Which part of what you said disapproves of what i said? Wouldn't that mean that theres no actual need for a dice roll system since the fact that me hitting the target is already determined by the chance of me actually doing so? What your saying only proves that i'm correct since the chance of me hitting the mob is determined by the chance of the mob dodging the attack and me connecting the attack.
You're making the mistake most commonly made by every person in every discussion; confusing fact with opinion. While YOU prefer that type of game, that doesn't mean those who don't are wrong and just need to be convinced with a good enough argument. One key difference between systems like turn-based and randomization and reflex/aim based is strategy. In an active combat situation, you have very little time to think about what you can do and how to do it. Your options on what you can do are often limited, since there's little point in having 100 different abilities and 1 second to figure out which to use. If you're dealing with a party, this increases. Player-skill-based combat doesn't work in a strategy/war game, for example. You can't individually, personally control 200 different units. They're different types of games, which demand different things of the player, and reward different types of satisfaction/entertainment with success.
Many people associate RPG's with a more strategic experience, and numbers vs numbers. This is not an "inferior" type of gameplay, any more than puzzle games are inferior to action games. Character-based skill allows one to play as a master swordsman if they lack dexterity themselves (and that's another thing by itself, not everyone has good reflexes or enjoys having them tested, there's no reason those people should be denied the genre), and to "build" a character as they wish, instead of being confined to their own identical capabilities every time they play. There are pros and cons to each form. You can prefer one over there other, but that doesn't make it an "evolution" or objective improvement.