RPG Interest Check: The Eastern Expedition

Post » Fri Jun 29, 2012 1:03 am

I have come up with an idea for a full fledged rpg(characters, stats, skills, dice) based upon the events from the original American convention, with some minor twists.

Hiw this will work: This will be dialogue/character action driven. Descriptions will be given by me, the GM. Dice rolls will be conducted by me, using a percentage system and two 10 sided dice. There will be difficulty modifiers, negative and bonus, and help/hurt your skill.

For example, you have science 100. You are attempting to hack a very hard computer system. Based upon this. This is a 40% difficulty, so the roll has to be under 60 to succeed(low rolls good, high bad).

A 99 or 100 roll is always a critical failure. Likewise 01 and 02 are always critical success. This will be modified by luck. If for example, you have luck 10, any roll 12 or under would be crit success. Likewise with Luck 1, any roll 90 or higher is crit failure.

You can crit success/fail on any skill.

For the sake of speed, I decided to handle all dice rolls.

We will yse the FONV skills, traits, and perks. This is a high difficult adventure, so characters will begin at level 20. Skills can go above 100%. For starters, your 3 tagged skills will begin at 100%, 4 secondart skills at 70%, and every other skill 30%.

Skill points awarded on level up based off your INT, with some bonus skill points awarded if your character does some remarkable stuff, GM discretion.

The only changed perk I can think of at this time will be living anatomy. It will still give 5% damage bonus, but instead of seeing DT/HP I am thinking a 10% bonus to medicine skill.

Combat: Aimed shots give a bonus. You can also target specifc body parts. Eyes hardest, head, vital organs and groin, limbs, body. Range from target will also include a penalty, unless using a scope.

I will be using a old GURPS crit success/failure chart for combat. I will use creativity for other skill crit failures and success. For example, crit failure on a computer system in a old vault may actually activate a self destruct sequence..whoops!

Okay enough about rules.

Background: this is based upon the old American Convention. The only changes: the Barnakey faction is lead by a walking, talking Barnakey. The calculator was destroyed. The MWBoS split into two groups, one following Barnakey, the other joining forces with the MLA. House ending for NV. LW good guy ending for FO3.

Months after the last convention, communication with all east factions suddenly ended. No word from ECBoS, MWBoS, Enclave, Pitt, no one.

Several months after that, some refugee wastelanders entered Legion territory, half dead from exhaustion, telling wild tales of nothing but death in the east. Legion patrols were sent eastward, and never returned.

Horatio Duke, concerned of thia rumored danger has decided to send an expedition east, to discover the reasons why the other factions have basically vanished, and if need be, destroy the source. House has given financial support, as has the NCR. The Khans, with their allies seemingly vanished, integrated into the remaining factions, some deciding to even go tribal.

Characters: Duke is not going, just assembling the team, which will depart from Oregon. Your character types can be BoS, FoTA, NCR, or Mercenary. Mercs can be any background you want to give, be it ex Enclave, ex Legion, or just a wasteland soldier of fortune. However, everyone going is a volunteer. No pay, except for loot you aquire.

There will be weight limitations, based upon your strength. 5 pack brahmin will be accompanying, carrying supplies. I figure a 500lb limit per brahmin. Note, a lot if that will be food and water.

BoS/NCR will be supplying all gear. Combat Armor Reinforced Mark II will be standard gear, but two suits of PA will be on one of the brahmin(of course only BoS or ex-Enclave can wear PA).

To save time, we will assume you eat and drink on the journey, no reason for 5 pages of dinner time. What you will need to do is restock food supplies when you reach settlements, or hunt, if you can't find one. I don't plan on having anyone die of starvation or dehydration, but if you neglect restocking water, well, something will happen.

Loot: there will be unique loot that you can discover. Could be weapons. Armor. Or something totally different. There can also be companions. All of this is up to you.

Lastly for now, there are two character requirements: IQ cannot be under 4 and CHA cannot be under 3. Basically, you would not have passed the pre-screening, as the BoS does not want to send morons or scary people. Also, you can begin with 4 implants or 2 implants + 1 special implant(regen or dr).

Two BoS Paladins will be accompanying as NPC.

Oh and the final mission goal is to not only find the source of what happened, but discover the fate of each faction, MWBoS, Enclave, ECBoS, Pitt.

I guess I should also say, thay with any rpg, there is a chance of death. I don't go out of my way to kill people, but if you go running into a pack of deathclaws with a 9mm, well...not wise. There could be a chance if you die to rejoin as a wastelander from a settlement, but that won't be for awhile.

So, if you are interested, or have questions, post. I know I have one person interested who will no doubt be a FoTA.
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T. tacks Rims
 
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Post » Fri Jun 29, 2012 4:22 pm

LOL Yup, Dr. Alice Swift is ready and able to get to the source of the problem! I'll start working on a CS for her, well Perks, S.P.E.C.I.A.L.S, gear etc.

This sounds even better than your PM. I had no idea it will be like a "pen and paper" RPG! Never played those and this sounds really exciting! :)
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Robyn Howlett
 
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Post » Fri Jun 29, 2012 4:27 am

Yuppers. Btw, we will have backpacks, medium or large. I figure 30lbs of gear in the medium and 50 in the large.

Utility belts to hold weapon mags or energy cells. Etc. So if you run out of ammo from your utility belt, will have to restock from yohr backpack or a brahmin. Etc.

And this on foot. But, may come across vehicles to repair etc to help get around/explore certain areas.
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Katie Pollard
 
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Post » Fri Jun 29, 2012 5:04 am

Sounds good and I was about to mention backpacks. I am running the Nevada Project mod and it adds a nice backpack. The pack itself weighs 2 lbs, it adds 50 lbs to your inventory, but you suffer a -1 Agility penalty.
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Tom Flanagan
 
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Post » Fri Jun 29, 2012 3:24 pm

Is this on here or the PC version? Me so confused. :tongue:
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Lucky Girl
 
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Post » Fri Jun 29, 2012 4:52 am

Sounds good and I was about to mention backpacks. I am running the Nevada Project mod and it adds a nice backpack. The pack itself weighs 2 lbs, it adds 50 lbs to your inventory, but you suffer a -1 Agility penalty.

I like that. I will then say the medium pack has same weight, 30lbs of gear, no penalty, and use what you listed as the large pack.
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Lil Miss
 
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Post » Fri Jun 29, 2012 5:37 am

Is this on here or the PC version? Me so confused. :tongue:

On here.
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Christie Mitchell
 
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Post » Fri Jun 29, 2012 5:08 am

On here.
I'm down to join. :)
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Batricia Alele
 
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Post » Fri Jun 29, 2012 3:01 pm


I'm down to join. :)

Okay just create a character.

Level 20.

2 traits(if you want). 10 perks.

Special = 40.

3 primary skills will all be 100.
4 secondary skills will all be 70.

Character bio. When we start you can submit an equipment list of gear you want to take, BoS and NCR will provide any gear, just no Mini Nukes, Tesla Canons lol or unique stuff. Gauss, and yuma pulse rifles/pistols are okay. I recommend people go easy on heavy weapons because of weight, but miniguns will be okay if ya got the str and want to take on the burden.
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Charlotte X
 
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Post » Fri Jun 29, 2012 4:15 pm

I'm working on my gear and I can't really see that Med-X and Stimpaks actually weigh 1 lb each! Alice being a doc will have a lot of medical supply on her, or should that go on the brahmin?

also with STR being 5, is 150lbs base carrying weight feasible or should I lower that?
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Sudah mati ini Keparat
 
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Post » Fri Jun 29, 2012 11:27 am

I modified a CS we can use. (i added skills, perks and SPECIAL)


Character Sheet
Name:
Age:
Race:
Gender:
Height:
Weight:

Hair Style:
Facial Hair:
Hair Color:
Eye Color:
Skin Color:
Body Build:

Appearance:
Clothes:
Weapon(s):

S:
P:
E:
C:
I:
A:
L:

Skills:

Perks:

Gear:

Personality:

Bio:
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Rachell Katherine
 
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Post » Fri Jun 29, 2012 2:56 pm

Okay just create a character.

Level 20.

2 traits(if you want). 10 perks.

Special = 40.

3 primary skills will all be 100.
4 secondary skills will all be 70.

Character bio. When we start you can submit an equipment list of gear you want to take, BoS and NCR will provide any gear, just no Mini Nukes, Tesla Canons lol or unique stuff. Gauss, and yuma pulse rifles/pistols are okay. I recommend people go easy on heavy weapons because of weight, but miniguns will be okay if ya got the str and want to take on the burden.
So I just copy all that down into a new post?
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Wane Peters
 
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Post » Fri Jun 29, 2012 3:57 am

Hmmm...well I wouldn't mind reprising a role with Traven, but he wouldn't be traveling with the main expedition or anything of course (seeing as how he's sworn to kill Alice).

Eh, maybe shoot me a message or something when the group gets into MWBOS territory and Traven can do his thing.
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Rik Douglas
 
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Post » Fri Jun 29, 2012 4:30 pm

Put me down for this I will create the godson of President Winter, also if all goes well may he make an appearance at the start?
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Darlene Delk
 
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Post » Fri Jun 29, 2012 4:30 pm

Hmmm...well I wouldn't mind reprising a role with Traven, but he wouldn't be traveling with the main expedition or anything of course (seeing as how he's sworn to kill Alice).

Eh, maybe shoot me a message or something when the group gets into MWBOS territory and Traven can do his thing.

OMG I didn't even think about that!!!!!!!!!!!!!! YIKES... the stakes are suddenly a bit higher and way more scarier! LOLOL

Dang Andronicus... you got a good memory... :dry:
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Jhenna lee Lizama
 
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Post » Fri Jun 29, 2012 5:51 am


So I just copy all that down into a new post?

Just use what Agrona listed and create a character sheet.

I will post the two NPC character sheets in a few to give you an idea.
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Soraya Davy
 
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Post » Fri Jun 29, 2012 12:02 pm

Hmmm...well I wouldn't mind reprising a role with Traven, but he wouldn't be traveling with the main expedition or anything of course (seeing as how he's sworn to kill Alice).

Eh, maybe shoot me a message or something when the group gets into MWBOS territory and Traven can do his thing.

Out of courtesy I hadn't planned on encountering Traven, as that is your character, but as a GM I could make adaption. Of course, he would probably want to join up with the expedition, but I can't say too much, as I can't give anything away.

Or, you could join from the start as a ex-Enclave soldier of fortune.
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sharon
 
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Post » Fri Jun 29, 2012 2:58 am

Put me down for this I will create the godson of President Winter, also if all goes well may he make an appearance at the start?

Will do. I'm thinking the party will begin at 12. The 10 pcs and 2 npcs. Others may be able to join later from wastelanders if the interest is high enough.

For drugs they will be zero weight for convenience. Super stims will weigh .5

I will just use FO carry weight, so str 5 is 200 lbs, with 10 points each str over 5.

But, I highly suggest you in the 100-150 range for walking/adventuring weight. Wanna make sure you can haul loot outta places :)
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matt oneil
 
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Post » Fri Jun 29, 2012 9:23 am

ok creating a CS now.
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cheryl wright
 
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Post » Fri Jun 29, 2012 5:20 am

Out of courtesy I hadn't planned on encountering Traven, as that is your character, but as a GM I could make adaption. Of course, he would probably want to join up with the expedition, but I can't say too much, as I can't give anything away.

Well that's interesting...

I can't really see Traven joining up though, he's a religious zealot after all. But if you want to work him in or figure out a way to, I'll reprise. By all means though, don't change whatever storyline you have going on my account. I don't want to screw with your plotline for one character. :biggrin:

Or, you could join from the start as a ex-Enclave soldier of fortune.

Eh, I'm sort of engrossed with Traven in terms of the America convention. He's sort of the only reason I would do it. :tongue:
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Lloyd Muldowney
 
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Post » Fri Jun 29, 2012 10:10 am

I would be interested in this. I think Alan could make quite an interesting member to the expedition. Ill have a CS posted up on here in a few hours.
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Flesh Tunnel
 
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Post » Fri Jun 29, 2012 6:22 am

Do I have to use Nicholas from the AC?
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Poetic Vice
 
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Post » Fri Jun 29, 2012 1:51 am

Here is NPC 1:

Jenna Duke

S 5 (6)
P 6 (7)
E 5 (6)
C 4
I 6
A 6 (7)
L 8

Traits: Built to destroy, Kamikaze

Primary skills: Energy Weapons, Repair, Sneak
Secondary Skills: Guns, Unarmed, Lockpicking, Explosives.

Perks: Rapid reload, black widow, toughness, commando, finesse, silent running, jury rigging, action girl (2), better crits.

Age: 26
Hair: Dirty Blonde
Eyes: Blue
Toned build. 5'6".

HP: 410. She has str, Pec, End, and Agility implants.

Sidenote: Comprehension perk is useless as there are no skill mags or books. Commando and the like will give you to hit modifiers. I can't remember the name of the light armor perk, but iut if fairness, I think I will create a medium and heavy armor variant as well, and just call it Armor specialist: Light, medium, or heavy. Whichever you want. Swift learner is basically pointless as well.

Retention is also useless. If anyone wants to come up with three int based perks to replace those 3, post em and uf I think they are balanced we will add.
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casey macmillan
 
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Post » Fri Jun 29, 2012 1:41 am

Do I have to use Nicholas from the AC?

Probably not. Your character will be BoS, FoTA, NCR, or a Merc/soldier of fortune. You volunteer to go. A merc can have a back story of any faction, even a wastelander/survivalist/tribal if you desire.
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Laura Mclean
 
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Post » Fri Jun 29, 2012 1:39 am

Probably not. Your character will be BoS, FoTA, NCR, or a Merc/soldier of fortune. You volunteer to go. A merc can have a back story of any faction, even a wastelander/survivalist/tribal if you desire.
All right, just reserve me a space and I'll get my CS up tomorrow.
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Erika Ellsworth
 
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