Rotating turrets and vehicles

Post » Fri May 13, 2011 4:17 pm

As the title states, is there any way to have rotating turrets on non-static vehicles in fo3? Ive been told you can add turrets but only aslong as there static (floor and roof..) and this is not what Im looking for. The first part of this has been solved by the vertibird and chimera, I now wish to spice them up with new models and these models require rotating turrets.
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jodie
 
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Post » Fri May 13, 2011 5:48 pm

The only way i can think of to do that would be to have the turret be a separate mesh and use scripts to constantly update the position (PlaceAtMe). You would need to make sure to keep it's current rotation as well. It probably wouldn't be very smooth, but doable. Then you would need a script for rotating the turret as well. Anyway, there would be a lot of scripting involved. This is assuming you want the rotation controlled by the player (or possibly an NPC). If it's just rotating around like scanning for targets and not shooting or anything then you could do that by creating animations for it.
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KRistina Karlsson
 
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Post » Fri May 13, 2011 4:35 am

Sentry bots have two independent weapon arms. They do not have independent 360 degree rotation, but i think that you may have better luck starting with a mobile unit as a guide than with the static turret installations.
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Jani Eayon
 
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