Romance in Skyrim?

Post » Fri May 13, 2011 6:13 am

I'm just wondering if anyone else wants or maybe knows if there will be any romance options. I don't think every NPC should be an option, but maybe 1-3 of each gender and race scattered through the world, we would have limited choices but with ewer character options there will be more detail in the ones that are there. What do you guys think?
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Solène We
 
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Post » Fri May 13, 2011 5:30 pm

Only if the NPCs feel important and have meaningful personalities.

The romance options in Fable 2 would have been better left out, because all the NPCs felt shallow and lifeless.
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Kelvin
 
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Post » Fri May 13, 2011 8:17 pm

BLONDE, NORD TAVERN WENCHES! :drool:

I mean.. :spotted owl:
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JLG
 
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Post » Fri May 13, 2011 8:18 pm

mabee a few romance quests leading to an NPC asking you to move in (giving a place to store stuff and sleep) but no marriage or dating as that ruined games like fable
The Life of a Dragonborn is a loanly one
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OnlyDumazzapplyhere
 
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Post » Fri May 13, 2011 2:57 pm

As much as I would love that option in Skyrim I doubt it's going to happen because of this Studios past History with not doing this type of stuff in game.
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Lucie H
 
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Post » Fri May 13, 2011 9:58 am

BLONDE, NORD TAVERN WENCHES! :drool: I mean.. :spotted owl:


Ah yes, finding her is the first thing I'm going to do in Skyrim.
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Angus Poole
 
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Post » Fri May 13, 2011 7:24 pm

That's why I think there should only be a few choices. Even if there are 20 which would be 1 male and 1 female of each race that's 20 NPCs out of what will likely be over 1000. Character personalities and conversations are very important to me in a game, especialy if they end up living in your house.
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Amy Gibson
 
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Post » Fri May 13, 2011 3:39 pm

I don't think so, and I don't think it's any real loss - games aren't a good medium for PC romance, open-world heroic fantasy games least of all.
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Anthony Rand
 
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Post » Fri May 13, 2011 12:46 pm

It's not on my wishlist, although I hope that the NPCs have more realistic relationships among themselves - including romantic ones (so, actually recognising their spouse and engaging with them differently than they would with other NPCs).
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Josh Sabatini
 
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Post » Fri May 13, 2011 4:30 pm

Been there, done Morrigan.
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Juan Cerda
 
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Post » Fri May 13, 2011 7:34 am

Ah yes, finding her is the first thing I'm going to do in Skyrim.


Aahhh, home sweet home =D
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Laura Simmonds
 
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Post » Fri May 13, 2011 8:23 am

Only if the NPCs feel important and have meaningful personalities.

The romance options in Fable 2 would have been better left out, because all the NPCs felt shallow and lifeless.


Yes, Fable 2's NPC's were extremely shallow. (I did love playing the game co-op with my sister otherwise, though.) Mass Effect 2's NPC interactions would be nice. (I've been pretty spoiled by that game, lol!)

It's not on my wishlist, although I hope that the NPCs have more realistic relationships among themselves - including romantic ones (so, actually recognising their spouse and engaging with them differently than they would with other NPCs).


^This! If the Sims 2/3 games (which I've played many, many times) can do something as basic as that (acknowledging the existence of a spouse or pet, etc), then this game should something similar. =)
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Brian Newman
 
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Post » Fri May 13, 2011 4:19 pm

I am in favour of this idea. I hope it'll be of a different nature than Bittercup though. :teehee:

BLONDE, NORD TAVERN WENCHES! :drool:

I mean.. :spotted owl:

Absolutely. A first non-official quest of finding her.
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Jeffrey Lawson
 
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Post » Fri May 13, 2011 8:26 pm

Beloved NPC′s are a nuisance, I′d probably leave mine at home like I did with dogmeat in fallout :tongue:

Only if there is an intricate quest or story behind it, and the possibility of the loved one to perish someway. It has to be interesting
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Anthony Diaz
 
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Post » Fri May 13, 2011 6:09 pm

I would love to see it. Only if it feels a lot more real than fable. The courtship should take a little while. You should have to frequently visit the person you are trying to romance or else theyll get angry. They have to react to things you do and have real personalities. Some may be immediately attracted to you because of your status. It would be only skin deep but some people are into that. Others may be intimidated and be not as responsive at first. I want it to feel real. Maybe they give you a few quests, but nothing too major. Perhaps an errand to get some bread or something simple that a real spouse would as of you. Not every citizen has family in danger. I don't want to see it unless it's done right.
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Isaac Saetern
 
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Post » Fri May 13, 2011 3:10 pm

No, we have enough JAHO topics in CD. We don't need 64,537 topics on "how can I get the prompt so *insert NPC* will say yes when I ask her out"
It's bad enough in real life when romantic rejection occurs, don't want a group of already depressed, lonely gamers failing to score ingame.
Because if you want reality, it needs to be reality: messy, unpredictable, uncontrollable. Not reality on your terms. A dialouge and assignments with a bunch of pixels and gaming ai is not a relationship.
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Alyna
 
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Post » Fri May 13, 2011 8:55 am

Nothing more than a casual, shallow attachment. Nothing more.
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Monika
 
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Post » Fri May 13, 2011 5:06 am

There have been so many posts in this forum about companions, romances, and other relationships...so many people have brought up Mass Effect as an example of how to get it right and I agree, but I doubt Bethesda will be going that deep with the NPCs. That being said since they claim to be playing what's popular and taking notes there should be some type of relationship system that goes beyond friends. I don't need or want some mass effect type six scene, it would feel out of place in elder scrolls. Just someone that sees more than just "hero" or "dragonborn", someone with a moral view of your actions and concern for your well being. Even so, there would be times where you would also make them angry I'm sure...I can just hear my little breton wife nagging "I don't care if you were saving the world...dragonborn or no, you could stop in more often, dear."
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No Name
 
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Post » Fri May 13, 2011 5:47 pm

Though I am not looking forward to romances I am hoping that you can get a companion, but only when the main quest is done, otherwise he would be killed by dragons.
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Steve Bates
 
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Post » Fri May 13, 2011 7:22 pm

It could be cool and an easter egg lol if they put one in like the khajiit chick in morrowind the name escapes me (xbox original broke long while back cant play GOTY) remember where at first she flirted then you brought here stuff then you got a free house? something like that only with more to it would be cool.
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Richard Thompson
 
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Post » Fri May 13, 2011 7:15 am

I don't mind romances, but I would hope there was the option to leave the NPC at home. I'd hate to be stuck with some klingy NPC everywhere I go.
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Vivien
 
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Post » Fri May 13, 2011 8:29 pm

I'd like to have a relationship with any NPC (within reason, of course), but I doubt that'll happen as that would require every NPC to be unique and have a meaninful relationship which I doubt will happen
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Sophh
 
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Post » Fri May 13, 2011 6:28 am

nothing too fancy

romance would be nice, but they don't have to waste too much time on it :P

modders will accommodate our sick fantasies in no time :evil:
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Melissa De Thomasis
 
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Post » Fri May 13, 2011 8:57 pm

I think adding romances into the game could add a very fun quality to it. Especially if it is done well and not shallow (Fable), spurring quests and unusual decisions.

I'm definitely in favor.
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lauraa
 
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Post » Fri May 13, 2011 11:18 am

I'm all in support of romance for TES games. Thou I want to add that I'd prefer it to be done differently than in other games - more actions and less dialog - I want to be able to go watch the sunset, take a stroll in the park, have a romantic dinner or go to arena (or whatever entertainment we get this time) or even go shopping together. Bringing LI some gifts would be nice as well Most of the long conversations should be left to the players imagination - as in we get a scene when out charter and his/her LI sit in front of the fire, possibly holding hands. or just close side by side and LI says: "So tell me about yourself/your adventure/your plans for the future..." and the scene gently fades to black to tell us later that several hours have passed. The conversations that we see should be more informative or quest related. And I'm all for having an potion to live our LI at home :)
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Facebook me
 
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