» Sun Jan 23, 2011 3:27 am
Been thinking about it, and I don't think it would be too bad "to live with". A certain foodstuff has a certain amount of max "food points" (and secondary effects, like in FONV). At quality 100% you get these points removed from hunger when you eat it. It decays at a fixed rate for the food, then modified by temperature. But Skyrim is a generally cold place, so anywhere where you would pick up "hypothermia points" (similar to FONV radiation poisoning), food wouldn't deteriorate at all.
100% - Excellent.
75% - Good.
50% - Average.
25% - Spoiled. 5% chance of catching a disease.
0% - Rotten. 50% chance of catching a disease.
One problem standing out is "how to deal with the inventory system"? Pointers:
1) I *really* don't want food to suddenly become rotten, it have to be gradual somehow.
2) I also *really* don't want inventory to be filled with various qualities of the same thing.
3) Possibly a "direct eat" (without going through the inventory at all) is best? But then the mechanic is reduced to only have gameplay during limited time.
For the hard core haters, don't use it. Food has been around forever, and in Oblivion AI even take lunch breaks to eat. Nothing fails if you don't want to use it. I just died in Daggerfall for collapsing of fatigue exhaustion three times, so the concept isn't new to TES although the mechanic was simplified (sleep rather than food). *Without* any hard core mode to toggle off. And it's one of the most loved features of FONV, so they know there is a desire for it. Earlier polls have already spoken, hard core mode is something the majority wants. Cooking is also in, as a general activity rather than a skill, so it kinda fits the bill.
Personally I wouldn't mind to see "basic needs" make it into the vanilla game (it would be trivial and not tedious at all), where these added elements come into play during hard core. Adding game mechanics is what hard core does, not make it miserable, untolerable, and tedious. Hell, it even makes sense: Optional system to gain health without being a mage or alchemist, even if foodstuff have less effect than both.