Considering the original Fallout is a 2D sprite based affair with turn based animation I seriously doubt this is the case. Technical showcase games like Metro 2033 or Cryostasis did not exist in the 90s.
Those games did not exist, but others did.
Wing Commander (1 and 2), the latter of which introduced speech with an add-on pack? (Yes, there was a time when all games were "silent movies.")
Wolfenstein 3D and its successor,
Doom, which created an entire genre?
Mechwarrior?
Tomb Raider?
Descent and its spinoff,
Freespace?
The state of the art wasn't what it is now, and the technology displayed probably isn't anything you would consider impressive, but when an average desktop machine is a 486 or a "Pentium" (586), with a clock speed of 100 MHz or less and a massive 8 megabytes of RAM, and CD-ROMs and 3D graphics cards are brand new tech...
That does not change the fact that your anolysis is trying to manufacture depth where none exists. Like trying to swim in a puddle, it makes you look foolish
Games don't arise out of a cultural vacuum, purely as technical constructs. They are immersed in a context of thousands of years of culture and storytelling conventions. Kill the bad guys, save the town/kingdom/world, get the girl/boy. It may be trite, but it's still a story.
The developers choose what kind of story they want to tell, to accompany their "lights a-flashin', [their] buzzers and bells." Examining those choices - of characters, themes, etc - is valid, even if the answer turns out to simply be (e.g.) "because hot chicks sell."
If you are a fan of everyman stories where the protagonist doesn't change the world but just lives their life (and has lots of western movie references?) I can't recommend Red Dead Redemption more strongly. You wouldn't think herding cattle, roping horses, driving off coyotes and delivering grain could make for interesting plot devices but the way it weaves the players everyday life into an over arching storyline as well as tying the whole thing into the political upheaval of the old west at the turn of the century is exquisite.
The last few missions leading up to the end is some of the most engaging story telling I've experienced in a game.
It surprises me that you'd criticize story in one game and then turn around and praise it in another. It sounds like the Rockstar developers did a fine job getting you to
care about your character, to invest yourself in their fortunes. Because if we don't care what happens, if we don't believe and aren't invested, why not treat the whole thing as a mindless shooting gallery?
If I wanted, I could dismiss the game you like as "Grand Theft Stagecoach, a cheap moneygrab by a studio with no new ideas." I imagine that you would disagree, saying that it's much more than that.
The
Fallout universe doesn't really stand up to any kind of serious scientific scrutiny, that's correct. There's no excuse for why some things are as they are other than "for the sake of the story." That does not mean that the
story, the
narrative of the setting, is unworthy of anolysis on those terms.