Incredible... simply incredible. It never cease to amaze me how incredible narrow minded some people on this forum is. You just had to insult everyone who dosn't share your opinion, didn't you? Do you feel better now? Everyone is entitled to their opinion ofcause but don't make a fool of anyone who dosn't share your view.
Oh calm down, it was just a joke.
But honestly, I would prefer not having romantic relationships in the game. The idea just seems extremely silly to me, and there's no way it can really be done right.
For one, there's the matter of how they're going to make it work.
They can make it so that any NPC will be your lover, but how will that work? They're going to have to record different lines for all the different races and sixes that way. Those are lines and effort that would be better spent on quest dialogue.
They can also make it so that only a select few NPCs fall in love with me, but what's the fun in that? The game's choosing what I like for me, and is basically pigeonholing me to just a few options.
These just raise more questions, such as:
What if I play a gay or bisixual character? How will dialogue work then? Are all the people you can fall in love with bisixual so that this can work no matter how you play? That just seems unrealistic to me.
How will romance work? What do you accomplish by getting an NPC to fall in love with you? Does the NPC buy you things, or have six with you?
How do you court an NPC into falling for you without making it seem like a cheesy minigame?
Of course, there's the matter of making the romances seem remotely believable in game. All the games I've played that have some sort of NPC + PC romance just seemed ridiculously contrived and lame after hearing the same lines over and over or going through the same rituals to keep the romance going.
If there is romance, I'd rather have something subtle and non-intrusive. Maybe a few unique dialogue options with NPCs, but nothing so overt as living in the NPCs house or having to get them gifts or going on lame dates.
I suppose that quests involving the NPC can work if they're done well by being tied into a faction or having some sort of plot twist (kinda like how GTA: IV had that one girlfriend who ended up being one of the feds). Of course, twists can be adapted to fit a fantasy setting like Skyrim.
^I think that if this is done, maybe a select number of unique NPCs can be used.