romantic relationship

Post » Wed Sep 01, 2010 2:19 pm

I don't think beth can handle romances, but some sixual themes might be nice - Daggerfall had them, and they really contributed to the atmosphere, while Morrowind and Oblivion completely avoided them for some reason. Teen rating, probably?


Morrowind had a brothel in Suran, a khajiit woman who you could be "special friends" with (in her bedroom, no less), a lewd play dealing with scandalous argonian housekeepers written by a man who also wrote "Dance of the Three-Legged Guar" -- stop and take a moment to think about that title -- and who once forced you to pay him 2000 gold to advance in Great House Hlaalu... unless, of course, you'd agree to strip naked for him.

There was also a series of religious books that had a chapter where Vivec whips out his "spear" to compare it to Molag Bal's while Bal's assembled host looked on in envy, hoisting their own spears in turn. Vivec was a hermaphrodite who gave birth at some point in the 36 Lessons, I believe.

Anvil in Oblivion had its own set of sordid goings-on. Heinrich Oaken-Hull's wife slept (literally) with the town smith's apprentice on days he was out of town. A boarding house at the docks was renowned for employees keeping beds warm, and there was a side quest in which three women used six to rob people.

Bear in mind, none of this justifies romance. It's flavor, nothing more, and it makes the world feel a bit more alive. I can't help but think there's some poor Argonian call girl out there who is sick of looking at her frilly maid outfit, and an actual maid who must endure hurtful comments about her supposed six life while she works, both of them hoping against hope that Crassus Curio is skewered in a very uncomfortable place in the Deadlands of Mehrunes Dagon.
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Rachie Stout
 
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Post » Wed Sep 01, 2010 9:29 pm

Leave it to the modders, I don't think it would fit in a TES game.

Then again, fans will make romance companion-mods for sure anyway, so might as well spare them the trouble.

Trouble with fan-made stuff is that good voice actors are often hard to get hold of, especially when there's a lot of dialogue. That's not to say that there aren't any good amateur voice actors out there, but it'd be a lot easier for all concerned if it was just there to begin with. Nobody's forcing anyone to play every part of the game: for instance the Dark Brotherhood quest didn't appeal to me in Oblivion so I never played it. Same would be true here.
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cheryl wright
 
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Post » Thu Sep 02, 2010 1:06 am

Yes, well, it certainly doesn't take a genius to figure out where that relationship goes... :hubbahubba:

But I'm a female who plays strictly female characters, and I'm not interested in the wenches in the tavern... Can I flirt with the bartender, perhaps? Or use my feminine wiles to get out of trouble with the guards...? ;)


You may.
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Elizabeth Falvey
 
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Post » Wed Sep 01, 2010 10:04 am

Increases depth please. (OPTIONAL!)
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Invasion's
 
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Post » Wed Sep 01, 2010 7:37 pm

I do have romance in everyday life, I want it in games because it's one of the most basic and natural things and I think it may improve MY bonding with MY character, via common sense representations (the same with accomplishment, heroism, treachery, aggressivity, bettering, curiosity, things that already are there to help me link my virtual ego to my Tes characters). I know what romance could add for some roleplayers, I don't see what it could subtract for others as long as it's optional. Even in the Bioware games that are heavily centered around relationships it's not like you have to [censored] someone.

This. I support this kind of content as long as it doesn't go to far, and adds depth and immersion to the game. No-one should tell anyone how they should play their character. If someone wants their character to be more than a single (orphan) lone wolf hero/villain then give them the option.
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Jon O
 
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Post » Wed Sep 01, 2010 9:58 pm

In stuff like Dragon Age, the romances work because you're part of a close-nit team, facing danger at every turn. You're around them all the time, so there's time and incentive for relationships to develop. (incentives like stat increases to represent their increased devotion to you, not the tent scenes lol). In Elder Scrolls, you're pretty much on your own and not encouraged to make alliances and relationships that would tie you down to one area or faction, so you can play everything the game has to offer. I think they should keep that, but also have some incentive for the people who don't want to do everything with one character. Having relationships with certain NPCs, I wouldn't mind certain characters flirting with my character, which you can then pursue deeper if you want, but I wouldn't want it to be an integral part of the main quest. I usually play non-hetero people too, as that's what I am, so I'd only really get into a romance if it didn't throw an opposite gender at you by default. I'd also not want to have to settle for the effeminate elf. Big burly warriors can be gay too. :P

If romances aren't in, I won't complain. I can just RP one if I really want. In Oblivion I made J'Skar my boyfriend and RPed that he didn't leave the game after that one quest. Also, I don't necessarily need...uh...."consummation" to figure into it. My imagination is active enough to handle that little detail on my own. Just having characters that don't treat me like a stranger every time I talk to them would be enough. The first few times maybe, but not after the hundredth time I walk up to them.

I'm also hoping for an overhaul with the normal non-romantic NPC relationships too. In Oblivion I ended up using Thoronir and Ongar as my primary "sell stuff to" people, as they had dialog that was the closest to what I'd expect someone to say to someone they see a lot.
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Prue
 
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Post » Wed Sep 01, 2010 10:21 am

Oh my god, page 12! Usually they close them at 11.
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Calum Campbell
 
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Post » Wed Sep 01, 2010 7:40 pm

A few questions:

When the romance is over and the relationship is into marriage, will she:
Climb all over my ass to take the garbage out?
Argue with me about pedantic topics?
Come home from a long day working at the local tavern and fly off the handle at every little thing?
Ask me questions like; "You're not going off to fight dragons dressed like that? Are you!?"
Because if this is what you had in mind, then I'm all for it!! HELL:YEAH!!! :tops:


Well, I must say that this would be an interesting addition. But remember, the men can be jerks just as much as the ladies can be nagging [censored]es. Afterall, we must play fair or not at all. ;)

I don't want romance, I want to disembowel ice trolls.

However, if there's a very optional side story/quest like Ahnassi from MW, great, fine, whatever. No harm in putting something like that in for those that are interested.


Agreed. It's the optional side to everything that makes TES so awesome!!! :)

I don't know about a "full" romance, but at least occasional flirting options would be nice.

The way I roleplay my TES characters is that they have a very definite personality - and also a "life" outside the main quests, guilds etc. They have interests, likes and dislikes in my imagination even when I can't really use that stuff in the actual gameplay. Romance would just add to that, I think.

I've very much enjoyed some BioWare romances (Alistair, Zevran, Bastila, Kaidan). Some, on the other hand, have been extremely cringeworthy (most ME2 romances, DA2 romances). There's such a fine line between poignant and cheesy/tacky.

I find it hard to imagine how a deep romance could be implemented in an open, sandbox type of game. On the other hand, even a more simple one could add more to roleplaying value. For me personally imagination plays such a big part with Bethesda's games.


I agree. :D

You may.


Yes! I would love the option to flirt, especially if it could have different outcomes, depending on the NPC's disposition. Like, one guard might let me off, but another might slap me in irons faster than lightning...dang! ;)
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Tamika Jett
 
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Post » Thu Sep 02, 2010 2:29 am

No thanks.

I don't see how any video game can present a believable and meaningful relationship. We're talking about possibly the most complex of human emotions here. To even get close to exploring any kind of deep connection you'd need a feature films worth of dialogue.

I can't believe how many people are lauding Bioware for their romance storylines. Bioware's writing is good and they flesh out their characters much more than any other games do, but I find the romances simplistic and demeaning. If people want a bit of titilation in the game, fine, so long as it's optional, but please stop pretending that these characters can inspire genuine emotion and, dare I say it.... wub.
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Paula Ramos
 
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Post » Wed Sep 01, 2010 3:41 pm

Guys guys.

C'mon, we gotta get the team who made Ruin Tail's Tale to do another Skyrim incarnation.

Eh? EH?
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Mandy Muir
 
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Post » Wed Sep 01, 2010 1:50 pm

[quote name='Lady Syl' timestamp='1301581748' post='17398693']
Well, I must say that this would be an interesting addition. But remember, the men can be jerks just as much as the ladies can be nagging [censored]es. Afterall, we must play fair or not at all. ;)

My point is that romance and most certainly human relationships are far too subtle and difficult to realistically place into a setting like this and really do it right.
All of the romance mods I've seen only do surface... A 2 dimensional playing out of a perfect relationship all the time. And that's fine, but true romantic relationships are never 'always' smooth and linear. Companions...Yes, Playful In-Game Flirting...Yes, Romantic Relationships...No
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Lance Vannortwick
 
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Post » Wed Sep 01, 2010 10:30 pm

My point is that romance and most certainly human relationships are far too subtle and difficult to realistically place into a setting like this and really do it right.
All of the romance mods I've seen only do surface... A 2 dimensional playing out of a perfect relationship all the time. And that's fine, but true romantic relationships are never 'always' smooth and linear. Companions...Yes, Playful In-Game Flirting...Yes, Romantic Relationships...No


Oh, I agree. I was just teasing, you know. ;) I like the idea, because it gives more of a sense of realism than if the characters are always happy and in love.... My hubby and are love each other very deeply, but we fight just like everybody else. So, maybe if they implemented it, your character could already have a history with the NPC, and they have the option to get back together...? It could be interesting...
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Blackdrak
 
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Post » Wed Sep 01, 2010 6:14 pm

Guys guys.

C'mon, we gotta get the team who made Ruin Tail's Tale to do another Skyrim incarnation.

Eh? EH?

100% agreed
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Adam
 
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Post » Wed Sep 01, 2010 7:17 pm

Oh, I agree. I was just teasing, you know. ;) I like the idea, because it gives more of a sense of realism than if the characters are always happy and in love.... My hubby and are love each other very deeply, but we fight just like everybody else. So, maybe if they implemented it, your character could already have a history with the NPC, and they have the option to get back together...? It could be interesting...


I don't know...The last thing I would want in this game is one more character looking for my blood...But, as the old song goes...http://www.youtube.com/watch?v=uuM2FTq5f1o
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Kelly James
 
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Post » Wed Sep 01, 2010 6:52 pm

It would be cool, but I wouldn't want it to be needlessly weighty, like the relationships in the Fable series. The game pretty much revolves around them. It would be cool if you could build a relationship with someone like that, which would give you bonuses if you return to them, or if you choose to give them a gift, they could help you in return. But I guess that's kinda already being implemented into the general AI so nevermind my ramblings.
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Liv Staff
 
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Post » Wed Sep 01, 2010 6:33 pm

It would be cool, but I wouldn't want it to be needlessly weighty, like the relationships in the Fable series. The game pretty much revolves around them. It would be cool if you could build a relationship with someone like that, which would give you bonuses if you return to them, or if you choose to give them a gift, they could help you in return. But I guess that's kinda already being implemented into the general AI so nevermind my ramblings.


Is it? Cool.

It would be an interesting element to add, as long as it's optional and has benefits to the overall well-being of your character. But the biggest thing for me is is still the option to try to flirt your way out of trouble....

"Stop right there, criminal scum! Pay your fine or go to jail!"

(batting eyes and discreetly showing a little skin) "Why, there must be some mistake, good sir. I am not a criminal."

"You were seen breaking and entering ma'am."

"What? Well, perhaps we can work out some sort of deal...?"

"A deal, eh? How 'bout I throw you in the dungeon for trying to manipulate an officer of the Imperial guard?"

(sighs as he puts her in cuffs, thinking, "Well, it worked last time...")

:tongue:
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no_excuse
 
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Post » Wed Sep 01, 2010 11:33 am

Is it? Cool.

It would be an interesting element to add, as long as it's optional and has benefits to the overall well-being of your character. But the biggest thing for me is is still the option to try to flirt your way out of trouble....

"Stop right there, criminal scum! Pay your fine or go to jail!"

(batting eyes and discreetly showing a little skin) "Why, there must be some mistake, good sir. I am not a criminal."

"You were seen breaking and entering ma'am."

"What? Well, perhaps we can work out some sort of deal...?"

"A deal, eh? How 'bout I throw you in the dungeon for trying to manipulate an officer of the Imperial guard?"

(sighs as he puts her in cuffs, thinking, "Well, it worked last time...")

:tongue:


True, could be interesting like that. But I was referring to the fact that gift giving and such is something that Bethesda has put in with the radiant AI system, allowing people to favour you by your actions more directly. Same goes for the whole duel in the streets thing, and such. But you're right, to be able to flirt your way out of situations and into them could be a handy gameplay mechanic.
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Marie Maillos
 
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Post » Wed Sep 01, 2010 4:07 pm

True, could be interesting like that. But I was referring to the fact that gift giving and such is something that Bethesda has put in with the radiant AI system, allowing people to favour you by your actions more directly. Same goes for the whole duel in the streets thing, and such. But you're right, to be able to flirt your way out of situations and into them could be a handy gameplay mechanic.


Ah, okay. That makes sense. And it's great, because it adds to the realism of the game. :)
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Skivs
 
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Post » Thu Sep 02, 2010 1:28 am

Bioware forums are that way -------->

I know its an overused response but hey, they're the first gaming company you think of when it comes to character romance sub-plots.

This doesn't seem like the type of game where it would work very well, especially if its restricted to just conversation ( past games have had no physical interactions between characters like hugging, kissing, etc.).
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Bethany Short
 
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Post » Thu Sep 02, 2010 12:30 am

IOr...It could go something like this:

"Stop right there, criminal scum! Pay your fine or go to jail!"

(male character batting eyes and discreetly showing a little skin) "Why, there must be some mistake, good sir. I am not a criminal."

"You were seen breaking and entering Sir!"

"What? Well, perhaps we can work out some sort of deal...?"

Guard's eyes open wide, showing clear signs of discomfort as he slowly steps back, carefully reaching for his night-stick...
Then pulling it out in a flash, beats the male character into a bloody pulp...
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Kayla Oatney
 
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Post » Wed Sep 01, 2010 11:06 pm

IOr...It could go something like this:

"Stop right there, criminal scum! Pay your fine or go to jail!"

(male character batting eyes and discreetly showing a little skin) "Why, there must be some mistake, good sir. I am not a criminal."

"You were seen breaking and entering Sir!"

"What? Well, perhaps we can work out some sort of deal...?"

Guard's eyes open wide, showing clear signs of discomfort as he slowly steps back, carefully reaching for his night-stick...
Then pulling it out in a flash, beats the male character into a bloody pulp...


:rofl: yes, that would be amusing... but then, the guard might be into it. ya never know...? Maybe that's why he rejected my female character?

At any rate, I think it could be interesting to see something like this implemented, with the need to have a high enough disposition with the character, and sometimes it works for you, other times it works against you... And there are occassionaly female guards, too...
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TIhIsmc L Griot
 
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Post » Wed Sep 01, 2010 10:51 pm

This thread is cool.
I want options to touch the wenches boobs and have a boobs-o-meter to know if I'm doing it right.
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Doniesha World
 
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Post » Wed Sep 01, 2010 4:58 pm

I want options to touch the wenches boobs and have a boobs-o-meter to know if I'm doing it right.


I hardly think that's necessary, and that would definitely be taking it too far.... <_<
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Penny Wills
 
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Post » Wed Sep 01, 2010 11:40 pm

I want Hot Coffee (san andreas) who's with me?
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Jamie Moysey
 
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Post » Wed Sep 01, 2010 7:33 pm

I want Hot Coffee (san andreas) who's with me?


I could see them implementing tea and biscuits, but not coffee. I would love to see some java! :D
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SexyPimpAss
 
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