Romance :)

Post » Wed Mar 09, 2011 12:11 pm

lol if you look it like in a common sense, its sick and lifeless even i thinks that. but if you use OBSERVATION; romance requires and improved sistem of npc interaction giving a game much options like taming dogs for life, lol, like fallout 3. and tell me what game use that? look at the crap like "two worlds 2" or "risen" and many more. you want skyrim to be like that? just a lineal game?

So if there's no romance, the game's destined to fail?

OHNOES!
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Lisa Robb
 
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Post » Tue Mar 08, 2011 8:27 pm

Yes an tame some pink unicorns with the option of customize them, lol
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dean Cutler
 
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Post » Wed Mar 09, 2011 6:36 am

To me, this is an oxymoron.

I somewhat agree with you, but calling it a linear RPG is the accepted phrase so what can I do? *shrugs* Maybe we should make a new name for them. I'm going with SDA (Story Driven Adventure) Games.
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Irmacuba
 
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Post » Tue Mar 08, 2011 10:21 pm

I somewhat agree with you, but calling it a linear RPG is the accepted phrase so what can I do? *shrugs* Maybe we should make a new name for them. I'm going with SDA (Story Driven Adventure) Games.


Nah, linear RPG is fine, I was just expressing my dislike for games like that. Which is why TES and Fallout games are my favorite RPGs. :fallout: :tes:
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Robyn Lena
 
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Post » Wed Mar 09, 2011 2:27 am

sigh, accidental double post. :brokencomputer:
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Amanda Leis
 
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Post » Wed Mar 09, 2011 7:56 am

lol if you look it like in a common sense, its sick and lifeless even i thinks that. but if you use OBSERVATION; romance requires and improved sistem of npc interaction giving a game much options like taming dogs for life, lol, like fallout 3. and tell me what game use that? look at the crap like "two worlds 2" or "risen" and many more. you want skyrim to be like that? just a lineal game?


They could do so many other things with the script and NPC interaction rather than delving into romance. I don't think its needed in games to be honest. If they want to implement a flirting option for trying to persuade a member of the opposite six then thats fine with me and will add to the interaction mechanic. Anything else is simply pointless in my opinion and not implementing it would not make a game lineal at all, but would allow Bethesda to focus on more important aspects of the game.
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carrie roche
 
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Post » Wed Mar 09, 2011 12:14 pm

I've said it before and I'll say it again, because I think it's the best argument against love and romance in TES: there is no way I can think of, in a game like this, to accurately create a love interest for the player without making it shallow, meaningless, and without a hint of genuine love. It would be forced on the player--not in the sense that the player would HAVE to engage in the relationship, it could be optional, but I mean that in order for the player TO engage in the relationship, he/she would have to force his/herself into the role. That takes away from the premise of letting the player be who he/she wants to be.

Oh, and also, what the hell does Illusion have to do with romance or marriage or love?

but what if they did it right?
what if bethesda managed to create the deepest freeform system of romance ever seen in a video game just because they can?

i agree with you, but if they can do it right...
and bethesda does a lot right.

but honestly i'd be surprised if SOME form of romance wasn't in the game. i mean if not i'm almost certain that this conversation has come up among todd and his crew at least a few times.
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OJY
 
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Post » Wed Mar 09, 2011 4:22 am

but what if they did it right?
what if bethesda managed to create the deepest freeform system of romance ever seen in a video game just because they can?

i agree with you, but if they can do it right...
and bethesda does a lot right.

but honestly i'd be surprised if SOME form of romance wasn't in the game. i mean if not i'm almost certain that this conversation has come up among todd and his crew at least a few times.


I am sure Todd and crew are holding some things as a closely guarded secret. I always hear 'Bethesda can't do romance right', and I think this motivates them. So if they do have a romance feature that doesn't intefere with the story and is optional, then I will buy 2 copies of the game. One for me and one for you know who.. :celebration:
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how solid
 
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Post » Tue Mar 08, 2011 10:26 pm

I love these noob polls.
... or I used to, then it became the same effing thing every week, dammit.
What romance poll number is this? 200th?
You are new so I will forgive you, but please no more polls about Romance, Werewolves, or Dragon Mounts. I know you haven't made a poll for the last two, but just in case you were about to.

To answer your question. No. Never, Romance is very... one sided. You'll have your Good, Neutral, and Evil romances. They may be warriors mages or thieves.
When you guys say Bethesda will "do it right". They can't make your Romance, YOU have to.
This is were the Creation kit comes in....
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Elina
 
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Post » Wed Mar 09, 2011 12:09 am

I never thought of beth as great writers......

Haha yeah. Great game makers, but you can tell the scripts were written by nerds. Yeah on second thought maybe romance won't be their strong suit.
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Enie van Bied
 
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Post » Wed Mar 09, 2011 6:55 am

I voted "yes", because I would like to see some sense of romance going on. I'm not sure if I would like it as odd as the OP's idea, but there should be some other aspect of this game to flesh out its "yin" side a bit. Theiving, looting, dungeon-diving is great, but it would be awesome to see something other than yang energy all the time in a videogame.

Bethesda got the atmosphere so perfect in Oblivion. Standing there watching a sunset is an example of yin (passive) energy. It balances out the actual action content of the game, because I find myself drawn to those sunsets and views just as much as I'm drawn to sneaking up on an enemy and getting a successful +6 damage bonus. I have confidence that if anybody can get romance or love, or whatever it turns out to be, Bethesda can do it right.
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zoe
 
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Post » Wed Mar 09, 2011 7:47 am

this again.... really?

as soon as they yes romantic relationships are allowed then its can my character be gay? can my character marry this troll? im role-playing a unick... and the list goes on.... then the next thing we know where on the bio-ware mass-effect forums and people are waving "i love tali" banners around.... lets just say NO right now and not ever ever go down that road again
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Raymond J. Ramirez
 
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Post » Wed Mar 09, 2011 12:09 am

I posted this kind of topic thinking about "what if" like.....what if in skyrim exist evil reputation as the good one + the singular idea of romance? = Vampire Brothel ! lol
and...if this game goes GORE with intence violence maybe we can see [censored] too O_O will be damn crazy! the first game where you can [censored] someone :o
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laila hassan
 
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Post » Wed Mar 09, 2011 6:26 am

and...if this game goes GORE with intence violence maybe we can see raqes too O_O will be damn crazy! the first game where you can r@pe someone :o


First off, what does that have to do with gore? Secondly, just no.
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Elle H
 
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Post » Wed Mar 09, 2011 7:20 am

I posted this kind of topic thinking about "what if" like.....what if in skyrim exist evil reputation as the good one + the singular idea of romance? = Vampire Brothel ! lol
and...if this game goes GORE with intence violence maybe we can see raqes too O_O will be damn crazy! the first game where you can r@pe someone :o

umm no. read the post above urs. theres a point were its goin to far and gets weird.

im fine with romance themes but as far as having actual romance game mechs, it jus doesnt work.
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Chris Guerin
 
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Post » Wed Mar 09, 2011 8:35 am

maybe we can see raqes too O_O will be damn crazy! the first game where you can r@pe someone :o


I lol'd.
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Jynx Anthropic
 
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Post » Wed Mar 09, 2011 7:36 am

Todd more or less said they are focusing on having a bunch of characters you can quest with and not on in depth relationships. Or something to that effect.

Which I take to mean ... no romances or close companions.
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lucy chadwick
 
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Post » Wed Mar 09, 2011 10:06 am

Todd more or less said they are focusing on having a bunch of characters you can quest with and not on in depth relationships. Or something to that effect.

Which I take to mean ... no romances or close companions.


DAng. Oh well. I do like the fact that we get to at least quest with other characters, and it sounds like these companions don't necessarily have to be quest-related. In other words, it sounds like we can just hire or meet companions, and it's not going to be like in Oblivion where these companions only hook up with if there's a quest involved.
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Manuel rivera
 
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Post » Tue Mar 08, 2011 8:48 pm

Romance wouldn't fit in TES for a few reasons. Two big ones:

1) Romance in video games cannot be implemented well.

2) It just doesn't seem to fit with the TES universe, or who you are. Iunno, just seems odd to have in a TES game to me.
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BEl J
 
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Post » Wed Mar 09, 2011 6:47 am

You're telling me that you've never once told a lie, fib, exaggeration or "temporarily modified" your personality for the purposes of romance? Whatever, it doesn't matter.

But for less sincere characters illusion would ideally be put to use for artificial seduction be it romantic or just to get more out of people. Though romance in this form in TES would be sort of stupid.. sort of a cheesy tack-on. I think that mild innuendo in select dialogue is fine but anything more would just seem sort of out of place.

NEVER

A romance should be 100% honest. If it works out the partner should be fully trustworthy. There should be no secrets. If it's based on deception on lies, how empty and shallow is that? I'd take no romance (IRL) over a romance based on being a dishonest pig.

As far as the game goes, I don't think it needs romance but I wouldn't protest it. It would annoy me if they added the typical sixist drivel aimed at heterosixual males that some games are guilty of though.
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Nice one
 
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Post » Wed Mar 09, 2011 4:07 am

I hope we can meet characters we feel a bond with(not romantic) just a friendship or comradery. And if you want to pretend romance just RP it and fill in the blanks yourself if your into that kind of thing.

If Beth can make you feel for a character with their writing I would be amazed. Really I would.
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Ella Loapaga
 
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Post » Wed Mar 09, 2011 11:10 am

Why do people insist on making biased polls? :facepalm:

No, I do not want this in Skyrim.
Because some people do want it. And some people don't. I do.
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Julia Schwalbe
 
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Post » Wed Mar 09, 2011 8:41 am

Because some people do want it. And some people don't. I do.


I was referring to the bias of the poll.

Do you want to get Married in skyrim?


Yes! i want a damn queen! and a Castle!

No i just to kill monsters like always.


The poll is ridiculous, just because I don't want romance doesn't mean I want to 'kill monsters always'.

And the poll asks if you want to get married, and then the yes option is talking about queens and castles. :blink:
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Rude_Bitch_420
 
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Post » Wed Mar 09, 2011 2:23 am

I agree with what some of the others here have said...

Maybe have companions that you can travel with of the opposite six... but leave all the "Let's get married" BS to the imagination... writing for romances always feels so... wrong... like I have to approach a romance the way the devs of the game think I should.

I find the whole ordeal creepy and unnatural.
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Lovingly
 
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Post » Wed Mar 09, 2011 6:21 am

The poll is awful - while a queen might suit some players - having multi gender choices is preferable.

Not sure what the castle has to do with Romance

And there seems to be a serious misconception on this forum that romance = marriage or that romance ends up in a physical act

Romance is more often emotional loving not physical loving - it is the art of being attuned to another's emotions and being able to elevate them sensually - and it is often evidenced by appealing to one of the senses - hearing (words or music), taste (a meal or chocolate), sight (being near something visually exciting like a sunset or beautiful scene), smell (a perfume) or touch (holding hands) - none of these things mean you are married or having six

I don't think it is hard to write romantic quests - and for those who like to roleplay as rogues, bards or the like it should be natural that they want to sweet talk others and enjoy some romance without necessarily getting tied down.

I've always been disappointed with the speechcraft skill for The Elder Scrolls and thought the writers could have done so much more with it if they wanted. Getting romance going can be just as challenging as slaying monsters and fits well for those who want to use more than just their swordarm to develop their character
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Charity Hughes
 
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