I've said it before and I'll say it again, because I think it's the best argument against love and romance in TES: there is no way I can think of, in a game like this, to accurately create a love interest for the player without making it shallow, meaningless, and without a hint of genuine love. It would be forced on the player--not in the sense that the player would HAVE to engage in the relationship, it could be optional, but I mean that in order for the player TO engage in the relationship, he/she would have to force his/herself into the role. That takes away from the premise of letting the player be who he/she wants to be.
Oh, and also, what the hell does Illusion have to do with romance or marriage or love?
but what if they did it right?
what if bethesda managed to create the deepest freeform system of romance ever seen in a video game just because they can?
i agree with you, but if they can do it right...
and bethesda does a lot right.
but honestly i'd be surprised if SOME form of romance wasn't in the game. i mean if not i'm almost certain that this conversation has come up among todd and his crew at least a few times.