RPing Paladin need a bit of help

Post » Thu Dec 15, 2011 2:52 pm

So i've been visiting all the alters and praying consistently, if I accidentely hit the shout button in a town (which happens alot) i'll choose to go to jail, then once i get out i'll pray again and repent.

However there's one thing i'm stuck on for the RP part.. That is Daedric quests, some you can RP a paladin to others not so much. So far i've done Malacath's, thinking about doing Meridia's and also Azura that's it.

Now most people will say you should not do them, however RPing a toon that has never been to Skyrim you wouldn't know some of these quests ended up dealing with a daedric god, like the Oghma Infinium or the Volendrung quest.

opinions?
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Eileen Collinson
 
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Post » Thu Dec 15, 2011 6:25 am

Hmm, it depends on the style of paladin. The most obvious comparison are the Vigilants of Stendarr who certainly wouldn't touch daedric quests.

In my opinion, there are two types of playable paladin, The Vigilants of Stendarr style - Aedra Good, Daedra BAD, People Good, Undead Bad, but frankly this didn't entirely fit with my own concept.

Personally, I was simply playing a retired soldier looking for redemption for perceived past sins. In my arrogance I judge good and evil, based upon human suffering. I considered myself a Paladin, because I represent the fight against those that would do harm to good people, and especially against those that would desecrate the dead.

Meridia is a Daedra, whose prime hatred is of Necromancy, which is evil. As long as Meridia's goals and the enhancement of human life match, we have no problem. If Meridia were to cause suffering to any innocent or good person, I would have no part of it.

Perhaps I'm not a true Paladin, because I am less a Holy Warrior, but more a magic wielding soldier whose sole purpose is to fight evil. There is a big difference. The difficulty comes when you have to commit evil for the greater good.

From the sounds of your character however, it really depends on their level of sophistication in terms of Philosophy. A true Religious Paladin should be fairly well versed in Philosophy, and scholars are quick to point out that the Daedra are only painted as demons because they are the opposite of Aedra whom we call Gods. Personally, being a Paladin is more than simply saying I am a warrior of God, because the Aedra rarely directly point you to "things are bad", even the concept of all Daedra as evil is largely a Cyrodillic invention.

An Imperial Holy Paladin would probably shun the Daedra, a Nord, Breton, Hammerfell, or Morrowindian may have a more open mind.
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Toby Green
 
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Post » Thu Dec 15, 2011 1:48 pm

Hmm... Consider looking into the Mehrunes Razor quest - however, let the guy live and fight off the daedra. For the Azura's star, consider cutting the star off from Azura. Move and act in ways that oppose the daedra, that's how I recommend you approach daedric quests. There are some exceptions, though. As stated above, Meridia would actually be a Daedra whom would earn the respect of many a paladin. Definitely look into doing her quest, since necromany and the undead are a scourge worth siding with a Daedra against. Also, consider the race of your character. If your character is an Orsmer, for example, you may actually be a champion of Malacath. Races sometimes follow an aedra or daedra, so acting in their name is often a good thing for a paladin of that race to do.

Consider going heavy armor, sword and board, with some restoration and alteration for you build, since those would be what you would typically see in a paladin.
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Amy Masters
 
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Post » Thu Dec 15, 2011 7:01 am

Hmm... Consider looking into the Mehrunes Razor quest - however, let the guy live and fight off the daedra. For the Azura's star, consider cutting the star off from Azura. Move and act in ways that oppose the daedra, that's how I recommend you approach daedric quests. There are some exceptions, though. As stated above, Meridia would actually be a Daedra whom would earn the respect of many a paladin. Definitely look into doing her quest, since necromany and the undead are a scourge worth siding with a Daedra against. Also, consider the race of your character. If your character is an Orsmer, for example, you may actually be a champion of Malacath. Races sometimes follow an aedra or daedra, so acting in their name is often a good thing for a paladin of that race to do.

Consider going heavy armor, sword and board, with some restoration and alteration for you build, since those would be what you would typically see in a paladin.


yea I went heavy armor with 2H mace instead with restoration and speech, didn't even think of alteration.

Thanks to both of you, alot of good information.
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Sebrina Johnstone
 
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