Just a little tweak I thought I would share.  While testing a mod I noticed that the room tile in_v_roomhf_01 is textured oddly.  Depending on your texture replacer...it can http://www.tesvskyrim.com/screenshot-2345-1 indeed.  That one tile section's 'normal' texture is named Tx_wall_adobe_brown_01.tga, while the rest of the walls in the room use Tx_wall_adobe_brown_02.tga.  So I changed Tri In_V_roomHF_01 3 in NifSkope to use Tx_wall_adobe_brown_02.tga to look like the rest of the room. https://www.dropbox.com/s/9pa30dvs7lctgjk/in_v_roomhf_01.7z for those that do not want to go through tweaking it themselves.  Just extract to data files and all will be well.  I also got rid of all the unresolved transforms in the nif too by the way.  If someone would like to include this in one of their mesh fix compilations...feel free. 

 » Sun Nov 24, 2013 4:47 am
  » Sun Nov 24, 2013 4:47 am 

 Well...as I stated...it can depend on your texture replacer. With Vibrant Morrowind...it is VERY obvious
 Well...as I stated...it can depend on your texture replacer. With Vibrant Morrowind...it is VERY obvious  

