Romanceable Characters in Fallout 4?

Post » Fri Nov 27, 2015 7:31 pm

Is that confirmed? I hope it means the husband is dead rather than us having to either choose between being a decent person or being a cheating slimeball.

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Chris Johnston
 
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Post » Fri Nov 27, 2015 1:20 pm

As long as they do it right, sure :smile:

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Lori Joe
 
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Post » Sat Nov 28, 2015 3:05 am

*Gasp* I guess I'm doing it wrong... so what's step 2? :blush:

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ashleigh bryden
 
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Post » Fri Nov 27, 2015 9:46 pm

I actually liked the subtle flirting you could do with the vampire girl in Dawnguard.

If they do something similar with companions in Fallout 4, I wouldn't mind. I'd prefer flirting over marriage and kids though. :)

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Amelia Pritchard
 
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Post » Fri Nov 27, 2015 12:26 pm

As long there's no:

PC: "I've chopped some wood for you!"

NPC: "Oh, thank you!"

And then...

NPC: "It's a fine day when you're around... ;) "

PC: 'Hey, I just met you, this is crazy, so here's my amulet, so marry me maybe?"

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QuinDINGDONGcey
 
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Post » Fri Nov 27, 2015 2:05 pm

The Lady Killer perk is on the perk chart. The second or third on the Charisma line. So it's semi-confirmed.

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Robert Jr
 
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Post » Fri Nov 27, 2015 10:41 pm

Well yeah! Haha..

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Catharine Krupinski
 
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Post » Fri Nov 27, 2015 6:43 pm

Certainly also another nod to the fifties.

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BRIANNA
 
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Post » Fri Nov 27, 2015 6:51 pm

I wouldn't mind it.

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Ysabelle
 
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Post » Fri Nov 27, 2015 5:42 pm

won't happen.

been running with bittercup, just tags along constantly nagging, whining and complaining.

(which i actually liked, reminded me of an ex-gf of mine... :-)

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Camden Unglesbee
 
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Post » Fri Nov 27, 2015 7:28 pm

not only is there totally no proof for this (just because you're that vault's sole survivor doesn't mean they couldn't have survived elsewhere, or just exited earlier),

but also do i consider this highly improbable, they'll hardly do lengthy character introduction and creation (you can create BOTH the male and the female, remember?) just to pointlessly kill them off for nothing (and comparisons to the vault dweller's mum aren't valid, since we've never even seen her face in fo3)

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Sam Parker
 
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Post » Fri Nov 27, 2015 8:07 pm

As I pointed out in another thread...

My position is that there is zero evidence for the death or survival of the spouse and child.

The character creation thing is nice and seamless, and as some (perhaps many) players may hum and haw about which six they want to play (or accidentally hit the 'character swap' button and want to swap back :smile:), Bethesda would have to implement the back-and-forth animations for the characters swapping places in the mirror anyway.

Making the child look like the combination of the parents? Because if players make their character black, or hispanic, or asian, or white, or whatever other options there are, wouldn't it be a bit weird to have a baby who isn't even the right colour?

I personally would be perfectly happy to see the spouse and/or child reappear, and it is certainly perfectly possible, but the character creation really isn't evidence of that. And people saying (in effect) "they must have escaped because, good storytelling" is assuming firstly that Bethesda have gone for good storytelling, and secondly that Bethesda's idea of good storytelling is the same as theirs.

So, yes, for all we know the spouse and child are 200 years dead, and I'll respectfully disagree with anyone who assumes it's a fixed and immutable certainty that they're alive. Or that they're dead :wink:. We can speculate all we like :D.

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Myles
 
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Post » Fri Nov 27, 2015 9:33 pm

yep, you definitely got an argument about the chargen thing, esp the part about the baby's racial properties, that's pretty convincing.

still, it also doesn't necessarily falsify what i posted...:

...since i'm actually pretty much of the same opinion as you are: never intended to make an actual claim with what i wrote, just disagree with what so many people seem to think, that what we know actually _proofs_ they're dead, my actual counter-example pick was pretty random though, i'd certainly find other "evidence" they're alive - OR they're dead :-)

so, i'm just saying the same as you (except that i'd replace your "for all we know, the spouse..." phrasing with "for all it seems" :-) - that what we (or i, anyway) know doesn't yet proof _anything_.

...still though, about my actual chargen argument: i guess i put to much focus on just that chargen. what i was trying to say was: there is a _whole_lot_ of focus and effort put to not only your spouse, her/his face etc, but on that whole family business alltogether. there's the whole pre-war family scene, they're having dialogue, flirting, private life scenes are shown, responsibilities shared ("you take the baby") and what not, there's just a hell of fuss made to introduce you as familiy guy, create emotional bonds etc, and if you ask me, it's just TOO MUCH fuss for something you'd just use to kick the player into a setting and then abandon it all. except if you're out for some off-the-mill revenge type plot or stg, but that's just not beth (and would be in serious opposition to the whole "be whoever you want" maxime).

...where i am still NOT saying this was PROOF they were alive. it is not. it just speaks against them being dead.

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alyssa ALYSSA
 
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Post » Fri Nov 27, 2015 11:54 pm

If they have solid writing to back it up - with a few, but really good options - yes.

If they went skyrim, with many romance options, with zero or bad writing - no.

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Sammie LM
 
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Post » Fri Nov 27, 2015 7:51 pm

That's a good point (or two) :smile:, and is, if not strong evidence for their survival, at least evidence against their death (if you see what I mean).

I guess I'm still very much on the fence because what we don't know is what's covered by Todd Howard saying something along the lines of 'you get into the vault and events happen...' Those 'events' could be a lot. The family life, hearth and home, loving spouse and beloved child, could all be a very, very small part of the intro, just included to give a stronger sense of the utter disaster of the war and the horror of what the vaults really are for.

But because we see them in isolation, they seem big and important. On the other hand, I concede, the fact that Bethesda highlighted this aspect in their gameplay video is... suggestive :wink:.

In the context of romanceable characters, I'm pretty sure we're pretty firmly agreed on at least one thing - until we know more, the possibilities are wide open :D

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Samantha Pattison
 
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Post » Fri Nov 27, 2015 6:32 pm

I wouldn't mind having this as a feature. :D

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Star Dunkels Macmillan
 
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Post » Fri Nov 27, 2015 6:01 pm

Man...that might be the 1st Bethesda game with some decent companions and people already want a romance option.

Implement romance is even harder then implements cool companions with backgrounds, personal quests, etc...

Personally i do not care, but if somebody asked me will Fallout 4 have a romance option, i will definitely answer no.

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biiibi
 
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Post » Sat Nov 28, 2015 1:19 am

lol'd ^^

I need to make a romancable companion based on you in F4 Shanbalileh, so I can romance you ingame. If that's not too creepy I mean.

But hypothetically - If I sent you an extensive questionnaire on PM would you answer it? Not that I'd turn you into a romance mod without you knowing it, I mean, think of the plot twist. If you got hold of the mod without knowing what it was - you could end up romancing yourself!

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how solid
 
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Post » Sat Nov 28, 2015 3:06 am

Heh, I think it's more a question of 'does Fallout 4 have a romance option' :). I mean, less than 5 months to go? If it isn't in there already, it isn't going in now :D.

But these threads are interesting for taking the temperature of the audience, so to speak. Not long ago, fans in favour of romance were either thin on the ground, or too nervous to speak up for fear of the derisive howls of 'get a life!' Now, while even the majority of fans in favour of romance have serious reservations about whether Bethesda could do it well (or at all), there's far less opposition to the mere idea.

Whether this is down to the increasing poularity and profile of Bioware's games (for all their faults) or the Witcher series (ditto), or whether it's a change in the Bethesda/Fallout audience, I couldn't even begin to guess. But at least threads like this feel far more civilised in... well, not 'recent' years but 'kind-of-recent' :)

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herrade
 
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Post » Fri Nov 27, 2015 11:46 pm

Actually I kind of liked how Skyrim did it. If they had done it ‘right’, with well written characters then at most we would have had maybe 10 to choose from, 5 males and 5 females. Course as soon they did that half the people would start crying that “but I wanted to marry so-n-so!” So they just opened up the list, made the requirements super easy and let people go at it. Pick your mate, do your chore, have your wedding, and now someone is home to watch over the kids, plus run a little side store, and give you some helpful rest. I mean the game is not a dating simulator, you really don’t want much more than that and if you do play something else. Whatever else you need you can just add in your head.

I actually hope that if FO4 has marriage it is not much more complicated than this.

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Len swann
 
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Post » Fri Nov 27, 2015 5:32 pm

Of course, it would be possible to do both. Have a very few romances, and a lot of marriages of convenience - some affectionate, some businesslike.

Heck, the romances don't even have to end up with six or marriage! Brief Encounter was a thing, and while it's dated part of the point holds true - fictional romances are about the attraction, the fear of acting on it, the chase, the anticipation, the consequences... but not always about the act, and not always with a happy-ever-after. Of course, they can have a large dose of six and a long happy life together, but it isn't necessary for them to work.

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Elea Rossi
 
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Post » Fri Nov 27, 2015 3:34 pm

I'm wondering now if with the voiced PC if this will even be possible.

Spouse: "Back from another day of exploring the Wasteland dear?"

PC: "Yep. Got any new items to trade?"

-Store memu opens up-

Boy that dialog will get old fast...

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oliver klosoff
 
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Post » Fri Nov 27, 2015 7:59 pm

Eh, traders' dialogue in Obivion, Fallout 3 and Skyrim got old fast anyway. So did spouse's dialogue in Skyrim. Having a voiced PC won't make it all that much worse, I don't think.

Anyway, if the spouse/PC dialogue gets annoying, just make them a combat companion. Then PC and spouse will both be too busy with (repetitive) combat barks to worry about repetitive dialogue fragments :)

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Penny Courture
 
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Post » Sat Nov 28, 2015 2:13 am

I totally would have married Boone or Arcade, just sayin' :D
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brian adkins
 
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Post » Fri Nov 27, 2015 2:53 pm

i'd have married that travelling doc stationed in novac, but she'd never even talk to me... :-)

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Everardo Montano
 
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