Romance in Fallout 4

Post » Thu Nov 26, 2015 8:37 pm

Greetings Forum!

Since the announcement of Fallout 4 my inner hype-o-meter has already reached critical mass. I cant wait to get my hands on that game!
Even more so after i saw some of the new features they added like crafting and housing.

I really cant wait to test out those features myself. Creating my own cosy little place in the midst of that loveable deadly wasteland, awesome!
But then i thought to myself: "wouldnt it be awfully lonely in that big house i just build with just me and my furry pal in it?"
Wouldnt it be nice if you could share your home with ... well ... for example your loveinterest?

Fallout 3 and New Vegas both passed on implementing romanceable options for the player.
Maybe the developers thought up until this point Fallout didnt need these kind of things, that the game and the immersion would
totally work even without a Romance feature. Maybe it was just not the right time to put these things into the franchise and waste resources.

But what about now? Especially with the upcoming housing feature. Wouldnt this be the perfect opportunity to implement romance into the world of fallout?
Or am i really the only one who thinks romance in rpgs is awesome?

Let me explain why this is so important for me:
After all, Fallout is an RPG, a mature one at that. Unlike the open world of games like Assassins Creed, GTA V or Far Cry where the open worlds main focus is to be your own
virtual Playground to get sh*t done or to f**k things up, in fallout there is also a big focus about you (the player) interacting with the world and the people in it.

Fallout is a RPG and i played it like that. My Character was no mindless questwhoring treasurehunting raiderbutcher. I wanted to see people react to my decisions, to act like i would act myself in those situations I wanted to leave a mark, to be part of this interesting world. When i played New Vegas i always thought: "what would my character do after his "mainquest" is done?"
And i really had no answer for that.

So what better way is there to interact with the world than to have a character fall for you and share his/her virtual life and time with you.
And to give your character another good reason to fight for?

No no .. lets not make this cheesy ...

I say lets make it like this:
Make your Companions (and/or some unique NPCs) romanceable. To do so you have to spend a considerable amount of time with them.
Complete their companion quest, get alot of flags and maybe have quite a lot of conversations with him/her.
Maybe you could regain their favor or speed things up by making them unique companion-item gifts you can find all over the world? (makes exploring even more worth).
And then when you finally made it you can start with the "romance quest" (different for each character) which is not to short but not to long to finally seal the deal and become a couple.
...better than just wearing some medallion around the neck and asking nicely. *cough* skyrim *cough*...

After that you can ask them to move in with you. Have some more unique conversations with them and thats about all ive come up with so far.

What do you guys think?
Am I the only one who thinks Fallout needs some love?



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Makenna Nomad
 
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Post » Fri Nov 27, 2015 3:49 am

Sure, why not. The dialogue already seems Bioware-ish.

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Heather Kush
 
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Post » Fri Nov 27, 2015 6:09 am

I agree the dog should be romanceable too.

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Brooke Turner
 
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Post » Fri Nov 27, 2015 5:24 am

Romance in a video game isn't my thing, but who knows, maybe it's an option for FO4 and you can enjoy it.

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GLOW...
 
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Post » Thu Nov 26, 2015 9:17 pm

I'd rather not, if only because neither Bethesda nor Obsidian seem to be able to do it well.

Welcome to the forums. Have a http://www.uesp.net/w/images/c/c4/Fishystick.jpg!

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Je suis
 
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Post » Fri Nov 27, 2015 12:13 am

I didn't read your post at all but dont worry bro, loverslab got you covered (in anything you want).

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neil slattery
 
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Post » Fri Nov 27, 2015 7:00 am

I actually like there to be romance options in some video games, when it fits well. Honestly I don't think Bethesda would be able to pull of a romance subplot in any way that would be enjoyable. If the marriage system in Skyrim is anything to go off of, keep Bethesda's idea of romance far the hell away from me.

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Becky Palmer
 
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Post » Fri Nov 27, 2015 7:01 am

No, I think it's a good idea. It should obviously depend on the character - somebody might be asixual, or too businesslike, or just not feel that way about you in particular for one reason or another - but there are a lot of things you could do with it. For example, there could be a caravan guard who just likes flirting with you whenever you happen to meet each other in the same town, and doesn't take it any further than that.

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Sophie Louise Edge
 
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Post » Fri Nov 27, 2015 7:26 am

what is loverslab?

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Sophie Miller
 
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Post » Fri Nov 27, 2015 9:19 am

Let's not go there...

A modding community with a specific set of intrests... Namely "Love". Or at least "Lust"...

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Sylvia Luciani
 
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Post » Thu Nov 26, 2015 11:34 pm

Wouldn't mind a lovely lass to settle down with after the death of my wife plus it'll give me even more reasons to return home for example in Skyrim I'd roleplay more because I'd have my lovely wife in Solitude so I'd visit home more and just appreciate the house more also awkwardly attempting to place objects to style my abode.

So I'm hoping for romance but with more depth then Skyrim I feel that Bethesda is starting to get a greater grip on secondary role playing features and hopefully if they do attempt their experience from Skyrim will help.

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brandon frier
 
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Post » Thu Nov 26, 2015 11:30 pm

If they do this for FO4... I have a follow-up question:

Can you romance multiple characters at once?

And if: Will there be jealosy/intrigue?

Though, I imagine myself Bethesda asking themselves this question and simply goes: "Nope! Too much work!"

Honestly, that level of romance has no real place in a Fallout game.

And my reasoning behind it is quite simple really: Everyone is too focused on staying alive.

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brandon frier
 
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Post » Fri Nov 27, 2015 4:56 am

Hell, why not, we get to build our own houses and emote through button prompts why not a romance feature as well.

But we need to take it further and I'm just gonna lay this down on the table real quick like ok? Android baby. Bam!

We go with android babies we don't need to wait the pesky 9 months for one to drop down on the floor and we can start a proper family like *snaps fingers* that!

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Da Missz
 
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Post » Fri Nov 27, 2015 7:42 am

Knowing that you lost your spouse, I wouldn't want any romance
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Je suis
 
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Post » Fri Nov 27, 2015 12:06 am

like you said thatll be probably too much work and it wouldnt quite fit into the world althought it would theoretically be more realistic.
but the kind of romance that i described sure has its place and would be very appreciated. also it would give the housing feature way more meaning.
having some shopkeepers around and fending of raiders sure sounds like fun but it just doesnt quite feel like you need to return to your home because there is nothing but some weapons and people to kill...
you can do that everywhere else in the world too. Having your loveinterest waiting for you at your house or "returning home" with her from a scauaging hunt sure sounds alot better

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Vicky Keeler
 
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Post » Fri Nov 27, 2015 10:39 am

This is completely off-topic, but when did people on this forum stop giving cookies and start giving 'fishy sticks'? I haven't really been on here much since I was in high school, in the months before New Vegas came out.
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Judy Lynch
 
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Post » Thu Nov 26, 2015 10:30 pm

why not? in terms of roleplay it would be plausible for the maincharacter to find a new love. and if you want to be forever alone, then you can just roleplay like that and turn people down when they try to make a move on you.

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Dustin Brown
 
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Post » Fri Nov 27, 2015 3:39 am

Yes, if we can cannibalize our love interest. I want to start a settlement of cannibals. I think the wasteland needs more cannibals.

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Eibe Novy
 
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Post » Fri Nov 27, 2015 4:07 am

http://www.uesp.net/wiki/General:Fishy_StickIts been fishy sticks for a long time mate haha.

Back on topic I'm 80% sure they'll include potential romances in the game and hopefully if they do they follow the Bioware like way of getting to know the NPC before they consider courting you or better their own dynamic system...we can only hope.

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Esther Fernandez
 
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Post » Thu Nov 26, 2015 7:38 pm

Welcome to Earth! You must be new here.

It should be obvious from the fact that your deep-frozen PC isn't the only human in the entire game that people are not too focused on staying alive to have six every now and again.

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Michelle Chau
 
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Post » Fri Nov 27, 2015 10:15 am

i wouldnt mind

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Adrian Morales
 
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Post » Fri Nov 27, 2015 8:12 am

Now this is an idea I can get behind.

Also make it so we can sodomize death claws.

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k a t e
 
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Post » Fri Nov 27, 2015 12:59 am

True, and I do belilve that love is anything but logical so yes, even if you've only just lost your spouse and child there's nothing saying that you can't fall in love again.

(I say "only just" because the protagonist doesn't seem to realize that 200 years have passed!)

And, if optional, I admit it would fit into the game quite nicely. Just as long I can offer them to live in my base (not same as my house). ;)

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Sam Parker
 
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Post » Fri Nov 27, 2015 10:03 am

I am really open to this. It would go along well with the whole build your own house/settlement thing they've got going on. That said, I wouldn't be overly upset if it is not included.

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jessica Villacis
 
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Post » Thu Nov 26, 2015 8:47 pm

Some times you can only love once.

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Riky Carrasco
 
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