Romanceable Characters in Fallout 4?

Post » Fri Nov 27, 2015 6:41 pm

Will I be able to sell them to the slavers once I grow weary of romance?

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Josephine Gowing
 
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Post » Fri Nov 27, 2015 11:41 am

I don't understand the "not at all if like Skyrim" stance. There is a good deal of personal direction when playing a role, and it's fun filling in the blanks where the game itself doesn't define things. If people do not like it they do not have to pursue it. I think it would be a clear step backwards if this isn't at least addressed in the game. Also, the people saying there were not physical relations in Skyrim need to remember they said to take the "Lover's Comfort" status however you want to. So yeah they did address that even if it's not specifically obvious in game.

Off hand to me having a voiced character with a spouse does remove a lot of choice. If TES did something like that I would be borderline livid because TES is about your playing the role you want, but this isn't TES.

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YO MAma
 
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Post » Fri Nov 27, 2015 9:45 pm

Bethesda has already amply demonstrated that they have no business writing romance ever. ;) Plus, there's the whole business that the main character just lost their spouse and child, which I don't know about you but that wouldn't exactly put me in the romantic mood. It may have been 200 years for the rest of the world, but it was ten minutes for the PC.

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Sabrina garzotto
 
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Post » Fri Nov 27, 2015 2:41 pm

gamesas shouldn't pretend to be Bioware.

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Aaron Clark
 
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Post » Sat Nov 28, 2015 2:15 am

Not if its another till death do us apart type romance like Skyrim. Can't belive the b##ch was selling me stuff. I thought sharing was caring. Nuke her with a Fatboy, and you still woudn't be able to romance another.

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Steve Fallon
 
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Post » Fri Nov 27, 2015 6:54 pm

that'd be like bentley pretending to be toyota anyway...

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Naomi Ward
 
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Post » Fri Nov 27, 2015 5:37 pm

pleas no i do not want another serana nor do i want a kiddie version of inter human relations

it is already bad bethesda is going to go emotional on us with this awefull concept we called a voiced protagonist we do not need any more of that

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Scott
 
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Post » Sat Nov 28, 2015 12:31 am

It's too late for that it seems.

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Becky Palmer
 
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Post » Fri Nov 27, 2015 10:09 pm

Skyrim was certainly a step up from the other games, no doubt about that. It's just that romance does not seem to be Bethesda's thing and I'm not totally against that when I think about Bioware's idea of romance which I dislike a lot. But I wouldn't say no to a tempered attempt at romance in Fallout 4. Skyrim allowed you to marry by simply killing a few guys for some viable NPC and then pop the question. Seems kind of hollow to me, if they are gonna do that again I won't be against it, but at least they should try to expand on that and make it feel more like a romance as opposed to some kind of quick fix.

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CxvIII
 
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Post » Fri Nov 27, 2015 9:04 pm

For that matter, Bioware should stop pretending to be Bioware.

Let me spell it out for the slow witted.

you just lost your wife and kid.....

For most normal people the Last thing on there mind is a romance. . .

Given what happend the LAST time Bethesda pulled the Marage crap I suspect we will not see it this time around

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Elizabeth Falvey
 
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Post » Fri Nov 27, 2015 10:30 pm

The Lady Killer perk is confirmed ;) And remember... this is OPTIONAL. Of course you can play the husband who can't make a new love... but you can also play the husband who want to find a new love.

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Sanctum
 
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Post » Fri Nov 27, 2015 12:40 pm

Seems like a hard concept for a lot of people to wrap their heads around.

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jeremey wisor
 
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Post » Fri Nov 27, 2015 7:44 pm

I quite agree with you there as well - too much fuss about the whole family and chargen thing. Why even bother designing the wife if she either died or simply grew old while the PC remained in cryostasis? Unless it′s just a few years - that might still work :D Here is hoping that it will be possible to quickly reunite with her and explore the wasteland with her!

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Racheal Robertson
 
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Post » Fri Nov 27, 2015 5:51 pm

Slow witted huh? :whistling:

Anyway, people want to roleplay however they choose and the preset family is an obstacle. Many of us will just ignore the intro if we can after it's done. Even if you were going to play along with that preset, many people get over a relationship with a "rebound" partner or simply look to someone else for comfort which may turn into something more.

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Taylor Thompson
 
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Post » Fri Nov 27, 2015 2:41 pm

Don't really devoted fan. Its unbecoming.

Based on what? Where has Bethesda adopted the hardline identity politics and passed it off as 'gameplay'?

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Jesus Lopez
 
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Post » Fri Nov 27, 2015 4:43 pm

I think s/he meant more in the vein of adopting a more set protagonist in the name of telling a better story. Not everything has to be about identity politics yah know.

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Sharra Llenos
 
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Post » Fri Nov 27, 2015 3:32 pm

Both companies are trying to be the other and failing hard--DA:I, which in my opinion was a trainwreck, was trying very hard to be a Bethesda game. In Skyrim, likely "inspired" by BioWare's romance plotlines, they added in "marriage"--if you want to call it that. Now they've brought in the dialogue wheel directly from BioWare's more recent titles. Seems like both companies are going to kill themselves trying to be the other. :(

BioWare's going down hill, but Bethesda's already been at the bottom for a while. :wink:

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tegan fiamengo
 
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Post » Fri Nov 27, 2015 8:04 pm

Very unlikely. FO4, it's reasonable to have a limit of two voice actors for the protagonist. True, that means you can't play as a ghoul or super mutant, but there's no history of being able to do that in earlier Fallout games (as far as I'm aware :)).

But TES games have always had the option of playing as all the races, male and female. Which means that either they have ten voice actors (altmer/dunmer/bosmer, human, orsimer, khajiit, argonian, male and female) and as many as twenty (altmer, dunmer, bosmer, imperial, breton, redguard, nord, orsimer, khajiit, argonian, male and female)

*deep breath*

or they remove a primary staple of the series and hope the dung doesn't hit the windmill as badly as it did for paid mods ;).

Eh, I don't think Skyrim's marriage was directly inspired by Bioware. Rather, I think they were aware that for earlier games in the series there were a lot of mods based around home-making, and a number of popular mods based around romanceable companions, and they decided to dip a cautious toe in the waters to see how some form of marriage was received by the much greater mass of non-mod users. I gather Serana in Dawnguard is a sort of romance-lite, in that she tends to flirt with the player character (haven't played Dawnguard myself), so that may also have been an experiment to see how this sort of thing would go down with their customers.

And remember, they already had a romance lite with Ahnassi in Morrowind, so it's not as if they've never even touched on this sort of thing before.

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Sudah mati ini Keparat
 
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Post » Fri Nov 27, 2015 11:58 pm

As long as it's optional I'm cool with it, if romance is in the game I do hope there's a homosixual option or two for each protagonist. I feel like the pre-war era was probably not very tolerant of gays given the 50's atmosphere and it would be nice for your character to be able to "come out" after societies ended and that stigmas long dead.
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Gwen
 
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Post » Fri Nov 27, 2015 11:16 pm

The difference between Ahnassi and Skyrim marriage is that there was actually some level of commitment to the romance, as opposed to, "Here, I chopped you fire wood and am wearing a special necklace, now you must marry me!" But I agree that marriage in Skyrim probably wasn't directly inspired by BioWare--but I do think Bethesda and BioWare regard each other as "the competition" and BioWare has been known for some time for its usually well-written romance plots. It makes sense that Bethesda consequently thought it would be a good idea to toss in half-baked marriages, just like BioWare thought committing to halfway open worlds was a good idea. :(

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Mimi BC
 
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Post » Sat Nov 28, 2015 2:37 am

They've implemented a voiced protagonist which they never had, BioWare's 4 choice dialogue wheel, and it looks like the game is going to be much heavier on the cinematics. I have a bad feeling about this >.< (now let's hope Bethesda doesn't decide that all the hairstyles need to look like they were modeled 10 years ago with styles suited for early 90's church ladies :D).

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MISS KEEP UR
 
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Post » Sat Nov 28, 2015 12:40 am

Um. I'm probably not getting the point of what you're saying, because it sounds as if you're suggesting Bethesda took a step back from a romance with some level of commitment towards half-baked marriages, in imitation of Bethesda's romances - which, whatever their faults, often have quite a high level of commitment and can sometimes be made entirely unavailable by one 'wrong' choice.

But I do agree that in any commercial field, even one where there's a level or artistry and storytelling (but especially with huge budget areas like computer games and movies) creators are going to be aware of what's popular with their particular audience, and with a commercial rival's audience, and will wonder if there's a way they can appeal to both. Sometimes producers try, sometimes it works, sometimes it fails, sometimes they never even try.

And sometimes they go bust because they abandon their core audience, sometimes because they don't innovate. That's a serious consideration for them - though less so for their audiences.

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Yama Pi
 
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Post » Sat Nov 28, 2015 12:14 am

Meh, I'm personally not a big fan of romance or marriage in games. It usually seems more awkward than worthwhile.

Now, if Fisto were to make an appearance, I might take that action... :hehe:

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Sweets Sweets
 
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Post » Fri Nov 27, 2015 10:46 pm

oh well i wouldn't exactly go THAT far...

i mean, you'd have to bring the kid and all...

or hire a babysitter...

*reliable person wanted for child care

no raiders"

:-)

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Janeth Valenzuela Castelo
 
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Post » Fri Nov 27, 2015 7:29 pm

1) i prefer the term "admirer", the difference being, my devotion is rationally arguable and doesn't require the slightest bit of fanatism.

and sorry if you find that unbecoming, but it's how it is. i think what beth do is the current pinnacle of fine arts, and if you think i'm a freak for that, well, so be it...

2) my bentley / toyota comparison wasn't just an expression of "fandom", but, as i see it anyway, a pretty accurate description of how things are:

bentley / beth: they make whatever goes, limit being what is possible (and, as always, time of course)

toyota / bioware: i can't tell if the expression exists in english, but in german, we have the expression "bread and butter cars" for the kind of cars toyota make. solid products for what they are, yes. but cheap mass production for mass consumption, limit being what's necessary.

and that's, imo, what makes the dif between beth and bioware (or most other companies i ever played a title of)

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Jessie
 
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