Romantic partners?

Post » Thu Nov 26, 2015 1:24 pm

Well I'd rather have a bad one (like Skyrim's) than not have one. If I don't like it I can just not use it ... BUT, if I get a home and want a woman living there with me I would like the option ... instead of just wishing Sunny Smiles would take a liking to me. At least in NV there were a few six encounters we could have (but not with Cass dangit). Shacking up with the Nuka-Cola girl in FO3 after her male friend had his accident would have been nice also. Oh well.

I would like the option to be there. Just kind of makes the experience more complete to me.

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Nikki Lawrence
 
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Post » Thu Nov 26, 2015 4:42 pm

I'm all for equality in real life, but I can't stand this overly politically correct nonsense infiltrating the gaming industry as well. I love how CD Projekt, for instance, has just taken the consequences and made the Witcher game THEY wanted to make and not worry about people pleasing all the butt hurt house wives out there.

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Red Sauce
 
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Post » Thu Nov 26, 2015 11:40 am

I also admire and applaud them for not pandering to SJWs like many other companies do.

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Bek Rideout
 
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Post » Thu Nov 26, 2015 9:52 pm

Yes I fully agree, it doesn't take much these days to rattle the cage of the politically correct brigade and human rights department does it.
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Alexandra Louise Taylor
 
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Post » Thu Nov 26, 2015 2:26 pm

Personally, I think it'd just end up disappointing people who really wanted it and annoy those who didn't if they ever added love interests.

Like, what do you want? Companions you can bang? The option to get married to a select number of random NPCs by showing them a trinket? Some main quest based forced love interest? NPCs that have crushes on you?

I think we should worry about better written companions first then we can worry about if we can bang them, because the companions in FO3 and Skyrim weren't the companions in NV. I wouldn't want to bang them even if it was an option and I cared about silly video game six scenes.

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Sarah Unwin
 
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Post » Thu Nov 26, 2015 1:33 pm

Definitely no scenes. DAO cured me of that. Just a simple fade to black like FONV would be fine.

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Yama Pi
 
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Post » Thu Nov 26, 2015 9:30 pm

Well said. Make an awesome game first and worry about playing house later.

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Tracy Byworth
 
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Post » Thu Nov 26, 2015 9:20 pm

Romance only if it is done well. Skyrim marriage was thumbs down for me.
I will never forget my orcess handsome orc husband saying " you can tell me anything, love"

But I can't... I can only ask you for pie.


Thumbs down..
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Nomee
 
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Post » Thu Nov 26, 2015 9:26 am

If the option of having a lover/ spouse is available. Sure, thats cool. But I doubt I would use it.

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HARDHEAD
 
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Post » Thu Nov 26, 2015 6:06 am

If it's done right, all for it.

Many games have done it, some work, some don't.

I remember you cold get shotgun married in Fallout 2, but your wife was essentially useless as a follower and would probably die in the first encounter. It was a nice touch though.

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Katey Meyer
 
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Post » Thu Nov 26, 2015 7:36 am

What? What does this have to do with politically correctness? How does wanting a romance option in the game have something to do with SJW?

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Joanne
 
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Post » Thu Nov 26, 2015 10:23 am

The heck is SJW it's been popping in and out of threads since the Fallout 4 trailer?

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Scott Clemmons
 
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Post » Thu Nov 26, 2015 7:02 pm

Personally, when I get deep immersive, I like the idea of having relationships (friendships, etc) with NPC's I've gotten to know. I never play the loner who don't give a f--- about no one. You tend to get over that kind of character type when you hit 30 years of age, heh.

and SWJ is slang for Social Justice Warrior...you know, those people who see a man and woman holding hands and screams "HE IS OPPRESSING HER!" ...which is a negative stereotype, but that's the rep.

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Chris Jones
 
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Post » Thu Nov 26, 2015 9:56 pm

Social Justice Warriors.

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Brooks Hardison
 
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Post » Thu Nov 26, 2015 7:58 am

I think a dragon age type romantic progression, coupled with a skyrim like end result is a workable system. That is to say that your romantic conquest starts by raising disposition through actions.Not karma, but how you handle certain situations raises or lowers disposition based on your desired partners past. For example, you save a boat of orphans and your follower was an orphan that was once saved while on a boat raises disposition. In this way your romance is based on the characteristics you choose for your character. Then this climixes in a loyalty quest after which you become romantically involved. However since the narrative of fallout is not as linear as dragon age once you are engage it does not really make sense to have to wait until certain story markers to progress your relationship. Instead you should be able to freely interact with your spouse (ie skyrim) who will in turn respond dynamically to what occurs in the world and how you influenced it.

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Sharra Llenos
 
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Post » Thu Nov 26, 2015 5:53 pm

Reference hetero/homo sixual marriage request to please all genders and sixual orientations. They should add the option to marry your horse too.

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brandon frier
 
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Post » Thu Nov 26, 2015 7:29 pm

Used to mean the type of extreme social justice minded individual you'd come across deep within the bowels of Tumblr.

Now it's been hijacked to be a catch all for anyone the user doesn't like.

Considering we have a town called Diamond City located in http://en.wikipedia.org/wiki/Fenway_Park and we see an NPC wearing a full baseball uniform, you're out of luck, pal.
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Kay O'Hara
 
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Post » Thu Nov 26, 2015 1:38 pm

Alot less romance as just gratuitous six really, Geralt wasnt that interested in the romance side as throwing his leg over.

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Joey Avelar
 
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Post » Thu Nov 26, 2015 10:23 am

Wait, if we're actually married like some have been debating...

Wasteland infidelity...unless they die, then it's being on the rebound.

"Hey baby...so...my wife and kid just died, so I got nothin' going on this weekend..."

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maya papps
 
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Post » Thu Nov 26, 2015 5:28 pm

Fable 2 came out in 2008 like FO3, and they handled relationships way better than even Skyrim did just a few years ago. Fable allowed casual six, prostitution, and marriage. It also had consequences for unprotected six like disease and children. I don't mind having the option, and I would not mind nudity as I think this country is too uptight about the human body and needs to relax.

As for homosixuality in the game, I would deal with it like I do in real life, politely decline and move on. What I don't want to see in the game is for any type of agenda to be pushed on me to accept unless it actually serves a purpose in the story. If it serves a purpose, my PC will deal with it as he sees fit.

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dell
 
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Post » Thu Nov 26, 2015 6:06 am

LOL. I imagine we'll probably see the horse option in the next Bioware game.
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des lynam
 
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Post » Thu Nov 26, 2015 8:06 pm

LOL why dont you play some bio[censored] games

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Add Meeh
 
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Post » Thu Nov 26, 2015 1:45 pm

I beat DA: I last week. Besides it's not like BioWare is the only RPG with that option.

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Jacob Phillips
 
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Post » Thu Nov 26, 2015 10:54 am

It's the only option with romances

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Silencio
 
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Post » Thu Nov 26, 2015 6:21 pm

Did they really, though? Fable 2 relationship building consisted of random flirt interactions until they got a big heart above their head. That is the same level of tedium that Skyrim has, except instead of holding hands and farting in their faces for a joke, you're dungeon diving for a sword they lost and killing mammoths for a tusk.

That isn't to say Skyrim's system was any better because you were doing something exciting and character productive - it svcked either which way.

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roxanna matoorah
 
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