[REL] Ruined-Tail's Tale 3.0 - A Complete Rebuild

Post » Wed Mar 30, 2011 1:38 pm

That'll be why he's such a miserable git most of the time ;)

Love him though. RTT remains my favourite companion mod even after all this time :)
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mollypop
 
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Post » Wed Mar 30, 2011 9:48 am

Phoshi
In the Battered Dragon Inn, there was a scripted sequence that delays Ruin's entering. It happens just once, and once when leaving (
Spoiler
after the fire
).

artfact
About 50% of Ruin's dialogue is fully processed, while 66% is voiced (that is to say, not all of performed voice-acting is yet cut into lines and lip-sync'ed). I don't know whether other characters will be voiced, maybe Twilight (ask Simyaz on that).

wrinklyninja
RTT changes weather two, maybe three times. If Enhanced Weather is created in such a way that no other mod can use forceweather command, is that fair?

_Bonk_
It rains around Ruin just once, and only if you spoil his mood. (Other case of weather control was for immersion)

(edit: spelling)
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maria Dwyer
 
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Post » Wed Mar 30, 2011 9:42 am

Honestly, I have yet to see a problem with Ruin's special weather powers.

Anyway, he seems to be getting better at following me, but he'll still often wait outside, which is quite odd.
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Hella Beast
 
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Post » Tue Mar 29, 2011 10:15 pm

I'm getting a consistent crash upon
Spoiler
entering the shadowscale stronghold with the Shadow Seekers.
I can togglescripts before this point and the crash will not occur, but as soon as I toggle them back on after
Spoiler
going through the well
the game will immediately crash.

Placement in the load order doesn't seem to matter. I'm fully patched (both Oblivion and RTT) and have not had any other issues (other than the horse crashing that seemed to mysteriously go away on it's own).

Also this is a very fresh install of oblivion so I know there are no corrupted files or anything like that. The files int he data folder are all hand-picked from the mods I'm running so it's a (relatively) stable install.



Any ideas? For now I'll shelve this character until I can get past this point, I really want to see the rest of the storyline!



EDIT - I fixed it, turns out it was a conflict between RTT and kuertee's "Horse speed Equals Player Speed".

It's been dealt with, I've finished the quest, and I'm just about on the brink of tears.

Thank you Simyaz for an awesome mod, with an amazing and heartfelt story. I can't wait to play through Tears of the Fiend and Malevolent now.

I don't know what else to say... I think I'll just go to bed now...

(Yes, this was my first time ever finishing RTT...)
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Svenja Hedrich
 
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Post » Wed Mar 30, 2011 2:00 am

...EDIT - I fixed it, turns out it was a conflict between RTT and kuertee's "Horse speed Equals Player Speed"...
oh! doh!
sorry, darkdragon.
RTT is one of the quest mods in my list of things to try.
i'll need to find out why these mod conflict and try to find a solution.
not sure when i'll get to this, however.
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P PoLlo
 
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Post » Wed Mar 30, 2011 5:51 am

oh! doh!
sorry, darkdragon.
RTT is one of the quest mods in my list of things to try.
i'll need to find out why these mod conflict and try to find a solution.
not sure when i'll get to this, however.


Kuertee,

Use Tes4Edit to look for the mod conflicts, it might be very easy to fix if you know where the conflicts are.

OT: Progress at 50%, this gives me time to complete Tears of the Fiend before i play with Ruin again :)
Keep up the good work!
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Tessa Mullins
 
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Post » Wed Mar 30, 2011 3:01 am

oh! doh!
sorry, darkdragon.
RTT is one of the quest mods in my list of things to try.
i'll need to find out why these mod conflict and try to find a solution.
not sure when i'll get to this, however.


I think it has something to do with the scripts at that point disabling and/or moving a horse the player is given. Not 100% sure about this, but just a guess.
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David John Hunter
 
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Post » Wed Mar 30, 2011 11:45 am

Help please.

The following is from a topic I started:


I have two of the WTF signs on either side of the door, so I'm guessing that some signs are missing or something. FormID says they're from Oblivion.esm, and WryeBash's Bain is not picking up on a bad install of RTT. Any suggestions?

Active Mod Files:00  Oblivion.esm01  underdark.esm02  ScreenEffects.esm03  Francesco's Leveled Creatures-Items Mod.esm04  Francesco's Optional New Items Add-On.esm05  MD_Saddle_Master.esm06  Jog_X_Mod.esm07  CM Partners.esm08  EnhancedWeather.esm  [Version 1.3.4]09  Cobl Main.esm  [Version 1.69]0A  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]0B  Mart's Monster Mod.esm  [Version 3.7b1]0C  CyrodiilUpgradeResourcePack.esm0D  TamrielTravellers.esm  [Version 1.39c]0E  FCOM_Convergence.esm  [Version 0.9.9a7]0F  Cybiades.esm  [Version 2.0]10  Kvatch Rebuilt.esm11  Windfall.esm12  Better Cities Resources.esm13  bookplacing.esm  [Version 1]14  Progress.esm  [Version 2.0]15  TRoN.esp**  TNR ALL RACES FINAL.esp**  TNR - ShiveringIsles.esp16  HrmnsOblivionScriptOptimizationv1.0.esp17  Unofficial Oblivion Patch.esp  [Version 3.2.0]18  DLCShiveringIsles.esp19  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]1A  Oblivion.esp1B  Better Cities .esp1C  Francesco's Optional Chance of Stronger Bosses.esp1D  Francesco's Optional Chance of Stronger Enemies.esp1E  Francesco's Optional Chance of More Enemies.esp1F  Francesco's Optional Leveled Quests-SI only.esp20  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]21  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]22  Natural_Habitat_by_Max_Tael.esp23  EnhancedWeather.esp  [Version 1.3.4]24  EnhancedWeather - SI.esp  [Version 1.3]25  EnhancedWeather - Enhanced Seasons.esp  [Version 1.3.1]26  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]27  MIS.esp28  Storms & Sound.esp29  Cities Alive At Night.esp2A  WindowLightingSystem.esp2B  AliveWaters.esp2C  AliveWaters - Koi Addon.esp2D  Fish!.esp2E  Book Jackets Oblivion - BP.esp2F  7lbsBedrolls-OBSE.esp30  VanityCameraSmoother.esp++  Regrowing Nirnroot - Dissappear Reappear.esp  [Version 1.01]31  Reznod_Mannequin.esp32  Living Economy - SI.esp33  Living Economy - Items.esp34  Cutthroat Merchants.esp35  Choices and Consequences.esp36  MapMarkers.esp37  Oblivion Gate Map Marker Remover.esp  [Version 1.1.0]38  sr_super_hotkeys.esp39  DLCHorseArmor.esp3A  DLCOrrery.esp3B  DLCVileLair.esp3C  DLCMehrunesRazor.esp3D  DLCSpellTomes.esp**  Book Jackets DLC.esp**  MaleBodyReplacerV4.esp**  RTFemaleReplacerV12.esp3E  SentientWeapon.esp  [Version 3]3F  PersuasionOverhaul.esp  [Version 1.4]**  mz_Shields_SI.esp40  Merged - New Clothes, Items, Weapons.esp41  Slof's Horses Base.esp42  Dude Wheres My Horse.esp43  MD Saddlebags v3.0.esp44  HRMHorseCommands.esp45  DLCThievesDen.esp46  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]47  ExnemRuneskulls.esp++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]48  Slof's Oblivion Robe Trader.esp49  Cobl Glue.esp  [Version 1.69]4A  Cobl Si.esp  [Version 1.63]4B  OOO 1.32-Cobl.esp  [Version 1.69]++  FCOM_Cobl.esp  [Version 0.9.9]++  Cobl Bookplacement.esp4C  Bob's Armory Oblivion.esp4D  FCOM_BobsArmory.esp  [Version 0.9.9]4E  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]4F  Oblivion WarCry EV.esp50  FCOM_WarCry.esp  [Version 0.9.9]51  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]52  OOO-Water_Weeds.esp  [Version 1.33]53  FCOM_Convergence.esp  [Version 0.9.9]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]54  FCOM_RealSwords.esp  [Version 0.9.9]55  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9]++  FCOM_SaferRoads.esp  [Version 0.9.9]56  TamrielTravellers4OOO.esp  [Version 1.39c]57  TamrielTravellersItemsCobl.esp  [Version 1.39c]58  ShiveringIsleTravellers.esp  [Version 1.39c]**  TamrielTravellersHorseTextures.esp++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 1.0]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  PersuasionOverhaul_OOO.esp  [Version 1.2]++  PersuasionOverhaul_MMM.esp  [Version 1.2]**  FineWeapons for OOO.esp**  RustyItems for OOO.esp++  MMM-Cobl.esp  [Version 1.69]59  Slof's Goth Shop.esp5A  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp5B  Castle Ravenpride.esp  [Version 1.01]5C  Ivellon.esp  [Version 1.8]5D  300_White Stallion 4.esp5E  AdenseEpicDungeon.esp5F  AlchemistsCave-COBL.esp60  Amajor7 Imperial Furniture.esp61  Artefacts of the Ancestors.esp62  Castle_Domrose_V1.2.esp63  GTAesgaard.esp64  HeartOftheDead.esp65  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp66  Kvatch Rebuilt - Leveled Guards - FCOM.esp67  GlenvarCastle.esp68  NakedNord.esp69  Nascosto Isles 3.esp6A  The Ayleid Steps.esp  [Version 2.5.3]6B  TheForgottenShields.esp6C  thievery.esp6D  VaultsofCyrodiilBC.esp6E  VHBloodlines 1.2.esp  [Version 1.4]6F  Better Cities - VHBloodlines.esp70  Windfall.esp71  za_bankmod.esp72  zDangerSense.esp73  DLCBattlehornCastle.esp74  DLCFrostcrag.esp75  Knights.esp76  Cybiades.esp  [Version 2.1]77  CybiadesDungeon.esp  [Version 2.1]78  The Lost Spires.esp79  TOTF.esp7A  TotF Stronger Cleon.esp7B  RTT.esp7C  Mighty Umbra.esp7D  Ungarion1TheWelkyndSword.esp  [Version 1.4]7E  Blood&Mud.esp7F  Lost Paladins of the Divines.esp80  Origin of the Mages Guild.esp  [Version 6]81  The Mystery of the Dulan cult.esp82  MannimarcoRevisited.esp**  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_MightyUmbra.esp  [Version 0.9.9]83  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]84  FCOM_OMG.esp  [Version 0.9.9]++  FCOM_OMGSRT.esp  [Version 0.9.9]85  FCOM_DulanCult.esp  [Version 0.9.9]86  Merged - Unofficial Patches & Refurbish (ALL).esp87  FCC-IC-ElvenGarden.esp88  FCC-IC-Arena.esp89  FCC-IC-TalosPlaza.esp8A  xuldarkforest.esp  [Version 1.0.2]8B  xulStendarrValley.esp8C  Ravenpride-Stendarr patch.esp8D  xulTheHeath.esp8E  XulEntiusGorge.esp8F  xulFallenleafEverglade.esp  [Version 1.3]90  LostSpires-Everglade patch.esp91  xulColovianHighlands_EV.esp92  xulChorrolHinterland.esp  [Version 1.2.1]93  mythsandlegends.esp94  xulBeachesOfCyrodiilLostCoast.esp95  VeronaHouseBloodlines-LostCoast fix.esp96  xulBravilBarrowfields.esp  [Version 1.3]97  LostSpires-BravilBarrowfields patch.esp98  xulLushWoodlands.esp  [Version 1.3]99  VeronaHouseBloodlines-LushWoodlands fix.esp9A  xulAncientYews.esp9B  xulAncientRedwoods.esp  [Version 1.6]9C  xulCloudtopMountains.esp9D  xulArriusCreek.esp9E  xulPatch_AY_AC.esp  [Version 1.1]9F  HeartoftheDead-ArriusCreek patch.espA0  xulRollingHills_EV.esp  [Version 1.3.2]A1  xulPantherRiver.espA2  xulRiverEthe.espA3  xulBrenaRiverRavine.esp  [Version 1.0.2]A4  xulImperialIsle.esp  [Version 1.6.1]A5  bartholm.espA6  Bartholm-Panther River Patch.esp  [Version 1.0]A7  LostSpires-DarkForest patch.espA8  Better Cities Full - B&M Edition.espA9  Better Cities - Full City Defences.espAA  BCBravilB&M-Barrowfields patch.espAB  Better Cities - Ruined Tail's Tale.espAC  BCChorrol-ChorrolHinterland fix.espAD  Better Cities - Tears of the Fiend.espAE  Harvest [Flora].esp  [Version 3.0.0]AF  Cliff_BetterLetters.esp  [Version 1.1]B0  Kyoma's Journal Mod.esp  [Version 3.2.0]B1  P1DKeychain for COBL.esp  [Version 4.30]B2  Slof's Dogs.espB3  Merged - Storms & Sound patches.espB4  Toggleable Quantity Prompt.esp  [Version 3.1.1]B5  Enhanced Quest Roleplaying.espB6  Quest Award Leveller.esp  [Version 2.1.0]++  Merged - Quest Award Leveller patches.espB7  SM Encumbrance and Fatigue.esp  [Version 2.4]B8  RealisticForceMedium.espB9  RealisticMagicForceLow.espBA  bgBalancingEVCore.esp  [Version 10.5EV-D]++  GrimbotsSpellTomes.espBB  SupremeMagicka.esp  [Version 0.88]BC  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.87]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]BD  SM_EnchantStaff.esp  [Version 0.80]++  SM_NoSpellLights.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]BE  bgMagicEV.esp  [Version 1.69EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]BF  bgMagicEVPaperChase.esp  [Version 1.68EV]C0  Merged - Harvest Flora patches.espC1  EnchantmentRestore.esp++  EnchantmentRestore_Wells.espC2  No psychic guards v1.2.espC3  RenGuardOverhaul.espC4  RenGuardOverhaulShiveringIsles.espC5  Enhanced Grabbing.esp  [Version 0.3]C6  nGCD.espC7  nGCD Character Generation.espC8  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.espC9  ProgressGSD.esp  [Version 1.1]CA  ProgressMBSP.esp  [Version 1.0]CB  Merged - Pose Mods.espCC  Dark Dungeons -  SI.espCD  Atmospheric Loading Screens - No Text.esp++  [GFX]_Initial_Glow-all.esp**  Real Lava 1.3.espCE  ScreenControls.esp++  Visually Enchanted Fire.esp++  Visually Enchanted Frost.esp++  Visually Enchanted Shock.espCF  Chocolate Elves.espD0  Willful Resistance.esp  [Version 4.0]D1  bgIntegrationEV.esp  [Version 0.5]D2  Viconia.espD3  Better Imperial City.esp++  Facial Diversity.esp**  FCOM_DLC_MOBS.esp++  Limeril.esp++  My Faces - Companions.esp**  Npc Faces - VHBloodlines.espD4  Npc Faces - TOTF.esp++  Npcs - FCOM+Quests.esp++  Quests - No Cosmetic Additions.esp**  SentientWeapon - MOBS.esp  [Version 3]++  Slof's Oblivion Robe Trader - LL0NPClothing.esp++  SM_ScriptEffect.esp++  Last - Armor.esp++  Last - Containers.espD5  Last - DLCs.esp++  Last - Factions.esp**  Last - Horses.esp++  Last - Prey Faction.espD6  Bashed Patch, 0.espD7  Last - Cells.espD8  FormID Finder.espD9  CleanQuit.espDA  Streamline 3.1.esp




Any help would be much appreciated!
- Tomlong75210


Edit: Here's a screen shot: http://www.flickr.com/photos/26280669@N03/3568155010/
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Flutterby
 
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Post » Wed Mar 30, 2011 8:36 am

To the above poster:

If the items are from Oblivion.esm, and are missing meshes, then a mod you have must be changing their default mesh, into something that it can't find (either due to an incorrect mod install or due to deleting the mesh).

RTT does not change any default oblivion item's meshes, so it shouldn't be causing those issues.

AFAIK it doesn't add any items in those locations either.
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J.P loves
 
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Post » Wed Mar 30, 2011 11:48 am

Not sure if i said it before, but its clear you didnt read the Better Cities ReadMe and or Threads. :embarrass:

You're load order could use some BOSSing, since Better Cities (just an example) needs to be loaded right before the bashed patch.
It will give you missing meshes and problems, like floating stairs for example, if you dont do that.

Finish your load order using BOSS and make sure Better Cities is the last one loaded before the bashed Patch.
Afterwards, rebuild your Bashed Patch (dont forget that in order to fix potential problems)
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Talitha Kukk
 
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Post » Wed Mar 30, 2011 2:34 pm

I've decided what to do with the EW - RTT patch. What I'll do is add a 'disable' variable to the weather script, which will prevent it from running when true, and then I'll write a script to make disable true whenever RTT is at the quest stages where the weather changes. This'll work fine for EW, since it means I don't have to keep altering the patch to keep it up to date like I did with the Gates To Aesgaard 2 patch, and it also shouldn't mess anything up since I think about 1/3 of the time the script doesn't actually do any weather changing anyway, just lets vanilla do it's thing.

AN is a different kettle of fish though, what with it needing complete control of the weather all the time. But I'll try to get something that works in.
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Dustin Brown
 
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Post » Wed Mar 30, 2011 1:49 am

Kuertee,...Use Tes4Edit to look for the mod conflicts, it might be very easy to fix if you know where the conflicts are....
can't because that mod (and most of my mods) don't even have an Oblivion.esm dependency. B)

I think it has something to do with the scripts at that point disabling and/or moving a horse the player is given. Not 100% sure about this, but just a guess.
very likely. i picked that method from MD's Saddlebag 3.0. though he uses it to refresh the accessories on the horse, i use to instantly dismount the player so that they don't get stuck mid-animation when combat starts.

i'll need to actually play RTT to see what can be done. (again, not sure when this will happen.)

thanks, lorddammus and dark dragon.
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matt white
 
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Post » Wed Mar 30, 2011 12:06 am

ooh, I say you should play it now :P

It's a great mod :)
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Stat Wrecker
 
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Post » Wed Mar 30, 2011 10:59 am

Not sure if i said it before, but its clear you didnt read the Better Cities ReadMe and or Threads. :embarrass:

You're load order could use some BOSSing, since Better Cities (just an example) needs to be loaded right before the bashed patch.
It will give you missing meshes and problems, like floating stairs for example, if you dont do that.

Finish your load order using BOSS and make sure Better Cities is the last one loaded before the bashed Patch.
Afterwards, rebuild your Bashed Patch (dont forget that in order to fix potential problems)

I have run my load order through BOSS. All of the plugins between BC IC and the bashed patch are self-made patches tailored to my load list. I've removed all conflicts with BC IC that I'm aware of (there is no red when running TES4View.) I've read the BC readme many times. The only reason BC IC loads last is because it needs the IC to be in TamrielWorld2, and that's why I have the patch "Last - Cells" at the very end of my load list.

@DarkDragon: I'll try to chase down the formID then.


Thanks for the replies!
- Tomlong75210
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GabiiE Liiziiouz
 
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Post » Wed Mar 30, 2011 11:01 am

ooh, I say you should play it now :P

It's a great mod :)
yeah i really should.
its always been touted as the best character-driven mod available for oblivion.
downloading now...need break from debugging. :(
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lolli
 
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Post » Wed Mar 30, 2011 1:47 am

To the above poster:

If the items are from Oblivion.esm, and are missing meshes, then a mod you have must be changing their default mesh, into something that it can't find (either due to an incorrect mod install or due to deleting the mesh).

RTT does not change any default oblivion item's meshes, so it shouldn't be causing those issues.

AFAIK it doesn't add any items in those locations either.

The missing meshes are the two signs add by RTT, and I found no mods modifying them. I'm going to try redownloading RTT and hope that the problem will be fixed.

UPDATE: It looks like when I switched from OBMM to OBMM and BAIN, I forgot to redownload or convert RTT 3.0. The only thing I had in the Bash Installers folder was the 3.1 update.
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Sarah Edmunds
 
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Post » Wed Mar 30, 2011 9:49 am

I've got a problem, not in this mod but in the equally fantastic Tears of the Fiend. Since I couldn't find that thread, I figured I'd use this one. Love 'em both, gush-gush-gush. In the Redemption part of TotF, when I rest and go back to the abyss for a second time and am confronted with a familiar face, all he'll say to me is "Blow away windbag!" and that-is-that. I am assuming that this is the "no greeting" bug that I have heard about. What is the code for the conversation that I need to add for this character?

And since I'm still pretty inexperienced with the console, I select the target, then hit ~ "addtopic XXXXXXX" where XXXXXXX equal the conversation code that I am finishing for except the first two numbers are replaced with the hexadecimal number that corresponds to where TotF is in the load order, correct?
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Sheeva
 
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Post » Wed Mar 30, 2011 3:23 am

I love RTT, and everything has worked perfectly so far in the quest.
Spoiler
Unfortunately, the time has come to travel with the ShadowSeeker party to the ShadowScale headquarters in the Imperial City.
After I exit the ShadowSeeker headquarters in Cheydinhal, the ShadowSeeker party is standing around outside while their horses walk around aimlessly. None of the party ever mounts their horse, thus the quest will not continue :(
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Bambi
 
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Post » Wed Mar 30, 2011 9:01 am

Is there any sort of basic level recommendation at which to begin this mod? Or a general range? I don't want to start it at level 5 if I'm going to be fending off the menagerie of enemies Ruin likely has.
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Anna Beattie
 
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Post » Wed Mar 30, 2011 11:38 am

You can start the quest by taking Ruin as a companion early on. In fact, he's a good companion for a starting character. Ruin will warn you when he thinks things are about to get dangerous....and he's not kidding. Some of the combats are pretty tough, especially near the end of the mod. The whole story takes awhile to unfold, so you'll be playing it through many levels.

I bypassed the problem I reported above by using the "TCL" command on the entire Shadowseeker party and their horses, which enabled them to properly path through Cheydinhal and out the proper door into the wilderness. They took a long circuitous route to the Imperial City, though, through tons of nasty FCOM spawns. I should have taken some screenshots of the enormous train of Savage Trolls, Marauders, Frost Giants, and wolves that were chasing us along the road...heh. By the time we reached the Imperial City, only Twilight was left, on foot, since he had lost his horse to a Frost Giant somewhere in the Jeralls. What an adventure... I think a combination of Better Cities and New Roads and Bridges Revised confused Twilight's AI, leading him all over Cyrodiil to get to the Imperial City.

But don't underestimate the ShadowSeekers.
Spoiler
When united at the end battle, they kill my tough Paladin before he can even draw his sword! I'll try buffing up before approaching the party to start the fight I guess...


Is there any sort of basic level recommendation at which to begin this mod? Or a general range? I don't want to start it at level 5 if I'm going to be fending off the menagerie of enemies Ruin likely has.

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Samantha Wood
 
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Post » Wed Mar 30, 2011 4:27 am

Soo.. i'm having a little problem: when i
Spoiler
reach the dragon's inn, after conversing the conversations, i activate the bed, blur effect, door closes, message saying you are awoken by...
BAM, CTD even before i get the chance of clicking on the ok button of the message.
I'll be trying to narrow down who exactly is the culprit, it definitely doesn't happen with RTT only loaded so it's a mod conflict, but if anyone can spot any obvious offender, please let me know:

EDIT: It seems there's a little script conflict with Ren's Guard Overhaul, don't know why, don't know how.
Luckily, opening RGO's config and turning off RGO for the test fixed it.
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Spooky Angel
 
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Joined: Thu Aug 10, 2006 5:41 pm

Post » Wed Mar 30, 2011 5:41 am

Hi, due to the guide/walkthrough not being able to open on my computer for some reason i was hoping someone could prod me in the right direction.

I have the assassins letter (the one who poisons you) and am trying to decode it. Any hints or tips please?

Thanks
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Wed Mar 30, 2011 8:35 am

Hi, due to the guide/walkthrough not being able to open on my computer for some reason i was hoping someone could prod me in the right direction.

I have the assassins letter (the one who poisons you) and am trying to decode it. Any hints or tips please?

Thanks


hint:

Spoiler
You need to decode it using the same formula as Ruin used to decode the first letter. Ruin told you about this when he decoded it, if you don't remember, the formula is to take the first 2 letters from every word, and put them together to form the complete sentence.


Answer (no challenge):

Spoiler

If you are reading this then you are as tough as I feared.
Your friend is in great pain and only you can end it.
Drop this note where you first met him to see him again.
-X

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Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Tue Mar 29, 2011 10:03 pm

I am getting the boom boom shake whenever I mount we mount our horses. This is what is called a script effect sound I think. I use a script effect silencer but it doesn't stop the sound. Every once in a while it causes my game to crash. Has anyone found a fix for this yet?
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Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Post » Wed Mar 30, 2011 12:38 am

I am getting the boom boom shake whenever I mount we mount our horses. This is what is called a script effect sound I think. I use a script effect silencer but it doesn't stop the sound. Every once in a while it causes my game to crash. Has anyone found a fix for this yet?


There is suppose to be an effect when you mount a horse while Ruin is following you. It'll blur the screen and make a lightning sound effect.

If you're getting something different try loading RTT further down in your load order.
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Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

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