Banging prosttutes sounds ok, but i'd rather they didn't commit resources to marriage and stuff like that.
Banging prosttutes sounds ok, but i'd rather they didn't commit resources to marriage and stuff like that.
Romance is OK....if you put some good writing and voice acting behind it, otherwise it's lame.
About the only time I saw it done well was wooing Bastila in KOTOR I....and you never get beyond first base in the scope of the game.
I'd like that. Maybe something were you have to do 3-5 fetch quests of varying length for the non-following NPCs, while for followers it's a mixture of completing the quest that enables you to use them as a follower and using them as a follower long enough to raise an invisible disposition meter that's more than Love, Neutral, Hate.
there are a bunch of mods that did a lot better job of it than Bethesda did with Skyrim, and most of those are not realy that good . . . . so, , , ,
Part of the problem is quest/dialogue designers who use a 'flow-diagram' mentality when designing the romance dialogues. It shouldn't be a case of;
"Here are three things your character can say in this specific point in this particular conversation. One of them breaks the romance, no matter how highly your companion thinks of your character."
Instead, something along the lines of;
"The decisions your character has made and the things they've said so far have made the companion approving on-the-whole. Romance is still possible."
...would feel more natural.
As for romance being a bit of a mini-game... well, it does sort of put the player in the position of being the kind of person who tries to impress someone they like, and say things and do things that will persuade the object of their desire to like them in return. Which isn't unrealistic, per se, but does rather preclude the possibility of romance for roleplaying a character who's less aggressively romantic. On the other hand, allowing more romantically laid-back player characters to still find romance might need NPCs to make romantic overtures - which a lot of players are rather vocally opposed to, for whatever reason .
That's exactly what I would like. No convoluted questlines, just a "hey you're all right, do a quest for me and we can live together and be like, a thing" that offers benefits like a safe place to stay or all of the slife-of-life stuff Skyrim/Hearthfire touched on.
As for six, but ultimately I'd rather they just had a fade-to-black sequence. I've rarely seen a six scene in any form of media that didn't just feel tacked on and awkward. But just alluding to sixual themes like the games have already done? Absolutely.
I hate romances in games. Their implementation usually feels forced and I've never really understood the appeal. Bioware makes it so that the hardest thing to do in the games is avoid all romances. Say one wrong line and woops.. your're dating.
As for companions.. Unless I have the control to build them the way I want. I usually just pick them up for their silly quest and then drop them as soon as I complete said quest.
Exactly. The only game I've been completely satisfied with the romance angle is Jade Empire.
Now, i have seen and heard many opinions on the ideas of relationships in games. Granted, as someone who did play in SL, you have to take into account, that is a real person, not a computer AI there. In Skyrim, I liked having the option at least to getting married, and at least adopting children, i enjoyed having a wife fighting along with me and kicking as much ass as i was. In NV, granted it was just prostitution unless you threw in mods, that was fine too. With Fallout 4 coming, imho, i would of course like to see the prostitution, for both men and women, but i would like the option of a relationship as well, and marriage too. If your fighting in the wasteland, or in some underground area, who would you rather have covering your back, some stranger you hired, some companion you have to earn their loyalty, or the person you love and would protect with your life your married to, and who loves you and would protect you as equally? I would go with the latter because you know unless something is REALLY wrong, they have your back.
Well the little store the spouse would set up every day for you was nice, along with the Well Rested perk (or whatever it was called). Used to love to hear Ysolda say "Back from another day of adventuring I see" when I came home. I could see this coming in handy in the FO world.
I enjoyed BG era romances, which added a little interest without being so resource intensive that you felt you'd missed out on a significant part of the game if your character missed a dialogue check or didn't find a satisfactory partner, but I doubt that that approach would be accepted today. Folks who want romances generally want those romances in-depth and full-featured and those who don't, don't want to see major development time and resources devoted to something that doesn't interest them.
I also don't think that Skyrim's implementation of marriage was intended as "romance." I think it was much more about domestic partnership aiding survival in a cold world.
having an option to marry in fallout 4 would be a first in the fallout franchise (unless it happened in a previous fallout title and i missed it)??
plus an six option would help keep the human race going in the fallout wasteland.
I'd like it. It would add more depth to the character and to those he/she interacts with.
I feel like two chicks pounding the turf are the least of anyone's problems in a nuclear wasteland.
If it's the dark humour sort like in Fallout 2, that would be hilarious.
Ha! I am a CRPGer. I know nothing about either of these things!