» Sat May 28, 2011 3:40 am
From my past experiences of WoW (not sure if I can post the full name in this forum), I suggest...
Conjuration - altough the most creatures you can summon are daedra and undead, there are also atronachs and they belong to a shaman like a thumb to an arm. I especially loved Frost Atronachs, helped me a lot.
Alteration - as posted, mainly for Wasser Walking, W. Breathing, Feather (Burden). You know, shaman has the ability to alter the surrounding world to his pleasure. Or himself to adapt to the world.
Alchemy - what's a shaman without his herbs?
Destruction - shamans are especially dangerous with their elemental magic.
Blunt - well, unlike Morrowind staves do not belong to a skill, but even a shaman can hit with a mace.
Light Armor - shaman is not a pure unarmored mage after all, has to protect himself as well with something touchable. If you prefer Heavy Armor, pick it instead, I don't think it matters much.
Restoration - healing is the most common thing for any shaman... You can't be shaman without Restoration.
This is just IMHO, I once tried similiar build in Morrowind and choose Orc. Lot of fun I can tell you.