Romanceable Characters in Fallout 4?

Post » Fri Nov 27, 2015 11:51 pm

I doubt there will be any romance in Fallout 4. Maybe a fling here or there but romance I doubt. Bethesda isn't exactly known for the interesting stories and stellar characters so I feel that anything they tried would just come off as awkward.

That said I'd love to see some romance as an option if it was done well. No reason not to include it then.

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courtnay
 
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Post » Sat Nov 28, 2015 1:01 am

Beth isn't known for their romances. Better to stick with world building unless they happen to snag some Bioware writers.

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Lucie H
 
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Post » Sat Nov 28, 2015 3:52 am

Oh god I hope not. While I like most bioware material the romance choices freak me out.

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sam smith
 
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Post » Fri Nov 27, 2015 10:29 pm

No developer in my opinion managed to get romances right, aldo Baldur's gate Jaheira was a nice one. But the problem isnt the romance itself often, its the shoddy writing. More then often i'm left wondering that if it trully was so easy as grabbing a hundred year old coke and bam, you shagging, then i guess i must have had half the planet by now given the amount of drinks i buy for others :D

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NEGRO
 
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Post » Fri Nov 27, 2015 3:26 pm

i certainly hope this'll never happen... :-P

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Natasha Biss
 
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Post » Fri Nov 27, 2015 11:49 pm

there were some good approaches in how it was done in gta san andreas (best gta there ever was imo, whish they'd gone on where that went with the series),

you'd take them on dates, bring presents etc , and when they were your gf and you didn't pay them regard for too long, they'd be in a huff or leave you..

still not exactly the real thing of course, but closer to that than just wearing an amulet and making chapel reservations with the first best stranger anyway :-)

(and the way it was done btw never actually _showed_ six (or even actual nudity), but didn't rule it out as something that happens. would work VERY well for fallout like this.

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Monika Krzyzak
 
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Post » Fri Nov 27, 2015 1:06 pm

Certainly if done right.

Fade to black to fine.

I agree that they need to focus in on a few individuals.

I expect that they will be at least as LGBT friendly has Fallout New Vegas.

And look at it this way, they have a lot of room to improve.

Certainly having only two protagonist who are better defined and voiced should put them a better position to do it better than Skyrim.

So they may pleasantly surprise us.

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Nice one
 
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Post » Fri Nov 27, 2015 11:23 am

A nicely implemented romance is if you could actually live in Bigtown instead of Megaton with Bittercup as your Wife serving you stuff she finds in the wasteland.
Or Sierra Petrovita's shack where she serves you Racroach casseroles and "Mississippi Quantum Pies". Heck why not inhabit Ronald Laren's house after he dies attempting to get Quantum for Sierra.

Instead, you get to live only in Megaton and frequent visits to Moira Brown is the most action you get...

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sophie
 
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Post » Fri Nov 27, 2015 8:30 pm

You're quite miffed at the inability to shag all them lovely ladies, huh?

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Kelly Tomlinson
 
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Post » Fri Nov 27, 2015 8:22 pm

You already have a built in husband or wife. Hope you like them because if you don't...too bad.

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M!KkI
 
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Post » Sat Nov 28, 2015 1:56 am

Yea, it could be like RDR where Mardsen isn't interested in any other woman, even if they came with an impressive dowry like Bonnie McFarlane would have.

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Amy Smith
 
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Post » Fri Nov 27, 2015 6:13 pm

Have you seen the "romance" in skyrim? Now I wouldn't mind romance options but only if they were written well, and frankly I'm not counting on that with beth.

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Nadia Nad
 
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Post » Fri Nov 27, 2015 2:33 pm

I guess we will know more about how much of a role the spouse will play when we finally know when the spouse and son were awoken.

If it was 20 years, ago the spouse may have remarried or be dead.

What ever happened they weren't able to get back in the vault.

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danni Marchant
 
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Post » Fri Nov 27, 2015 11:35 am

If they're awoken. Everyone assumes that they survive but there is literally no information that they do. People just think it would make too interesting of a plot/is too cliche to not have them survive.

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kirsty joanne hines
 
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Post » Fri Nov 27, 2015 1:27 pm

Personally, if there is a romance option, I would like it to be somewhat similar to the New Vegas companion questlines. I felt those questlines really allowed me to get to know my followers, allowed them to face some character development in game, and have their own endings via the slides. If the player had to go through a character questline/romance questline, it would allow us to get to know the characters better and make the romance seem more realistic (in contrast to the whole "let's marry cuz I have this nifty amulet" in Skyrim).

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sophie
 
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Post » Fri Nov 27, 2015 6:21 pm

Two mannequins going at it? Romance involves more than six...

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Ross Thomas
 
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Post » Fri Nov 27, 2015 1:19 pm

Hmm, to expand a bit on my oppinion.

First of all, I think, in principle, that it belongs in an open world game, that prides itself on player freedom. However it shouldn't be in there, at any cost.

If it's reduced to the following: Picking a dialogue option and/or "buying" someone and/or anyone.

Then: Thank you, but no thank you.

More right, though not perfect to everyone is this:

1. Can't get everyone. Only the "bigger" characters are romance options.

2. Not everyone will match with you. The characters will like you, dislike you depending on your behaviour, reputation, six, sixuality, age and what not... A realistic pick of the most wellknown friendzoned/nemesis arguments.

3. You will have to work at it. Through dialogue and possibly miniquests, you will have to get to know the character and the character will have to know you. Time and energy needs to be invested (not the entire game), but effort needs to be made.

4. Romance should be an easily recognized option, that you actively and explicitly choose.Don't wanna end up in a dialogue tree, where you suddenly think: "Wait, why am I apparently breaking up with this person. When the hell were we dating? Am I gonna piss X off now? AAAAGH"

5. I don't mind getting shown (don't NEED it either), to some degree, bedroom gymnastics, but again this should be an easily recognized option, that you actively have to select. Don't mind that it's not hyperrealistic.

...

I think this might be the best possible way of putting romance in the game, given current technical limitations and allowing for the most freedom to most players. Possibly being an additional layer on top of something like companion loyalty. Where eg. companions fight with you to the death, for well not really any particular reason or personal attachment.

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Dominic Vaughan
 
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Post » Fri Nov 27, 2015 11:20 pm

Who, as far as anyone knows, are a couple of hundred years dead after the intro.

I'm not saying it would be realistic for the player character to move on and fall in love/lust/whatever in the period of a few in-game days, weeks or months... but who ever said fictional romance had to be realistic anyway :smile:?

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ImmaTakeYour
 
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Post » Sat Nov 28, 2015 1:09 am

We also have the Lady Killer perk... So you are not forced to be a faithful husband.

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Bedford White
 
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Post » Sat Nov 28, 2015 3:15 am

I just had an idea.
There's probably be a scene where the kid's appearance was projected a few years into the future to you'll know what he'll look like as an advlt.
Also in the preview, you can set your spouse's face as well.

In the case that the spouse and kid were dead, it'd be great if you could meet someone in the future who'll look like either character but with a slight in-game modification.
You might even have a potential romance with the spouse-like character.

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Haley Merkley
 
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Post » Fri Nov 27, 2015 6:36 pm

If it is done right. IF.

And not if their idea of romance is "Has the store made any money?" or "Could you make me some food?"

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Lauren Dale
 
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Post » Fri Nov 27, 2015 10:24 pm

I always thought that an appropriate response from a Skyrim spouse to a request for food should have been "Oh, doesn't the poor little milk-drinker know how to cook? Do you need me to burp you, too?"

Yeah, Skyrim's marriage system wasn't exactly romantic :(.

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Alkira rose Nankivell
 
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Post » Sat Nov 28, 2015 3:02 am

Really? Huh, I didn't know that :blink:

Oh please, I was just thinking of the end result as it was in Mass Effect, it being seared into my brain. The parts leading up to it were awkward as well, and in my opinion added nothing to the game.

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Chris Ellis
 
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Post » Fri Nov 27, 2015 1:38 pm

If it was done as well as say, the Witcher, I'd be ecstatic but just decently would be a feature I'd enjoy.Even the little flirting I got with Ladykiller/Black Widow I enjoyed. Just no amulets.

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Ash
 
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Post » Fri Nov 27, 2015 11:39 pm

Fairly doubtful this is gonna happen. Unless you count hokers but nobody does!

Don't care for it myself and people who are passionate about dating sims scare me tbh.

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Dylan Markese
 
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