Romance? In Fallout? GASP!

Post » Tue May 17, 2011 7:02 am

I like talking dirty to people when that option arises, but it ain't exactly romance. I'd like if there was like a showgirl in some casino that was a real woman, adored by everyone, the star of Vegas. And if you could flirt with her, establish a bit of a romance. Nothing like sailing steady with here, or marry her. Just, you know, lots of flirting. Gentleman flirting. Buying her a drink, admire her dancing/singing. Conversation could depend on alot. If you look good (Charisma), if you are smart (Intelligence), if you are strong (Strength), if you are rich, if you are successfull by the tables (thanks to some Luck), if you can notice interesting things about her to ask her about that makes her happy (Perception), maybe even if you are good at just saying the right things (Speech and/or Lady Killer/Black Widow (because maybe she's bi)). Then when you've pushed all the right buttons/chosen all the correct dialogue options things can get a bit more intimite. When that moment arises, her continued liking of you would depend on your performance, how long you can last (Endurance and even luck, low luck might cancel out a high Endurance. It can happen even the best.) and how good you are in bed (Agility, Strength)

And... I don't really know the outcome of this. What do you gain? Personal/secret information about important people? A discount of something? Is it an alternative way to open up a quest which would actually be revealed in another way? A special item? Good six? Or just the experience of having done this in the game, that your character has a little adventure that does not involve helping people in distress or killing bad guys?

Is this sick?

Keep in mind that she'd only like classy people, so no disgusting talk here.





No it's not sick if they do romances in the game that aren't companions or could be companions then that is how it should be started
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john page
 
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Post » Tue May 17, 2011 12:22 am

If its done right then yes

Yes, It would be cool thats one of the things we all love about fallout interacting with the npcs like on fallout 3 Bittercup you sometimes just wish the npcs would develope new dilouge when you interact and do stuff for them. I for one would of loved being able to get romanticaly involved with Sunny Smiles on New Vegas in the game or any NPC of my choosing for instance. I dont know it would be asking alot and take alot of work for the developers to be able to make that happen. And I just have to clear this up with some of my last posts a while back, I said FONV wasnt as good as FO3 but im just saying I was wrong it was just as good and actually better just saying for the sake of changing my mind, but back to the main topic Yes it would deffinatley have to be done right without changing the overall direction the series has been took in the last two installments because they were both great games that just keep getting better every time the next comes out
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Becky Cox
 
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Post » Tue May 17, 2011 8:31 am

I haven't played Fable but I believe that game allows romance and marriage how does it work there.

If it were done right, then I can't think of a better addition to the Fallout experience- to come home to a loving spouse after a hard day's (or sometimes many days') work. However, here are some major pitfalls to avoid:

Your pit falls are mostly woefully unrealistic to ridiculous. Especially your hang up on psychologial problems that don't always occur in real life and have yet to ever occur for the main character in a fallout game. (unless the player roleplays them as a psycho). Many of your points kind of repeat themselves to.

1.) Age barriers- the Lone Wanderer is only 19 when he steps outside the Vault. How on earth will he be capable of sustaining a romantic relationship when the Sugar Mama angle is present?

If 19 is old enough to become a super human warrior and save the wasteland its old enough for that. It can be implied that a male LW and Amata held romantic feelings for one another.
And Sarah makes a similar comment of attraction towards a male LW.

2.) Unstable conditions- you work night and day in the wasteland, your spouse will never know when you'll come home, or if you'll come home. How could you expect him/her to be able to deal with that kind of uncertanty?

People did it all the time for centuries, If someones profession was a sailor, hunter, trapper and a few dozen others they could be gone for weeks or months at a time. I'd imagine in the fallout universe there would be plenty of wives waiting days or weeks for there husband to come home from scauaging or a trading expedition.

3.) Psychological barriers- let's face it, the protagonists of this series haven't been exactly the most level-headed men. The nightmares, the flashbacks, the sounds of the dying, you'd have to a pretty messed up person to just accept that as the order of the day. PTSD would take a huge toll.

So soliders in real life shouldn't be allowed to have families? really how do you think every other wastelander reproduces. There are plenty of scavangers, mercenaries, slavers and radiers living in the wasteland and I presume reproducing. The hero must be resistant to PTSD because the game doesn't force you to flip out and shoot someone when a guy sneaks up behind you on the Strip or other such safe community.

4.) Money- how will the player support his family with only the money he/she makes from selling scavenged weapons? Think of how expensive it would be to feed yourself and your spouse; you'd barely have enough left over to buy a box of 10mm. How will the player manage finances? What about taxes and bills? Will it be like the Sims where a repo man comes and snatches your gear if you don't pay up?

Are you *&)*$@ kidding me? you can become extreemly wealthy scauaging weapons and equipment. If the wasteland scavangers support a family the super human main character could certainly do the same. The wealth that pours into the main characters hands could allow them to build an entire wasteland community and still have money to spare on all the weapons and ammo they need.(I'd like a battlehorn castle style DLC for New Vegas quite frankly.)

No one ever comes to repo your stuff in Megaton why would it suddenly be an issue if the Lone Wanderer could have married Lucy West? If there is any tax system it must be a sales tax or an import tax on caravans.

5.) The spouse's feelings. Think about it from the spouse's point of view; he/she (the spouse) will marry someone who will hardly ever be home (you), and only comes home to drop off their stuff and hit the sack. How will he/she spend quality time with them? What about the inevitable questions "Have you been faithful?" and "Will you ever stop wandering" or the classic "Why aren't you ever home" or the dreaded "Can you babysit junior while I go shopping"? How will romance balance against the fact that the focus of Fallout is combat and the thrill of the chase?

The timeline of a fallout game is to short to include anything like children unless theres is a timeskip. As I said before in centuries past it was common for a husband's job to keep them from home for weeks or months at a time. And in the post war world, scavangers, mercs and trades would be gone for similar lengthy stretches but many of them would have families back home.

Additionally it would be sensible that your girl/boy/friend or wife/husband would live in your home base. Most Fallout 3/NV players frequently return to a single home to store gear for a later time. So spending quality time isn't that big an issue. Having dinner with your spouse for instance could simply be a fade to black which then grants a well-fed condition. +XDT for X number of hours. Maybe a few comments about your actions on your last quest. If the house is in a town then a simple date can be accomplished by going to the local restaurant.
A high level of detail is unnecessary just an implication at what happened can be enough and time passing on the clock.

If the next fallout were to feature a dynamic, rewarding and fun romance system, (with adjustable raunchiness) then the player character would need to be capable of supporting a romantic relationship. This would require someone with a superhuman ability to tolerate extreme gore on a daily basis who is still able behave like it is something horrible and alien when with others. This doesn't make any sense, and would require psychological modelling that would be more annoying than the Vault 13 canteen. For instance, you would seize up after cutting a Raider in half with an auto-ax. Sleep would feature nightmares and your character could wake up crying in the middle of the night.

I guess I'll take a response from one of your previous points. These psychological problems your imaging don't cause the main character to suddenly flip out when he's walking through megaton or the strip so there's no basis for it. If what you said was true the main character of the game would be experening those things without a romantic partner. Seeing as how none of what you say actually happens in the game there's no reason to add it just because your dating someone.

It wouldn't be worth it in the end. Having to navigate an ocean of dialogue options just to get through the day makes the game too much like real life.

Why would it be done like that, plenty of video games through out history have been able to have the main character become a friend or even a romantic partner with other characters even if that character isn't in the party. Unless the RPG game follows a liniar story with set characters(including the main one) the romance is always optional. In Baldur's Gate 2 and other bioware games the romance is optional. In Final Fantasy 8 the romance between Squall and Rinoa is not optional its part of the story. As Fallout is more like the former that would be where romance would fall if it was included.

In the end, romance in Fallout would require two people who can show deep love while not having that which sustains these relationships- stability, maturity, and feasibility. The marriage would fail and both parties would end up brokenhearted and dissappointed. Unless the developers will allow you to have your spouse as a follower (highly unlikely due to the fact that they would quickly end up dead or breaking the game),

Lets say you could romance Cassidy or Veronica, the followers are rather durable so they'd survive just fine. *especially if your not playing on hardcoe*. Stages of the romance could easily be accomplished like stages in a quest such as each followers personal quest. Your standards and expected level of detail are ridiculously high.

And as I've already explained there are plenty of people within the world of fallout who make a living in the wastes, and they would have families back home. Its not the 20th century, socially its more wild west or medieval. It be considered normal to have a spouse whose gone for long periods the line of thinking would be quite different. The real worry would be your spouse is only with you because you can provide such wealth from your occupation as super human of the waste.
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Joey Avelar
 
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Post » Tue May 17, 2011 10:08 am

Playing Fallout 3 yesterday and got to Big Town to meet Bittercup. It was going like a normal dialogue (ask her about the town, what's happening outside etc) then suddenly she asks if I'm single. I chose the "no are you?" option but my first reaction was closer to the "did you just hit on me?" It was real surprise, in playing previous computer games I've never had an NPC say she fancied me (except Rex Nebular and the Cosmic Gender Bender many years ago, but I kind of expected it there). Given this reaction to a fairly watered down romance, I think I'd have real trouble with accepting something deeper and more graphic. And my wife definitely would.

Though I think I've figured out what that question on the GOAT means "I'm going to put my quantum harmoniser in your photonic resonation chamber"
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Scott Clemmons
 
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