Running vs. Walking

Post » Fri Sep 10, 2010 6:33 pm

A small topic that has bugged me since morrowind, and even in the fallout 3 / NV series, was that you always ran, as the walk feature wasn't fast enough to get you anywhere.. Bethesda stated that there will be a sprint feature, but what does this mean for normal travel?

Personally, I'd like the walking speed to be enough to get me around comfortably and have a run button.... if it's feasible within the engine.

How would you like your character to move on a regular basis, running everywhere like a caffeinated courier or walking like a cool as a cucumber hero?
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Miranda Taylor
 
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Post » Fri Sep 10, 2010 3:22 pm

You can toggle walk/run you know...
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Doniesha World
 
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Post » Fri Sep 10, 2010 7:28 pm

I try walking, but who has the time?
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JeSsy ArEllano
 
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Post » Fri Sep 10, 2010 5:20 am

You can toggle walk/run you know...


Between snail and jogger.
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DAVId Bryant
 
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Post » Fri Sep 10, 2010 5:42 am

Always ran? I've got Morrowind on PC and Oblivion/Fallout 3 on my PS3. For PC games, I believe walking/running can be toggled. For console games, anolog sticks are pressure-sensitive.
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maria Dwyer
 
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Post » Fri Sep 10, 2010 11:47 am

Between snail and jogger.

Between walking and running.

I'm not sure what you're asking for here. You walk in the game at a realistic pace of any normal human being that would be walking from point-A to point-B. It's obviously going to take some time. That's how it works in real life.
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Jamie Lee
 
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Post » Fri Sep 10, 2010 6:23 am

you can walk, jog and sprint in skyrim, in previous games u could either always walk or always run so dont need to make useless threads about it
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Frank Firefly
 
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Post » Fri Sep 10, 2010 1:57 pm

Between walking and running.

I'm not sure what you're asking for here. You walk in the game at a realistic pace of any normal human being that would be walking from point-A to point-B. It's obviously going to take some time. That's how it works in real life.

Good thing this is a game then.

I tend to walk when I'm looking around, and watching the scenery, but when I have a clear destination I tend to run.
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Chelsea Head
 
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Post » Fri Sep 10, 2010 5:20 pm

So, you want to power-walk everywhere? Or you just want to walk, but at the same pace as running?

:s whut? Just run.
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Ria dell
 
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Post » Fri Sep 10, 2010 7:40 am

Fast travel is in game.

/thread :P
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claire ley
 
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Post » Fri Sep 10, 2010 5:49 pm

i want jog and run
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Kanaoka
 
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Post » Fri Sep 10, 2010 5:32 am

A small topic that has bugged me since morrowind, and even in the fallout 3 / NV series, was that you always ran. Bethesda stated that there will be a sprint feature, but what does this mean for normal travel?

Personally, I'd like the walking speed to be enough to get me around comfortably and have a run button.... if it's feasible within the engine.

How would you like your character to move on a regular basis, running everywhere like a caffeinated courier or walking like a cool as a cucumber hero?

try the left trigger
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Beulah Bell
 
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Post » Fri Sep 10, 2010 8:19 pm

The walking pace should be used for NPCs to look normal and for these new dynamic conversations they're on about.

But really if you were a globe-trotting fantasy hero, you run everywhere....there is no time to waste.
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ZANEY82
 
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Post » Fri Sep 10, 2010 7:53 pm

maybe we could fly?

you kill the dragon and take his wings.............. YEAH!
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Emmanuel Morales
 
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Post » Fri Sep 10, 2010 8:28 pm

I personally usually always play as a Khajiit and leap everywhere. That way it makes sense.... *sarcasm*
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Shannon Lockwood
 
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Post » Fri Sep 10, 2010 1:12 pm

inb4 a flying spell...
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Melanie
 
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Post » Fri Sep 10, 2010 2:15 pm

Between walking and running.

I'm not sure what you're asking for here. You walk in the game at a realistic pace of any normal human being that would be walking from point-A to point-B. It's obviously going to take some time. That's how it works in real life.



Really? I am 6'4 and I walk faster then most people due to my long strides and I mean walk faster not run. I have to actually slow down for people when I am in a group because I tend to out walk people to the point that I leave them literally miles behind. I once walked with a friend from his house to mine, I got there 1 hour and 27 minutes before he did. No two people walk the same and I think it is reasonable to have a fast walking character like I do myself IRL.
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Stephani Silva
 
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Post » Fri Sep 10, 2010 2:43 pm

Walking speed should be a casual, NPC like thing. Then jogging/running for out in the wilderness and exploring and then the sprint for mad dashes into/out of combat and to escape traps and thingies. ^_^

If it were a power walk, why bother using it at all? Could just jog and get the same effect.
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Robert Bindley
 
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Post » Fri Sep 10, 2010 2:08 pm

Problem is just that it has never been feasible to realistically get anywhere in any good time in game when walking with the time scale being 1:30 while walking speed compared to real life walking speed has been about the same 1:1 (roughly, depends on the person), so realistically jogging has always been more around the speed you would go when walking IRL when you look at how much time is spent from going from point A to point B.

Perhaps up the walking speed by 50% and set the time scale to 1:10 or 1:6.
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Alan Whiston
 
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Post » Fri Sep 10, 2010 8:17 pm

In Morrowind, I actually didn't always run, since running would decrease your fatigue, on the othe hand, since the walking speed was slower than Oblivion, walking everywhere simply took too long, so I'd usually alternate between running and walking. Run until my fatigue starts to get low, then toggle running off. In Oblivion, though, since running did not reduce fatigue, there was little reason to ever walk, unless you were decorating you're house since you'd need to control you're movements precisely to avoid messing up. I sometimes still walked in interiors in part for the sake of roleplaying and in part so that I wouldn't run into things too much but otherwise, it was typically run everywhere, except when sneaking, in which case I might walk rather than run when I'm close to enemies to ensure the least chance of being detected.

I suspect the way it will work in Skyrim though is that running and walking work more or less like in Oblivion, while sprinting decreases your stamina quickly, I could be mistaken, of course, but it seems to make sense, because sprinting is usually used for short bursts of speed, and in the past, many games that allowed it would have it drain stamina, so you could not sprint indefinitely. Though in some recent first person shooters, I've noticed no stamina at all, and instead the reason you don't sprint everywhere is that you can't attack while sprinting.

But really if you were a globe-trotting fantasy hero, you run everywhere....there is no time to waste.


I can't think of too many fantasy books or movies I'm familiar with where the character's are constantly running, and that makes sense, because the character's are traveling, not running a marathon. They don't want to waste their strength.

Of course, since this is a game, most players aren't going to want to walk constantly as it it would just take too long to get to the action.

Fast travel is in game.


That really doesn't render the issue irrelevant, as you won't fast travel all the time. Sure, you can fast travel to a town, but once you're in the town, you still need to go to the place in it you want to go to in real time.
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Dezzeh
 
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Post » Fri Sep 10, 2010 3:59 pm

Walking speed was always fine imo. I don't walk faster than that IRL.
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Catherine Harte
 
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Post » Fri Sep 10, 2010 9:04 am

Walking speed was always fine imo. I don't walk faster than that IRL.


Actually you do. The game is not on a 1.1 ratio time in the game is faster then IRL so the amount of time it takes you to travel from point a to b in game is 10times or more then what it would take you to walk that distance IRL. Now I understand that you mean the action, or the pace of the walk. But you have to consider that if it takes me 3 hours to walk across the road in game then its not a practical speed. Either time needs to be slowed to allow myself to do more so in game which trust me, you don't want to have a game that runs off of real world time, or b, lets me walk faster. I don't see what the problem is with the PC walking faster then he did in past games. Most games have a speed walk as the default walking speed and then a run as a optional secondary speed. I personally hated run in Oblivion because you moved to fast in tight places like houses or dungeons but as said before walking took to long versus the amount of time I had to do stuff according to the games clock.
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Umpyre Records
 
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Post » Fri Sep 10, 2010 3:38 pm

Actually you do. The game is not on a 1.1 ratio time in the game is faster then IRL so the amount of time it takes you to travel from point a to b in game is 10times or more then what it would take you to walk that distance IRL.

But at the same time, the world is scaled down, so the distance from point A to point B is shorter than it would be IRL. It should take several days, if not weeks (maybe over a month, for some extreme cases), to get between cities in Oblivion, if this were at proper scale... not a single afternoon.
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Timara White
 
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Post » Fri Sep 10, 2010 10:11 am

But at the same time, the world is scaled down, so the distance from point A to point B is shorter than it would be IRL. It should take several days, if not weeks (maybe over a month, for some extreme cases), to get between cities in Oblivion, if this were at proper scale... not a single afternoon.


Touche
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Penny Flame
 
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Post » Fri Sep 10, 2010 8:53 am

A small topic that has bugged me since morrowind, and even in the fallout 3 / NV series, was that you always ran, as the walk feature wasn't fast enough to get you anywhere.. Bethesda stated that there will be a sprint feature, but what does this mean for normal travel?

Personally, I'd like the walking speed to be enough to get me around comfortably and have a run button.... if it's feasible within the engine.

How would you like your character to move on a regular basis, running everywhere like a caffeinated courier or walking like a cool as a cucumber hero?


I think sprint should be full on rake it for very limited time, allowing charge attacks and escaping from dragon attacks, walking is just push forward lightly, jogging is just pushing all the way, on pc just have it tab toggle-able like before.

Months to walk between citys?! I can wall between al the towns in my area in around 3 hours they are spread around 15 miles apart, also it's a game, the only way to have such scale would be to have the world broken up which I personly hate, ala fable n dragon age,
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J.P loves
 
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