Running a new uncomplicated mod

Post » Thu Aug 18, 2011 12:26 am

I'm somewhat new to modding with TES CS, but I've done it off & on over the last few years, mostly just very minor things like an enchanted item I can add to my character's inventory with in game console command player.additem/spell formID 1 ETC. It has been a while since I created a mod & used it in game. I've determined that my current problem is probably not related to an install problem as I've followed all the proper install procedures for oblivion, SI, & the other official plugins for the various addons, frostcrag spire, thieve's den etc, I've installed those & they work, but I'm having problems getting my new enchanted item mod to work. When I try to use the in game console command to simply add the item to inventory the item is not found. So I'm thinking this might be a problem with the way I'm saving my .esp file or maybe where it is located when I try to run oblivion with it, but not exactly sure. Any ideas or help would be appreciated, thanks.
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Wayland Neace
 
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Post » Wed Aug 17, 2011 11:52 am

Console commands to add an item are the worst way to do it since you have to know where in your load order your mod is in order for it to work.

The first two digits of the object number are the hex digit of the number your mod loads into the game. Vanilla objects are always 00 where your mod could be any hex number.


Just add your new object in a certain place, like the imperial city tiber septim hotel, or some other known location. Then just go there and pick it up.
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Lucy
 
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Post » Wed Aug 17, 2011 6:30 pm

I just found mention of TES4Edit in a reply by TheVyper to a similar question so I tried the application & it did the trick. I was able to find the first 2 characters so I would know the correct ID. Thanks for the input about the IDs :)
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Stacey Mason
 
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Post » Wed Aug 17, 2011 5:53 pm

another option if you use OBSE. Download Shadme's Runtime Editor ID's plugin.
It allows you to use the editor id instead the form id.

instead of player.additem XXXXXXXX 1 you can use player.additem myobject 1
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Sophie Morrell
 
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