the romance stuff, i don't actually think that has anything to do with bioware, it's just a natural consequence of npc interactions getting more refined with time, independent of which company you are. it's just the next logical step after followers and "player friends", nothing more.
i do agree about the bloody dialogue wheel though. really wish they hadn't, it's just awful (regardless of if it comes with voiced character or not: i can't tell what i'm about to say, that's bad, period. it's just like having some kind of wasteland tourette). and yes, it's clearly a concession to mass appeal with no enhancement for actual gameplay (for not to say a kneefall to this world's secondary illiterates) and i certainly do hope they'll take that bend without further damage and that that is just as far as it goes
i've personally never seen bioware up hill.
even putting aside you're always in some confined room and get kicked to travel maps before you can even say moo (where i'll have to admit though that i haven't played a single bw-title since skyrim came out, maybe this changed for the better) - everything i _ever_ played by bioware 1) bored the [censored] out of me, 2) had a storyline that was totally gaga, and not the good kind of, 3) somehow managed to be redundant AND incoherent (which IS an acchievement indeed, just not necessarily in game design), and 4) couldn't motivate me to even finish _one_single_one_ of them. about half in the game, i just didn't care anymore.
and i could also add that most of them were a buggy mess when i first installed them, but then, well, i played fnv's first (i think) release...
anyway, whatever it is people see in bioware's games - and telling from sales, there's got to be SOMETHING - , i just can't see it. whatever i've ever seen from them never touched _anything_ in me, just totally blank. shiny looks, nothing behind it. that's how they feel for me.