romantic relationship

Post » Wed Sep 01, 2010 1:53 pm

i haven't found that romance in video games works very well. they always come off empty to me because real relationships are a pain in the tookas. sometimes its great and sometimes its downright awful. who wants that in a video game?
plus there are so many issues with a good story to work out, adding in romance just makes it harder.
plus its creepy. i mean its a video game. cmon.
but i understand that some people do like it, so as someone suggested before i would ignore that part of the game if it were present :ahhh: .
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Anne marie
 
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Post » Wed Sep 01, 2010 9:09 pm

I don't want romance in my ES games, leave that crap to bioware.
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Sophh
 
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Post » Wed Sep 01, 2010 6:06 pm

I don't understand why so many are so much against romance ?
I mean,the target of Bethesda for the Elder Scrolls series is to create a world that is believeable and the player can be and do anything he/she likes.

I think that romance would just make the game's world feel more real.
There are already things from real life you do and doesn't make the games worse,for example you can visit a bar and drink mead,you can sleep,gamble on bets etc..

I wouldn't mind if there where some npcs to choose from that you can have a relationship with,and since Bethesda told us that the new Radiant A.I. will focus and have enhanced "feelings" engine and that you can make npc friends and spend time with them,I don't see how adding the option to make your relationship a little more special would ruin the game,as most of the people in this thread say.

Bethesda already added a new mechanic in the game that it's effects are going to add new things in the game,and the "evil change" some of you whine about is already there.
The only thing that would differ when you make a romantic relationship than when you make a simple friendship are some dialogue options,and perhaps that six option some people ask.
But regardless if romance is going to be implemented or not,the feelings mechanic of the Radiant A.I. is already there.

Now,IMO I think that an optional romance option would just add to the number of things you can do in the game,and since I believe that the more things you can do the better,I'd like to see that added too.
We can steal,we can murder,we can eat,we can drink,we can bet,we can sleep,we can buy and sell,we can read books,we can watch dancers....
Why to be against to the addition of one more activity we can do ?
I don't get it.
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Alisia Lisha
 
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Post » Wed Sep 01, 2010 2:38 pm

Maybe ES games will be ready for romance around...ES VIII or IX. That will be around 2025 or 2030. I'm happy with that...I might be dead by then!
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mimi_lys
 
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Post » Wed Sep 01, 2010 12:17 pm

LAME
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lexy
 
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Post » Wed Sep 01, 2010 8:59 pm

Sure, why not romance. It's a role playing game. I'm not playing some kind of boy adventurer who is afraid of girls.
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Robert DeLarosa
 
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Post » Thu Sep 02, 2010 1:37 am

LAME


:)
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Amy Masters
 
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Post » Wed Sep 01, 2010 7:24 pm

MEGALAMEMEGALAME
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Donatus Uwasomba
 
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Post » Wed Sep 01, 2010 8:35 pm

Yeah romance in games tends to be super gay. I'm good kicking some dragon ass.
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Darlene DIllow
 
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Post » Wed Sep 01, 2010 10:23 pm

the problem is without some form of meaning full dialog system you cannot even being to have a romance option, Bioware's dialog is the best i have ever seen in a game and while it wouldnt fit in TES the system makes the player really start to care about the characters (not in a romantic way in my experience but a sort of empathy). I personally dont like the idea of in game romances because every one of them is a "race to the bedroom" kind of idea and i just dont think its normal or healthy. Emotional connection to a story is vitally important but in TES we as players become more emotionally connected to the world than the story which is befitting of the type of game. Romance really only belongs in story driven titles and even then i have yet to play a game that actually gets it right. When you actually have a relationship like that the feeling is something not really quantifiable, and to see it degraded essentially to #$& buddies as it is in games is a little childish.
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Nick Tyler
 
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Post » Thu Sep 02, 2010 2:21 am

What is this human emotion you call "wub"?

I dunno, but it kinda sounds like a disease.

And I don't want it, because a good chance it will be poorly done, as in most other games. So why waste time for a bad feature, when they could be putting our Spears back. Impaling someone>Romance.
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louise fortin
 
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Post » Thu Sep 02, 2010 1:45 am

load up morrowind: check.
travel to suran: check.
pay desele a visit: checkaroo ;)
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RaeAnne
 
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Post » Wed Sep 01, 2010 10:06 pm

This concept of "wuv" CONFUSES AND INFURIATES US!
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Nomee
 
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Post » Thu Sep 02, 2010 1:20 am

I think its hilarious that when gore is brought up there's a majority that either cheers for it or at the least says they want it to be realistic, but when something like potential romance is brought up half the posts amount to "eww icky" or "get a real life."

I'm indifferent to this.
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Unstoppable Judge
 
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Post » Wed Sep 01, 2010 8:19 pm

This concept of "wuv" CONFUSES AND INFURIATES US!


http://www.youtube.com/watch?v=khc4UaLdMKk

Nice.

Don't really care about romance, I'd rather see companions like in New Vegas.
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No Name
 
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Post » Wed Sep 01, 2010 4:59 pm

I think since they are improving the Radiant AI and making it better then the one in the Oblivion E3 demo you might be able to have that and I wont mind it one bit, hell you may even be able to have children because there are now children in Skyrim
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Brooks Hardison
 
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Post » Wed Sep 01, 2010 4:51 pm

I think its hilarious that when gore is brought up there's a majority that either cheers for it or at the least says they want it to be realistic, but when something like potential romance is brought up half the posts amount to "eww icky" or "get a real life."

I'm indifferent to this.


Well, I guess it comes from the fact that realistic (or comically violent) combat would actually have an impact on a major part of the game, but something like romance in an RPG (not even an RPG where you have party members to interact with) would be an extremely minor aspect of the game.

In a Fallout game, sure, it makes sense, as party members are an important part of the gameplay. But in the Elder Scrolls, where you're a lone, silent protagonist... what's the point? Who are you going to have a chance to seduce? Saving the world, but taking a break every now and then to visit some static NPC in an out of the way part of the world... aren't there more important things for your character to focus on? Maybe that pesky Alduin eating the world thing?
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Heather Stewart
 
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Post » Wed Sep 01, 2010 1:11 pm

I think its hilarious that when gore is brought up there's a majority that either cheers for it or at the least says they want it to be realistic, but when something like potential romance is brought up half the posts amount to "eww icky" or "get a real life."

I'm indifferent to this.

That's because we normally do not kill things in real life, much less with a sword, while the majority of the population gets involved in a romantic relation.

Also, it's more to do with "do we want Beth to put in the time and effort to create this" than anything. It's much easier to have a limb fly off than put in the time, dialog, recording, etc into creating a romantic interest, and often it isn't so good. And before someone lists off BioWare games, I find those laughable at best, cringe worthy at worst when it comes to romantic relationships.
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GPMG
 
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Post » Thu Sep 02, 2010 12:11 am

That's because we normally do not kill things in real life, much less with a sword, while the majority of the population gets involved in a romantic relation.

Also, it's more to do with "do we want Beth to put in the time and effort to create this" than anything. It's much easier to have a limb fly off than put in the time, dialog, recording, etc into creating a romantic interest, and often it isn't so good. And before someone lists off BioWare games, I find those laughable at best, cringe worthy at worst when it comes to romantic relationships.


Oh god. The six scenes in Dragon Age. MAKE IT STOP. D:
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Bethany Watkin
 
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Post » Thu Sep 02, 2010 2:27 am

I don't mind romantic relationships in my games, and while I'd rather have a companion with a very good backstory/questline rather than just a romance, I wouldn't mind having the option as long as it's not all fanservice females. [Asari, anyone?]

And don't do the 'go get a girlfriend thing' unless I'm supposed to randomly become a lisbian now. The male gender isn't the only one who plays games. :P
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Hot
 
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Post » Wed Sep 01, 2010 9:30 pm

I prefer companions than romance options, and NV did open my mind to the usefulness of companions in these open world games. But even then, I prefer being alone, as I don't end up baby sitting.
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ruCkii
 
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Post » Wed Sep 01, 2010 7:16 pm

I'd have the say, I think Tali is probably the most well done romance experience, simply because you couldn't even get her in the first game, even if you wanted to soooo bad. The rest? They svck. Usually very cringe worthy.
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Killah Bee
 
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Post » Wed Sep 01, 2010 9:17 pm

Pfft. She's not getting any of my hard-earned-by-the-sweat-of-my-brow money. She will have to knit to make her own spending money. While she's at it, she can buff the armour I leave in the house so it's shiny when I become the king of Skyrim. Then, when she is seated next to me on her mini-throne, she can buff my ring so dirt doesn't obscure the seals on official letters to other kingdoms.

She will be my adoring fan. She will always ask if I am doing alright, never thinking of herself.

That, my friends, is romance in Skyrim!
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Devils Cheek
 
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Post » Wed Sep 01, 2010 8:48 pm

That's because we normally do not kill things in real life, much less with a sword, while the majority of the population gets involved in a romantic relation.

The rest want videogame girlfriends.
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Emily Martell
 
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Post » Wed Sep 01, 2010 7:23 pm

Impaling someone>Romance.


in fact, impaling someone = result of romance...

anyways, enough dirty jokes. I don't think it would work out quite nicely. although I'm still begging for a possibility to hit on the barmaid, even if it NEVER works, I don't care.
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Ronald
 
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