You've just desribed Morrowind. It had a perfect running speed.
Regardless of what people say, it isn't stupidly slow.
No, I'm pretty sure that when I said it was slow, I really meant "I tow an actual ton of stuff around work faster than my Redguard can run".
The only reason I could run slow in Morrowind is beause of carrying too much for my strength. Strap a 50kg weight to your back. I guarantee you will run slower. I could outrun wolves at about 90 speed and 40 Athletics on my Scout.
Nah, Morrowind was slow in the first ten minutes, too. I remember really leaving the first town and thinking "This takes for-freaking ever, doesn't it?"
People who complain about Morrowind's running speed tend to not have played Morrowind throughouly.
Is completing several factions, the Main Quest, and Bloodmoon complete enough for you?
Look at This random video from youtube. The guy is a level 1 Imperial with no speed bonuses. What is wrong with that? I mean, that speed will be vastly improved over the game.
Try it with a Redguard. Slow.
Also, I highly doubt that Mounts won't be in TESV. Mounts are supposed to have a purpose. I should never be able to outrun one without 100 speed and Athletics. If you want to go fast USE A HORSE. Common sense.
I just would like running to feel like when I actually run. Not when I walk large loads around at work.
There is nothing wrong at all with Cliff Racers. They should be back. The problems in Morrowind are easily fixable, and are oversights by the devs. Cliff Racers simply need less spawns and a faster descend rate.
Let's see... Cliff Racers vs. Something new and different? I'll take the latter. A flying creature that looks like a dinosaur, or something that doesn't? Latter. The fact of the matter is that Cliff Racers have been done. The implementation svcked, and we don't need to have another four to eight years of people complaining that "Cliff Racers were better in Morrowind because they didn't have these new-fangled behaviors". Retire them and create something new and unique to Skyrim.