Ronto

Post » Fri May 27, 2011 11:08 pm

Hello all, I was playing through The Pitt yesterday and heard Ashur mention that the Pitt is advanced far beyond the Capital Wastland, the Commonwealth and:
Our might is the envy of Ronto!

Now, before I open this up to general talk, I just wanted to post some of my speculations on it, and then I'm hoping someone with much more Fallout knowledge than me can come up with some kind of thesis. I'm pretty sure Ronto is the remains of Toronto, Canada, which was annexed by the U.S. in 2076, and judging by Ashur's speech, I'd think that Ronto has a significant military presence, be it either Enclave, B.O.S., or some other third-party. I'd also assume the people there aren't very friendly towards Americans, because judging by the way the U.S. destroyed vast stretches of timberland in Canada and all the armed resistance I don't think they'd be too kind towards Americans. The only thing I wonder is if Canada has re-declared their Independence now that the Great War has struck? Well, theres my two caps, please feel free to post your speculation on the (currently) vague city of Ronto.
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Carlos Rojas
 
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Post » Fri May 27, 2011 10:12 pm

Definitely not BoS nor Enclave. Maybe something akin to the NCR?
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Ashley Tamen
 
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Post » Fri May 27, 2011 4:28 pm

where they even bombed?
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Laurenn Doylee
 
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Post » Fri May 27, 2011 7:52 pm

Definitely not BoS nor Enclave. Maybe something akin to the NCR?


That sounds about right. It could be the Canadian People's Front, or the people's Front of Canada. But that's whether or not you consider Fallout Tactics: Brotherhood of Steel (or at least parts) to be canon.

where they even bombed?


Well I'd beleive so, as the developers and the introductions to Fallout and Fallout 2 have stated that much, if not all, of the planet is in ruins.
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Bones47
 
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Post » Sat May 28, 2011 3:40 am

That sounds about right. It could be the Canadian People's Front, or the people's Front of Canada. But that's whether or not you consider Fallout: Brotherhood of Steel (or at least parts) to be canon.


These were in Fallout Tactics: Brotherhood of Steel, not Fallout: Brotherhood of Steel. Big difference. :)

And Canada was definitely bombed, especially as part of the United States.
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Dominic Vaughan
 
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Post » Sat May 28, 2011 1:44 am

If anything, if your considering that Ronto is a large Canuck bastion similar to the NCR, then I would assume it would probably be a hardline loyalist/conservative city-state run by either a remnant of the former Government of the Dominion of Canada, or perhaps industrialists from either the Canadian National Railway, or perhaps even the Canadian Pacific Railway.
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Danel
 
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Post » Fri May 27, 2011 1:50 pm

That sounds about right. It could be the Canadian People's Front, or the people's Front of Canada. But that's whether or not you consider Fallout Tactics: Brotherhood of Steel (or at least parts) to be canon.

Fixed :)
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Rhiannon Jones
 
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Post » Sat May 28, 2011 12:14 am

I remember hearing that, now that you write it out. Bethesda loves to tease future content in this way... it's one of the things I love about their games.

"Mighty" says militarily powerful to me, not just size... given Ashur would have seen it in his travels with the BoS, it is likely not a completely evil organization, but open to traders and not something the BoS would raze for moral's sake.

Interesting stuff.
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Jade Barnes-Mackey
 
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Post » Sat May 28, 2011 1:17 am

I kinda see it as (don't ask why) the city from Chuck Palahniuk's Rant, in it being a huge city, where one side of it is in ruins, and infested with disease and populated by scavengers and generally lower-class people, with the other side being almost pristine, with a military centre, a market sort of area, residential units, all that, to the point where its so different its almost two seperate cities. For those that read a lot of sci-fi or trans-fiction I'm thinking of a combination somewhat between Satelite City from The Supernaturalist (Eoin Colfer) and the city from Rant (again, Palahniuk).

I'm also thinking that due to Ashur comparing it to The Commonwealth and the Pitt, which are two rather nefarious/mysterious places, I wouldn't be surprised if the Enclave had some hidden operations underway there. They give the Canadian People's Front (if canon) all sorts of technology and the promise to free Canada, and in return they get a base of operations, protection, and an ally. I can see the city now, teeming with huge power plants, nuclear reactors, guards clad in some sort of power armor. And who doesn't think it would be cool to see the CN Tower, filled with all sorts of hidden technology...
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Bad News Rogers
 
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Post » Sat May 28, 2011 12:18 am

Cities with two vastly different living conditions is nothing new... fiction has beat that horse for a long time. One could even say Fallout 3 mentions this already, with The Institute being a bastion for invention and preservation amdst the harsh and barren Commonwealth.

I think your idea has a lot of potential though... I picture a group discovering or inventing something which allows for an almost modern, pre-apocalypse way of life, but only sharing the benefits with people who can pay... this, a city with an almost rebuilt area, right next to an impoverished Wasteland area. That could work well for a game of this type.

Deus Ex, and maybe moreso Deus Ex Invisible War, did this recently.
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Jake Easom
 
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Post » Sat May 28, 2011 2:24 am

Cities with two vastly different living conditions is nothing new... fiction has beat that horse for a long time. One could even say Fallout 3 mentions this already, with The Institute being a bastion for invention and preservation amdst the harsh and barren Commonwealth.


Or Fallout 2, with Vault City Courtyard and Downtown.
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Sudah mati ini Keparat
 
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Post » Fri May 27, 2011 1:28 pm

Yea, I do agree the split-society idea is quite overdone, what if it was styled similar to Mournhold from Morrowind? With the CN Tower as the focal point, and then its divided into the thirds around it, each with a significantly different style, like an Industrial Sector thats cramped with power plants and factories all connected by ramps, catwalks, and shipping tubes, so it's like a big, sprawling maze, a Military Sector with air strips, training facilities, maybe some armories, and then a Residential area with a player home, shopping, restaraunts, hotels, and I don't know about others but a small amusemant park made over the Tornoto Zoo would be cool, go there and spend your well-earned Caps (or whatever currency Ronto uses) to buy greasy food and cheap thrills, with a working rollercoaster and all those jazzy activators that do nothing but look sweet. It'd be a great opportunity to add a clothes, weapons, and armor that DON'T look dirty and ruined. We could even see non-burned books!

EDIT: Good news! I will soon be getting Fallout 3 for PC, and if anyone is interested I will be (trying) to gather a team to make Ronto in Fallout. I am sure it will be hard but I'm willing to try. I'd need some people that are darn good at modelling, because I can't for my life, but I'm working on some concept art already. I don't wanna talk too much about it but I will say that with my love for the Flamer I will probably include the company that created it , with the ability to somehow mix flamer fuel.
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anna ley
 
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Post » Fri May 27, 2011 4:28 pm

That'lll be a big project. Keep us updated as it comes along, 'kay? Or at least me. I'm also curious about Ronto.
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Amy Smith
 
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Post » Fri May 27, 2011 12:09 pm

Will do. Im thinking about making it all an interior so I don't have to wworry about adding a new world map space, unless someone knows how to. I'm also planning on including Project ATHENA, which was a power armor that was going to be the pinnacle of all power armors in Van Buren, but then the game was cancelled. So it'll be making a nice return in Ronto.
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Smokey
 
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Post » Fri May 27, 2011 5:11 pm

I would figure that Ronto would be an extremely divided and segregated city, with the Anglo-Saxon percentage of the population living quite well, and reaping most of the benefits, while on the other hand the Slavs, Italians, Germans and Jews live in almost sheer squalor(Remember the Canucks did not change their immigration policies until the late 70's/early 80's, so with that being said it would not be an overly diverse population, and furthermore it would be a highly racist and divided society.)

Perhaps there might be an extreme tension boiling up between the Anglo-Saxon/Loyalists and the other European immigrants.
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Charles Weber
 
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Post » Sat May 28, 2011 3:41 am

As a native Torontonian myself, I'd wager that Ronto would be a retched hive of scum and villainy of the worst kind. If it had been targeted by a nuclear strike, the CN Tower would have certainly toppled down, making a huge mess of things wherever it landed. There would probably still be about 20 floors left though, enough to be made into a bastion by Raiders or vigilantes. Toronto is a very layered city, with downtown being the large commercial center with towering skyscraqers flanked by the industrial sector, surrounded by residential areas of varying types, from ritzy townhouses to real sh*t-holes. Downtown would most likely be a disputed area, while more undeveloped areas could be locations for settlements and shantytowns. High Park is a huge tract of trees and grass, it would make a great place for growing food, or a place like Cedarvale Park, which is connected to the Ravine network. Since we have to assume were talking about the Fallout kind of radiation (the one that destroys all plant life for centuries afterward) then the ravines would be reduced to a bunch of gullies and small valleys. Places like these could be used as routes for caravans, so that they wouldn't have to navigate all the destroyed houses and rubble. If it where to be a segregated town, then Rosedale would be a prime spot for the snooty high-tech side, filled with large properties, while the low-end parts would most likely stick to whatever they can cobble together. Many parts downtown might be flooded from the lake, meaning that the buildings could only be accessed by cat-walks and bridges. That's all I can think of for the moment.
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P PoLlo
 
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Post » Sat May 28, 2011 2:47 am

Cool imagery there, thanks...

Off topic, but I have always pictured a society that lives completely underground in the sewer and metro tunnels of New York, since the dense skyscraqers and such above ground would have crumbled and left almost literally no ground to build on. Think Morlocks from X-Men, if you know it, or any other underground society story, of which there are many. Bethesda has done that sort of thing already with Tribunal, and I think it could work well for Fallout.

Anyway, again, cool imagery for Ronto coming out here.
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My blood
 
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Post » Sat May 28, 2011 1:14 am

Will do. Im thinking about making it all an interior so I don't have to wworry about adding a new world map space, unless someone knows how to.


You might to want have a look at this

http://www.toronto.ca/path/

The place is like a huge shopping complex mutated in to a massive underground maze
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KIng James
 
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Post » Sat May 28, 2011 12:13 am

I would figure that Ronto would be an extremely divided and segregated city, with the Anglo-Saxon percentage of the population living quite well, and reaping most of the benefits, while on the other hand the Slavs, Italians, Germans and Jews live in almost sheer squalor(Remember the Canucks did not change their immigration policies until the late 70's/early 80's, so with that being said it would not be an overly diverse population, and furthermore it would be a highly racist and divided society.)

Perhaps there might be an extreme tension boiling up between the Anglo-Saxon/Loyalists and the other European immigrants.


You couldn't reasonably derive that from looking at Toronto now

Unless of course you're talking future retro
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Tom Flanagan
 
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Post » Fri May 27, 2011 3:17 pm

As a native Torontonian myself, I'd wager that Ronto would be a retched hive of scum and villainy of the worst kind. If it had been targeted by a nuclear strike, the CN Tower would have certainly toppled down, making a huge mess of things wherever it landed. There would probably still be about 20 floors left though, enough to be made into a bastion by Raiders or vigilantes. Toronto is a very layered city, with downtown being the large commercial center with towering skyscraqers flanked by the industrial sector, surrounded by residential areas of varying types, from ritzy townhouses to real sh*t-holes. Downtown would most likely be a disputed area, while more undeveloped areas could be locations for settlements and shantytowns. High Park is a huge tract of trees and grass, it would make a great place for growing food, or a place like Cedarvale Park, which is connected to the Ravine network. Since we have to assume were talking about the Fallout kind of radiation (the one that destroys all plant life for centuries afterward) then the ravines would be reduced to a bunch of gullies and small valleys. Places like these could be used as routes for caravans, so that they wouldn't have to navigate all the destroyed houses and rubble. If it where to be a segregated town, then Rosedale would be a prime spot for the snooty high-tech side, filled with large properties, while the low-end parts would most likely stick to whatever they can cobble together. Many parts downtown might be flooded from the lake, meaning that the buildings could only be accessed by cat-walks and bridges. That's all I can think of for the moment.


Thanks a lot for clearing that up.


Cool imagery there, thanks...

Off topic, but I have always pictured a society that lives completely underground in the sewer and metro tunnels of New York, since the dense skyscraqers and such above ground would have crumbled and left almost literally no ground to build on. Think Morlocks from X-Men, if you know it, or any other underground society story, of which there are many. Bethesda has done that sort of thing already with Tribunal, and I think it could work well for Fallout.

Anyway, again, cool imagery for Ronto coming out here.


Thanks, and yea NYC could be really cool as well.


You might to want have a look at this

http://www.toronto.ca/path/

The place is like a huge shopping complex mutated in to a massive underground maze


Thank you loads, that map will help me out a lot, but I'm gonna try to keep this on-topic and not about any possible mods so this doesn't get locked. So come one and all, just help us speculate and ponder the relatively unknown city of Ronto.
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Mrs shelly Sugarplum
 
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Post » Fri May 27, 2011 11:23 pm

Toronto in its beginnings was built around a harbor, one of the best in the lake

We know from Tenpenny sea going craft exist in the FO world

So it's very likely Ronto would assume it's old position as a port and consequent hub of commerce

Such craft would, the larger ones at least, be propelled by a combination of wind and galley slaves

This would make slaves an important commodity

In the FO Canada they would most often be exchanged for the pelt of giant mutant beavers, highly prized because they give the wearer the ability to gnaw through trees and knock them over on top of their adversaries
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Gracie Dugdale
 
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Post » Sat May 28, 2011 12:28 am

Um, just wondering but does any part of Fallout Canon mention mutant beavers? And I think it woudl have a big industrial shipping port, yes. Maybe thats how you could get there, via some large shipping boat passing through the Wasteland?
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Joe Bonney
 
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Post » Sat May 28, 2011 3:11 am

Um, just wondering but does any part of Fallout Canon mention mutant beavers?


No.
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Ludivine Dupuy
 
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Post » Fri May 27, 2011 4:24 pm

Hahaha...
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Chenae Butler
 
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Post » Fri May 27, 2011 3:08 pm

Yea, I do agree the split-society idea is quite overdone, what if it was styled similar to Mournhold from Morrowind? With the CN Tower as the focal point, and then its divided into the thirds around it, each with a significantly different style, like an Industrial Sector thats cramped with power plants and factories all connected by ramps, catwalks, and shipping tubes, so it's like a big, sprawling maze, a Military Sector with air strips, training facilities, maybe some armories, and then a Residential area with a player home, shopping, restaraunts, hotels, and I don't know about others but a small amusemant park made over the Tornoto Zoo would be cool, go there and spend your well-earned Caps (or whatever currency Ronto uses) to buy greasy food and cheap thrills, with a working rollercoaster and all those jazzy activators that do nothing but look sweet. It'd be a great opportunity to add a clothes, weapons, and armor that DON'T look dirty and ruined. We could even see non-burned books!

EDIT: Good news! I will soon be getting Fallout 3 for PC, and if anyone is interested I will be (trying) to gather a team to make Ronto in Fallout. I am sure it will be hard but I'm willing to try. I'd need some people that are darn good at modelling, because I can't for my life, but I'm working on some concept art already. I don't wanna talk too much about it but I will say that with my love for the Flamer I will probably include the company that created it , with the ability to somehow mix flamer fuel.


If we are going by retro-futuristic, I may be wrong, but I don't believe that the CN Tower would have been built in Fallout version of Toronto(as it wasn't built until I believe the 1970's?).
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naomi
 
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