Oh calm down, it was just a joke.
Really? well excuse me for not laughing then. Sounded more like a huge generalization and ridicule to me.
But honestly, I would prefer not having romantic relationships in the game. The idea just seems extremely silly to me, and there's no way it can really be done right.
For one, there's the matter of how they're going to make it work.
They can make it so that any NPC will be your lover, but how will that work? They're going to have to record different lines for all the different races and sixes that way. Those are lines and effort that would be better spent on quest dialogue.
I Agree. This is a terrible choice and it would probably ultimately end up being completely shallow and pointless like in Fable anyway. Believe me, that's the last thing i want to see. If it stands between this and nothing, i chose nothing.
They can also make it so that only a select few NPCs fall in love with me, but what's the fun in that? The game's choosing what I like for me, and is basically pigeonholing me to just a few options.
That is simply how it has to be if you want a deeper experience. It was never a problem for me in BioWares games, i doubt it would be in TES.
These just raise more questions, such as:
What if I play a gay or bisixual character? How will dialogue work then? Are all the people you can fall in love with bisixual so that this can work no matter how you play? That just seems unrealistic to me.
No what i personaly want is something similar to BioWares games. Some characters is hetero and some characters is bisixual. For example. If your character is male in Dragon Age: Origins, he can chose to romance Morrigan (Female), Leliana (Female) and Zevren (Male). If your character is female, she can chose to romance Alistair (Male), Zevran (Male) and Leliana (Female).
How will romance work? What do you accomplish by getting an NPC to fall in love with you?
In Mass Effect and Dragon Age, not much more than the experience and history value. Other characters will some times react to it and you will have unique dialoge options. It can also help define what kind of character you are roleplaying. I simply think it makes the world feel more alive and less lonely. That is good enough for me. But you could add more if you wanted to.
Does the NPC buy you things
They certainly could.
Yes. That is part of being in a relationship... well a healthy one anyway.
How do you court an NPC into falling for you without making it seem like a cheesy minigame?
That is obviously a matter of perspective. Some people (like myself) really like the romance part in BioWares games, other sees it as a stupid minigame. I thought it was nothing less than brilliant how you could get to know the NPCs through dialogue, and i am not just speaking about the romanceable NPCs. In retrospect, the characters felt so much more alive than in any Bethesda game i have ever tried. "That" is true roleplaying if you ask me.
Of course, there's the matter of making the romances seem remotely believable in game. All the games I've played that have some sort of NPC + PC romance just seemed ridiculously contrived and lame after hearing the same lines over and over or going through the same rituals to keep the romance going.
Have you ever played BioWares games? What you just described sounds more like Fable and as i said, that's not what i want.
I suppose that quests involving the NPC can work if they're done well by being tied into a faction or having some sort of plot twist (kinda like how GTA: IV had that one girlfriend who ended up being one of the feds). Of course, twists can be adapted to fit a fantasy setting like Skyrim.
^I think that if this is done, maybe a select number of unique NPCs can be used
Well that is really not all that different from what i want.