» Sat Dec 18, 2010 9:27 pm
Oblivion did have this issue, I agree, though aside from Ayleid ruins, I think it was also pretty bad in fort ruins, maybe even worse, because for Ayleid ruins, you might at least argue that maybe they were more functional in their time but eventually deteriorated to the point where they're no longer recognizable asplaces people live in, or maybe the homes were mostly in surface structures that have largely crumbled and the underground places are crypts and temples, which they'd make more sense as than cities, I think. It's perhaps a flimsy justification, but hey, you can make it, there's little explaination for the fact that Imperial forts were apparently built more like tombs than actual forts and have no sign of anything indicating that soldiers actually were once stationed there, and let's not get started on the fact that there's not a single operational Imperial fort in all of Cyrodiil. I mean, I can buy some of them having be abandoned over time, but it seems like every fort in the province is now abandoned and full of bandits, goblins, undead and other such threats. No wonder why you can't go anywhere in Cyrodiil without the risk of being attacked...
It seems like Morrowind's Dwemer ruins were better at this, though, and I think that the presence of things that actually indicated that the original inhabitants once lived normal lives helped a lot. You'd find Dwemer cups, bowls, coins and such, and you'd see beds, chairs and closets obviously left over from when the places were still inhabited, it really helped to make them feel like they were built to be homes for people, people who had a culture and society quite different from anything else in Tamriel, but people nonetheless, other types of dungeons, while not showing much in the way of clutter unique to that dungeon type, also helped to convey this to an extent. Take Daedric shrines, for example. They were sites where people worshipped the Daedra, and you could see this, usually they were inhabited by Daedric cultists and Daedra, and you'd see statues of Daedric Princes in them, and at times fairly valuable offerings, but the Daedra they were dedicated to would not always let you take them freely. Then there were ancestral tombs. These were tombs, and you could see this, the bonemeal in the many urns you'd see in them was presumably the remains of the dead, and the undead that inhabited most of them were justified by the fact that the Dunmer were known to use undead to protect their tombs. You'd also occassionally find items that the people buried there were buried with, and offerings to these people. Overall, this is part of what I liked about Morrowind's dungeons that Oblivion's lacked. I wouldn't be surprised if Bethesda tries to improve on this in Skyrim, though, as they seem to be putting more attention into enhancing the individual character of different places. I also seem to recall reading somewhere about them taking into account when places were built, so it wouldn't feel like all ruins were built at the same time.