Is this an entirely fair comparison, though? A character with starting strength 20 is only available via mods. You might think that by modding Skyrim, you could have a starting character with low encumbrance, stamina, health, and melee damage, and that would make a substantial difference to how you play from the beginning.
Now, sure, maybe that's not quite the same thing as starting out with only 20 strength.
Sure. I considered the fact that she's a modded character when I wrote that out, but the point still holds. If she had been, say, a Breton, with a default starting strength of 30 (and I have one of those too, and in hindsight maybe that would've made a better example), the point would still hold. By simply setting one number at the beginning of the game, I created a character with a distinct trait that has a range of real, measureable, in-game "factual" consequences. I will no longer be able to do that. Instead, I'll have to rig those consequences, each one separately, in order to convey the illusion of lesser strength.
It sounds like we won't get that amount of variation in Skyrim with respect to encumbrance, stamina, health, and melee damage, since only race matters to starting characters now. (Or does gender matter too? I forget.)
No - there are no gender differences. That's already been confirmed. There are also no encumbrance differences and, by extension, no stamina differences - "We kept all the racial movement speeds the same, that’s now a factor of what you’re wearing and have equipped. And starting max encumbrance is the same and is based on your Stamina attribute."
Further more, there is no evidence that we all start on the same level of encumbrance. It has been confirmed we all run the same speed, something I am a little disappointed about, but surely Redguards have more stamina (which encumbrance is based off) than a wood elf? An Orc more than an Argonian?
Again - "We kept all the racial movement speeds the same, that’s now a factor of what you’re wearing and have equipped. And
starting max encumbrance is the same and is based on your Stamina attribute."
It's clearly stated that starting encumbrance is the same. Since it's based on stamina, that has to mean that starting stamina is the same too.
I would agree with you, had you been using a default race. The fact is, you weren't
Would you now? Well then - I have another character - just briefly mentioned above - a Breton named Lydia. I actually intended to play her as a fighter, but as it turned out, she didn't have enough strength to do enough melee damage to survive, so I had to shift her to a sort of battlemage. Again, that character worked out as she did at least in part because of the attributes she possesses, and that character is entirely vanilla. And again, I won't be able to play that character in Skyrim. Instead, the closest I can get is to create a character who has all the same default traits as every other character, then forego whichever perks might imply physical strength in order to foster the illusion of physical weakness.
The difference between creating a character with low physical strength (for instance) and playing that out, with all the attendent consequences, and creating a character who's just default everything, then conjuring the illusion of physical weakness through specific perk choices is the difference between planting a seed and growing a flower, and gathering a stem, a bud and some petals and gluing them all together to make a flower.