attempt to use skills that are LOW compared to HIGHER skills. What you normally use will effectively become your major skills. All else will become your misc, and attempting to focus on them will slow your leveling down by quite a bit. Sure, you can try to be a jack of all trades, butt have fun leveling as slow as molasses, and most likely missing out on quite a few perks (depending on how the perk system is implemented).
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Mon Nov 01, 2010 4:27 pm

I will roleplay as the guy who completes the main quest and occasionally retrieves lost potato bread for people. I don't foresee any problems.
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Mon Nov 01, 2010 4:49 am

in Oblivion I made my class and forgot about it, so it really wont change the role playing experience for me in Skyrim.
User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Mon Nov 01, 2010 4:15 am

:sigh:

Have you read ANYTHING I typed?

You LEVEL SLOWER if you attempt to use skills that are LOW compared to HIGHER skills. What you normally use will effectively become your major skills. All else will become your misc, and attempting to focus on them will slow your leveling down by quite a bit. Sure, you can try to be a jack of all trades, butt have fun leveling as slow as molasses, and most likely missing out on quite a few perks (depending on how the perk system is implemented).

I hope its easy to get alot of the perks you really want the perks make the gameplay in itself more interesting, at least I think so. Also the class system does not really matter we could still make our mage or warrior or whatever we choose based on the information provided above. :goodjob:
User avatar
Alexx Peace
 
Posts: 3432
Joined: Thu Jul 20, 2006 5:55 pm

Post » Mon Nov 01, 2010 4:15 pm

It'll be easy. I barely ever paid attention to my class name before. I just do what I always did, and roleplay the kind of character I make. If I wanna be mage, I'll use magic. I don't see how it effects roleplaying at all.
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Mon Nov 01, 2010 5:29 pm

i always made a custom class anyway but i would like to name my class.
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Mon Nov 01, 2010 9:22 am

I was so lost sometimes on what to name my custom classes. Uh ... fighter with some magic. Or no, magician with fighter skills? Wait, stealth-magician ...

The real tiles got a bit repetitive sounding: Holy Knight, Assassin, Shadow-Scale, Mystic (same basic profile as a Sorcerer), Infiltrator. The only name I really liked was once I made a Nordic Rouge. Functionally, an amazing character, not so much a rouge as a heavy hitter with fast feet. In the end, the names didn't mean much. Take a look at some of the custom class names on the old Oblivion Forum (but you'd have to dig I suppose). The whole endeavor in creating a cool sounding title seemed to obsess the community for a time. Now we're free, totally free.
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Mon Nov 01, 2010 6:35 pm

In regards to a class being a set of major (and/or minor) skills, I can't say that I'll really care too much. That said, in regards to my class being an identifier or title, I will miss that.
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

PreviousNext

Return to V - Skyrim