My purpose with this thread is to explain my view of the difference between evolving Game Mechanics without effecting what the game is or its genre.
This is an RPG, not a hack n slash.
Oh, and no more enemy level scaling as in Oblivion so they become damage sponges is also a wonderful idea.
The only reason games ever used dice-rolls was because there was no better way to simulate combat before.. I seriously wouldn't mind a combat system in the line of Mount and Blade but even better with actual sensation of slashing or crushing something.
I really enjoy a penalizing system for when someone gets hit, sure health bars are fine but what i really wanted is... if you hit the neck the dude is dead, if you hit his arm he becomes injured and slower.. instead of making it easy and just sticking armor values and health points to compensate the lack of skill to defend against attacks.
For example: A shield should not have the purpose of increasing armor values or health points.. Why do that? Just make the shield fully block any damage if it managed to deflect a enemy blow. You didn't block it? Well then your gonna suffer for it. Ofc the shield should have a durability which means if your constantly holding your shield eventually it will break due to constant blows or just simply making you tired.
I think something like this would open a entire new level to this game which is actual dedication to master the Technic of using a certain weapon and not just simply having a increased skill value at using a certain weapon and then just get a good weapon with stats. Make the player learn how to use the different weapon styles.
Whenever i hear someone saying ".... this shouldn't be in the game, its a RPG, if you want that go play something else!" I just wonder how many people actually understand the meaning of RPG.. Role Playing Game makes you take the Role of a Character in a certain fiction Story. Non of this has any implication on game Mechanics! I could very well consider a shooter a RPG since i can try to put myself in the shoes of the soldier and just simply playing the game immersing myself with character. It has nothing to do with the fact that i'm shooting a gun in 1st-person and killing stuff with one bullet! Then again.. Bethesda could just do a similar system to Vats in fallout for people who want the dice roll game and the iron-sight for people who want to actually try and hit the stuff themselfs.. I mean.. if you want to just dice roll your attacks you might as well have a system that doesent make you have to click the mouse a thousand times because the fact that your hitting doesn't determine if your actually hitting it or not.. this for me completely destroys immersion..