Romance in Skyrim?

Post » Fri May 13, 2011 4:36 pm

Only if I can have multiple wives! :thumbsup:
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gandalf
 
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Post » Fri May 13, 2011 5:34 pm

No. I don't want romance in this game. A flirtatious encounter perhaps, but not romance... in any form.
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Jonathan Braz
 
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Post » Fri May 13, 2011 7:56 pm

Though I am not looking forward to romances I am hoping that you can get a companion, but only when the main quest is done, otherwise he would be killed by dragons.


Soo...a [censored]-buddy is what you're looking for? =)
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FirDaus LOVe farhana
 
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Post » Fri May 13, 2011 4:26 am

No, thank you. I wouldn't mind a bit of flirting, but full-fledged romances tend to be extremely expensive content, causing folks to get cranky if the available options don't suit them. And with reason, since in games that include romances with developed characters, you lose out on a substantial part of the game if those available don't appeal.
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sam westover
 
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Post » Fri May 13, 2011 10:07 am

Only if the characters available to romance are deep enough. I'd rather not something like Fable or the Sims, or a generic NPC.
Generally speaking though, I consider romance as pretty unimportant in this game.
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Everardo Montano
 
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Post » Fri May 13, 2011 5:43 pm

I just don't see it working, not in this setting.

I'm much more excited about the adventure, the battle, the struggle, the challenge. Romance is something to be done at home IMHO.
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Nice one
 
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Post » Fri May 13, 2011 4:19 pm

I wouldn't mind something akin to the short Ahnassi questline in Morrowind. If you wanted to follow it, you could. If not, then don't. But again, something like this can be modded in.
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Elea Rossi
 
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Post » Fri May 13, 2011 7:57 pm

Yes, I'd rather have no romance whatsoever than to have romance forced upon the player.
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Project
 
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Post » Fri May 13, 2011 5:41 pm

If done well, then sure it would be a good addition. It would make you feel like your character was actually living in the game and not just visiting. It would give you stock in the story about why you actually want to save this place...not just because "its what you do." :wub:
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Batricia Alele
 
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Post » Fri May 13, 2011 6:56 am

I'd like to see a deeper level of relationship building in Skyrim, so that you may develop emotional bonds, and possibly romances, with characters. I think this is one area the Elder Scrolls games have a lot of room for improvement. They have made many fascinating characters, but your interactions have been somewhat artificial and limited with them. I am not expecting great leaps forward in the level of interactions we have, so would be pleasantly surprised if it did happen.
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Spooky Angel
 
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Post » Fri May 13, 2011 10:05 am

If done well, then sure it would be a good addition. It would make you feel like your character was actually living in the game and not just visiting. It would give you stock in the story about why you actually want to save this place...not just because "its what you do." :wub:

And those who do not like the love interest for whatever reason? That wouldn't work for them. Ideally, in my opinion, the player has ample reason to want to save Skyrim outside of any romance subplot.
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Cathrine Jack
 
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Post » Fri May 13, 2011 7:52 am

Romance seems to be one of those elements that creators of fiction like to add into stories that don't strictly require it, probably because it can attract a demographic that might not be interested in the material that the main focus of the story is on. Sometimes, this can be done well, and sometimes, not so much. When done well, it can add a new dimension to the story and add a way to give the protagonist a more personal stake in it, when done poorly, they can feel forced and annoying and make you just wish that the romantic part would end so the story can get back to the part you're interested in. I don't mind having romance in my stories, as long as it's done well and doesn't end up taking over a story where it shouldn't be the main focus, myself. Now if you're romantic scenes involve dialog about sand, on the other hand, I can do without, thank you.

Now should Skyrim have romance? I wouldn't actually object to the presence of well done romances in the game, but they would have to be optional. I don't want to be forced to have a romantic relationship with someone while I'm killing dragons whether I want to or not, I'd also say that any romantic questlines need to be well written, with the available love interests being memorable characters, not just generic NPCs I have no reason to care about. Finally, if romances were added, I'd prefer to have a number of different potential love interests and with options for both sixes. Because if I can choose to have a romantic relationship, I want to be able to choose to have it with a character I like, romance probably isn't going to do anything for me if I don't like the character I'm with at all.

In any case, it's not too important to me. Well done, optional romances wouldn't stop me from enjoying the game, certainly, but I also don't feel like they're one of those things that the game strictly needs.
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gemma
 
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Post » Fri May 13, 2011 6:00 am

Romance seems to be...

Well said. I find myself agreeing completely.
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Stephanie Kemp
 
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Post » Fri May 13, 2011 6:33 pm

I don't have confidence in BGS to do romances correctly. Looking at Nova from Fallout 3 as an example. I'm not against it I just don't have confidence in this studio to either, do it period, or to do it correctly. I think gameplay is always more important but it would add a little bit of realism but then again I just don't see it happening especially with this studios past history on this type of stuff.
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LijLuva
 
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Post » Fri May 13, 2011 5:55 pm

I don't have confidence in BGS to do romances correctly. Looking at Nova from Fallout 3 as an example. I'm not against it I just don't have confidence in this studio to either, do it period, or to do it correctly. I think gameplay is always more important but it would add a little bit of realism but then again I just don't see it happening especially with this studios past history on this type of stuff.


Ah yes, the sprightly prosttute with a heart of gold and a pocket full of dreams. I think it would be nice if they did it right but I doubt it will be in at all. Romance in RPGs only works on linear ones like FF games where it is an important part of the overall plot.
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bimsy
 
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Post » Fri May 13, 2011 6:10 pm

Not really fond of the idea - feels kind of weird. Not adamantly against, though, provided it's optional. I reckon also it should be very, very subtle and leaving everything to the imagination. Too many PC characters, too many playing styles, too many tastes : a detailed romance option would have to be extremely generic, and would end up not feeling any bit realistic.
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Michelle davies
 
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Post » Fri May 13, 2011 8:22 am

If there is romance, I want nothing to do with it, and to be able to completely ignore it as if it's not there.

As in have to do some SERIOUS romance prompting instead of just walk into a house and have a quest pop up. That would bug me to no end if just talking to someone triggered a romantic anything.
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sam smith
 
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Post » Fri May 13, 2011 7:14 pm

No, we have enough JAHO topics in CD. We don't need 64,537 topics on "how can I get the prompt so *insert NPC* will say yes when I ask her out"
It's bad enough in real life when romantic rejection occurs, don't want a group of already depressed, lonely gamers failing to score ingame.
Because if you want reality, it needs to be reality: messy, unpredictable, uncontrollable. Not reality on your terms. A dialouge and assignments with a bunch of pixels and gaming ai is not a relationship.

What have romances in epic adventure stories got to do with reality :)? They're as much about escapist fantasy as the rest of the story. In computer games, as in Hollywood action adventures, romances are about banter, witty dialogue, desperately intense emotion and back-stabbing betrayal.

They most certainly are not about relationships :D!

There have been so many posts in this forum about companions, romances, and other relationships...so many people have brought up Mass Effect as an example of how to get it right and I agree, but I doubt Bethesda will be going that deep with the NPCs. That being said since they claim to be playing what's popular and taking notes there should be some type of relationship system that goes beyond friends. I don't need or want some mass effect type six scene, it would feel out of place in elder scrolls. Just someone that sees more than just "hero" or "dragonborn", someone with a moral view of your actions and concern for your well being. Even so, there would be times where you would also make them angry I'm sure...I can just hear my little breton wife nagging "I don't care if you were saving the world...dragonborn or no, you could stop in more often, dear."

I can just hear my Khajiit companion muttering in the depth of a dungeon "You are too loud. This one would not have set off so many traps. Tsabhira thinks she should go on ahead... or leave you to your nonsense. Clumsy, clumsy, clumsy..."

No, thank you. I wouldn't mind a bit of flirting, but full-fledged romances tend to be extremely expensive content, causing folks to get cranky if the available options don't suit them. And with reason, since in games that include romances with developed characters, you lose out on a substantial part of the game if those available don't appeal.

I suspect the way Bioware did it (sorry, but they do seem to have found a good recipe :)) is the most workable. Just create a collection of varied, interesting characters. Most of the romance content would be indistinguishable from friendship (or questing companion) content - dialogue with the character, backstory, their reaction to player actions etc. That would be content that would be worth having even if the character is an amused and indulgent mentor or a bitter and disdainful mercenary. So long as the later romance portion of that character's dialogue/quests isn't too short I think that could add value to the game without involving a lot of development effort in content players don't value.

Having said that, Bethesda are going to develop a ton of content that particular players will never like. Players who only play stealth characters will find the heavy melee combat a completely wasted effort. Battlemage characters might never sneak once in the whole game - so much for stealth! And what does a Nord berserker want with magic? Wasted content, cut it out!
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Isaiah Burdeau
 
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Post » Fri May 13, 2011 6:29 am

I think if they do it something like in KOTOR, but still like elder scrolls, it would be alright. The women were on your team through the majority of the game and If you want to listen to their stories and give them guidance then they start to slowly grow attached to you if your nice to them. of course you can just tell them to shut up and never deal with the romance again.

This way it wont feel as shallow, because they could be travel companions and your relationship will grow over time. and then when your hoe gets killed you might actually feel bad.

I hear dragon age had a similar system but i never played that.
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Rebekah Rebekah Nicole
 
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Post » Fri May 13, 2011 5:33 pm

Only if done in a realistic manner, which no game has managed todate. So best leave it out as otherwise it tends to feel tacked on and superficial.
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Sabrina Steige
 
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