I proved you wrong last time
Did you? I failed to notice this LOL.
Yes, an RPG without choices would be incredibly boring - in fact, it would outright svck... but it would still technically be an RPG.
You have not demonstrated how that can possibly be an RPG.
I think you have been playing this game too long: http://www.newgrounds.com/portal/view/495903
You cannot however have an RPG without stats.
I've played RPGs when traveling with friends without using any stats or dice rolls.
What you need is
1. character or characters
2. choosing their own actions
3. game master playing the parts of all the NPCs
Why is STR, INT, WIS, etc., so important to track with a number, compared to, say, Attractiveness, Paranoia, Anger Management, Friendliness, Curtness, Creativity, etc.?
Just as you can role-play a character who has a mean streak, or a hunchback, you can role-play a character who is strong, or smart, or foolish. Numbers are not necessary. In fact, even when playing pen-and-paper RPGs with stats, there are all sorts of variations of which stats to track. Are any of these specific stats more essential than others?
The key thing here is RP part of RPG (roleplaying) - you're playing the role of someone.
Precisely, yes, I agree with this.
That means your character needs to have their own skills and abilities,
Absolutely, but this does not require any numbers or tracking of stats. What is required is that the player comes up with a character, in other words an imaginary person or creature e.g., "I'm a dim-witted, hunchback dwarf who had a traumatic childhood, etc." The description of the character can be tremendously detailed or light on details.
and there needs to be some way for this to progress as you play the game.
you can "progress" in an RPG, whether it is a pen-and-paper or videogame RPG, by acquiring items, gold, solving a mystery, gaining entrance to an exclusive organization, gaining special abilities, gaining the respect, fear or admiration of NPCs, achieving goals that you as the player decide you want to pursue, etc., without increasing in level at all.
The only way of achieving that in a video game is through stats (please note the term "video game" and refrain from brining pen & paper RPGs into this).
If by "stats" you mean attributes, such as strength, intelligence, health, magicka, etc., then no, these are not essential to progress in a video game
If by "stats" you mean every possible mechanic that tracks what your character is doing, then yes, if "stats" includes even the most minute PC data such as:
- how much gold you possess
- which items you possess
- whether you have romanced the barmaid you are trying to romance
- whether you have been admitted to the College of Winterhold
- whether you have achieved the second rank in the College of Winterhold
- whether you have found item X that you are looking for
- whether you found the tame wolf that you want as your pet
- whether you found Umbra
- whether you have purchased a house
- whether you managed to escape from prison
Whether the stats are hidden, or not, they're absolutely required otherwise you're not playing as some other character - you're playing as yourself... and it becomes an action game.
depends on your definition of "stats" - you need to be able to progress, but it is not set in stone that this progression must be in the form of leveling up your health, etc.
RPG elements:
Stats in relation to character ability and progression - essential
Choices - non-essential, but certainly important in any RPG that wants to be successful
referring strictly to videogames, and not pen-and-paper games:
what is conventionally considered "Stats" (i.e., attributes, health, magicka, character level) - not essential
some form of data about the player character, even something as simple as quests completed, inventory items - essential
Choices - absolutely essential, otherwise it is not a role playing game. in order to be able to play a "role" you must be able to choose which actions fit that "role"
AI
Detailed dialogue and NPC interaction
An economy
Factions
Survival features
Ways to have an impact on the world
Multiple ways to approach quests
We must agree that some video games have a deeper RPG aspect than others, correct?
Any elements that add to the layers of things you can choose to do, greater complexity in the game world allowing you to play your "role" with greater freedom to do what you really think your character would do - these elements deepen that RPG aspect. Arbitrarily adding hundreds of attribute related stats to a game does not necessarily deepen this RPG aspect.