Woah Woah, wait a minute! Do I sense a problem with the new character definition system? NO WAY! I thought perks would free us to make even more diverse characters. And now it seems at least some of you are finally realizing that replacing a 100 step approximation (attributes) of a continuous system (real life strength, speed, etc...) with a seven or eight step approximation (perks) is a choice that moves us
away from freedom and character diversity rather than toward it. So unless they pull something out of their collective hat pretty quickly here, the jumping and running speed mechanics will likely be very reminiscent of the sort of thing you'd see in an action game, i.e. no customization or development at all.
And remember, the only attributes that really mean anything are intelligence, willpower, and endurance. Including any of the other attributes would force you into playing a certain kind of character
(you mean my mage can't carry as much as a barbarian?!!!1 WAAAAAAAH) :facepalm: As a result there will be nothing left to affect running speed or jump height other than perks.
So we're left with one of three options, either everyone will run at the same rate and jump to the same height, or increasing either of those two things will be like buying a syringe of steroids and injecting them directly into your leg (i.e. the progress will be drastic), or Bethesda has yet to reveal some third method of character development besides magically increasing your derived attributes or picking perks.