Running4Cover's List of Stealth Mods

Post » Sat Feb 19, 2011 2:20 am

Running4Cover's List of Stealth Mods - 1st Thread
(The second thread can be found http://www.gamesas.com/index.php?/topic/1093197-running4covers-list-of-stealth-mods-2nd-thread/page__gopid__15956787&#entry15956787)

Welcome to my humble contribution to the gamesas Community! When I launched this my aim was to create a resource which could be used by any new players who wished to improve the Stealth aspect of their Oblivion install, and that hasn't changed. My goal is to catalogue every every mod which falls into this category, and have players use this space to discuss those mods. Every time I see someone link to this list, or post a thank you comment on this thread I feel I have succeeded in my goal, and I sincerely hope you all find this useful! Best of luck to everyone who is reading this!

CC



This list is composed of mods created and used by YOU. If you have used or created any mod which you feel belongs here but is not listed below, please post it on this thread!

The list is divided into the following categories:
The Big Two, Armour & Weapons, Quests & Factions, Vampirism Overhauls, Houses & Headquarters, Tweaks, Miscellaneous, and Overhauls & Other Mods For Stealth Players.

Every mod's entry will start with a "+" that will be colored like so:
Green means I have tried it and it works well
Red means I have tried it and it acted buggy in some way (possibly conflicts, not bugs, so don't avoid a mod just because I shade it red)
Yellow means I have not tried or tested it conclusively
Brown means I have received bug reports, but not verified them myself

These symbols after the name indicate requirements:
OBSE means you need Oblivion Script Extender
WRYE means it requires Wrye Bash
UOP means you need the Unofficial Oblivion Patch
SI means you must have The Shivering Isles installed
DB means you must be in the Dark Brotherhood
TG means you must be in the Thieves' Guild
{V} means you must be a Vampire
!!! means I made it myself (I'm sorry, I couldn't resist)



The Big Two
(Stealth mods too big to be stuck into the other categories)

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1764 OBSE
Originally the reason I started using OBSE, this mod enhances all aspects of stealth gameplay, most specifically Sneak Attacks and Sneaking. I highly recommend.

+http://tesnexus.com/downloads/file.php?id=5977
Completely Overhauls the guards in oblivion, making them smarter, yet less omnitient at the same time


Armour & Weapons
(Mods that add new gear for your Stealth Character)

+http://www.tesnexus.com/downloads/file.php?id=22192
A beautiful suit of classical Ninja armor

+http://tesnexus.com/downloads/file.php?id=13991
This plugin adds a completely new armor and weapons sets made from scratch plus several retextures into the game. Every suit has it's own stats and features

+http://tesnexus.com/downloads/file.php?id=12641
Adds two Ranger Coats to The Best Defence in the Imperial City Market District

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4697
Adds a huge amount of high-quality retextured armors to the game, and some great undocumented quests for with them (one specifically involving stealth comes to mind as particular rewarding and appropriate for this thread)

+http://www.tesnexus.com/downloads/file.php?id=22290 !!!
Adds new weapons and armors (and masks!) with a red and black color scheme, intended for Assassins

+http://firingsquad.us/PHP/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=4&lid=50&ttitle=Assassin%27s_Blade#dldetails
This mod adds another reward for being in the dark brotherhood; a new enchanted sword that can be either a two-handed sword, one-handed sword, or a knife, along with an off-hand knife.

+http://www.tesnexus.com/downloads/file.php?id=19388
This Mod adds alot of stuff out of Assassins Creed like weapons and clothing which Altair is wearing. It also adds Altair as a playable race

+http://www.tesnexus.com/downloads/file.php?id=14724 OBSE UOP
It's sort of unfair to list this as just an armor and weapons mod, but that's primarily what it is. This is what the description says:
(note: This is not SPECIFICALLY intended for thief characters)
This mod features an unique combat system, a shop, 13 new NPCs, a quest with involving a large fort and offers help during the Oblivion Crisis. The mod is intended for high level players who have more money than a horse has hair and nothing to spend it on. It includes clothes, rings, amulets, armor, weapons, arrows, staves, spells, scrolls and poisons designed to work together.

+http://www.tesnexus.com/downloads/file.php?id=12630
A little bit out of place in Oblivion, but this adds a cool new thief outfit for girls (with variants)

+http://tesnexus.com/downloads/file.php?id=6836
This mod adds eight daggers. These daggers can be bought at Morvayn's Peacemakers, Anvil. To avoid unbalancing game, none are better than a daedric dagger.

+http://tesnexus.com/downloads/file.php?id=5929
This plug-in adds a dragonshaped dagger to Colovian Traders, Skingrad, where you can buy. It is not a godlike weapon (it's a bit better than an Ebony Dagger).

+http://www.tesnexus.com/downloads/file.php?id=19627
The armor is expensive because of the enchantments it provides. It is available at The Best Defense from the heavy armor seller, even though it is light armor

+http://www.tesnexus.com/downloads/file.php?id=9126 DB
(note: incompatable with Dark Brotherhood Lethal Sleeping Potion and Harvest [Flora])
Adds a new set of Dark Brotherhood Armor to the Cheydinhal Sanctuary

+http://tesnexus.com/downloads/file.php?id=3730
This mod adds 3 new ninja masks in the Dark Brotherhood sanctuary training room (in the chest).

+http://www.tesnexus.com/downloads/file.php?id=6726 TG DB
Adds a new set of armor and weapons that can only be obtained by completing the Thieves' Guild (armor) and the Dark Brotherhood (weapons).

+http://www.tesnexus.com/downloads/file.php?id=23582
This mod brings a set of custom light armor and various weapons to Oblivion

+http://www.tesnexus.com/downloads/file.php?id=16322
This mod adds three custom daggers to Oblivion. "The blades are patter welded for strength and durability, and be warned, they are razor sharp and hold their edge like no other."

+http://www.tesnexus.com/downloads/file.php?id=2203
Adds a shop selling lots of archer-related items. I recently stopped using because it seemed a little over-powerful, but it is fine quality

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3609
Makes Golden Arrow Archer's Shop compatable with Unique Landscapes: Rolling Hills

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2110
I don't know how to pronounce it either, but this is my ALL TIME FAVORITE armor (especially if you mix the Black armor with the crimson boots, gauntlets, and mask!).

+http://tesnexus.com/downloads/file.php?id=16182
This mod adds a new glass weapon to the game (a crude glass knife).

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5862
Adds a black ninja outfit to the game: hood, mask, shirt, and pants. NOTE: This is clothing, NOT armor

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4845
This mod adds three bows to the game in different locations all guarded by really tough skeleton archers (Player level+20, and Player HP+200) who are wielding (and protecting) the bows in the name of Kynareth. All three bow, and arrows sets use the same models but have different textures, and enchantments.

+http://tesnexus.com/downloads/file.php?id=13519
Includes pretty much all of Nicoroshi's Bows except Kynareth Archery.

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3949
A well made suit of armor, but a little to modern for my tastes

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=492 TG
(note: something like this is included in Oscuro's Oblivion Overhaul)
Adds a set of leather armor that matches the Cowl of Nocturnal(aka the Gray Fox's mask) to the game. The items are located in a chest at the foot of the bed in the Guildmaster's Quarter of Dareloth's House. This means you will need to have completed the Thieves Guild questline and be named the Guildmaster

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2182
Retextures of the Hashshashin Armor. I don't like them quite as much, but they are #12 on the PlanetElderScrolls.com top Oblivion Mods list. The Ranger armor is great for the aforementioned class

+http://tesnexus.com/downloads/file.php?id=11206
A collection of altered and retextured stock meshes from Oblivion. Ranger's Shroud Armor is fashioned from mithril chain bound in leather, and has stats that lie somewhere between elven and glass armor.

+http://tesnexus.com/downloads/file.php?id=12365
The Bosmer module features an assortment of sabers, bows and arrows that can be wielded by any race, but the Bosmers get a bonus!

+http://tesnexus.com/downloads/file.php?id=11056
The Khajiit module features an assortment of sabers and short blades that can be wielded by any race!

+http://tesnexus.com/modules/members/index.php?id=72638
There are Realswords Mods for almost every race. Khajiit and Bosmer are the most stealth-oriented mods, but the others can all be used too.

+http://www.tesnexus.com/downloads/file.php?id=20468 !!!
A mod I made myself, this adds six retextured suits of armor to Oblivion (four of which are Light Armors)

+http://www.invision.tesalliance.org/forums/index.php?/files/file/436-serentin-vampire-armors/
Adds two new suits of armor with vampire themes to a chest in Lipsand Tarn

+http://www.tesnexus.com/downloads/file.php?id=6752
This plug-in is a retexture of several various pieces of armor and three brand new weapons! The armor sets are set up as light armor.

+http://tesnexus.com/downloads/file.php?id=11265
Adds new armors to the game. You can buy the stuff from Imperial City, Market District, A Fighting Chance.

+http://tesnexus.com/downloads/file.php?id=11464
Adds 2 new sets of armor to the game. You can buy the stuff from Imperial City, Market District, A Fighting Chance.

+http://tesnexus.com/downloads/file.php?id=15614
Adds a new set of weapons.

+http://www.tesnexus.com/downloads/file.php?id=15562
Looks really cool, but the textures didn't work right for me (I'll try again sometime).

+http://tesnexus.com/downloads/file.php?id=11124
Adds 10 new weapons to the game with 16 variations thus making the total weapon count to 26. You can buy the stuff from Imperial City, Market District, A Fighting Chance.

+http://tesnexus.com/downloads/file.php?id=11498
Adds 6+9 new weapons to the game. You can buy the stuff from Imperial City, Market District, A Fighting Chance.

+http://tesnexus.com/downloads/file.php?id=13394
Adds a new set of armor.

+http://www.invision.tesalliance.org/forums/index.php?/files/file/134-starx-witcher-based-outfit/
While technically clothing, I believe this outfit is very fitting for a Personality-style rogue.

+http://www.tesnexus.com/downloads/file.php?id=10299
Adds new stealth armor to the game, guarded by a fiersome beastie (to quote everyone's favorit pirate)

+http://tesnexus.com/downloads/file.php?id=10217
Adds Tool Belts based off belts by Cethagus

+http://www.tesnexus.com/downloads/file.php?id=19220
Adds a quest or dungeon to obtain a new suit of armor based on the ayleids

+Twilight Assassin
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5023
http://www.tesnexus.com/downloads/file.php?id=16745
http://www.tesnexus.com/downloads/file.php?id=14527

Adds a female armor called "Twilight Assassin" to the game, depending on which of three body replacers you are using.

+http://oblivion.brashendeavors.net/bows/
(note: misunderstandings concerning this have been resolved)
This mod adds many wooden bows and leather armors (go figure) to the game.

+http://tesnexus.com/downloads/file.php?id=13002
Adds a new light ranger armor (male and female) into the game. You can find it at the bottom of the warrior statue in the IC Market District.


Quests & Factions
(Mods that add new Factions to join or Quests to complete)

+http://www.tesnexus.com/downloads/file.php?id=25431 DB
Adds a Sithis shrine to Tamriel, along with a quest/contract to accompany it

+http://www.tesnexus.com/downloads/file.php?id=25742 DB
Adds five new multi-stage quests to the end of the Dark Brotherhood storyline, in which you are not only the Listener, but also the Silencer and the Speaker

+http://www.gamesas.com/bgsforums/index.php?showtopic=873715 DB
Makes it so the Dark Brotherhood will never stop giving you quests... EVER! The only link I have is for the WiP thread, but even the beta versions are great! Seriously, if you are the Dark Brotherhood Listener, you want to check this out!

+http://www.tesnexus.com/downloads/file.php?id=8613
A huge mod, that could perhaps be considered an overhaul, this adds a ninja class, ninja skills, ninja weapons/armors, and ninja quests!

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4514
Starting from Luther Broad's Boarding House in the IC, you'll find a note left by a stranger which asks you to kill a specific person. Should you decide to go through with the request, you'll be handsomely rewarded, and presented another victim. The assassinations get harder, and the rewards for success are great. But beware, for if you are spotted killing an innocent by the officers of the law, they will show you no mercy!

+http://tesnexus.com/downloads/file.php?id=22197 TG
This mod is designed to augment the Thieves’ Guild in Oblivion (or simply give more depth to the game) by adding new hidden communities of thieves, with new areas, stores, items, and quests.

+http://firingsquad.us/PHP/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=4&lid=13&ttitle=Shadow_Ranger#dldetails
This mod includes new weapons, animal companions, spells, powers and abilities all based on a Ranger character.

+http://www.tesnexus.com/downloads/file.php?id=16417 {V}
The player can join the Vampires of House Serentin or join the Vampire Hunters Guild. It also adds tons of new items, spells, a new deadsequence, new eyes and makes vampires more beautiful in general. Most of the vampire dungeons have received an overhaul to make them look like vampire lairs instead of average dungeons.

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1368
Adds some great thief quests, in fact I think it's my all-time favorite quest add-on

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2693 OBSE
This mod not only adds some interesting quests, but also some VERY fun tools for a thief (shoot a Gas Arrow into the Anvil Castle Barracks full of guards, and you'll know what I mean :-)

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5260 OBSE
As the name implies, this is a version of Thieves' Arsenal that does not conflict with Darker Dungeons and Real Lights

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4281
Adds the Woodland Rangers to Tamriel. They are a Faction dedicated to enforcing the wilderness and explore the deep depths of Tamriel. This includes 2 new armors, new sword, and unique creatures to the game. The Rangers have thier own Questline and are a joinable faction. You will protect Tamriel's forest and it's citizens from many different threats that somehow connect with each other. There are 7 Quests total right now more will come.

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2000 {V}
A part of M.O.E., it is a decent questline, that is good for a vampire, therefor appeals partially to stealth by default


Vampirism Overhauls
(Mods that rebuild the Vampirism structure from Vanilla Oblivion)

+http://www.tesnexus.com/downloads/file.php?id=28341 {V}
Makes Vampirism entirely about feeding.

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3302 {V}
Vampirism Overhaul is a mod that drastically changes the way vampirism evolves over time, not only adding many skills and abilities that makes Vampirism relevant, but also adding 7 diferent stages you will go through the game.

+http://www.tesnexus.com/downloads/file.php?id=27329 {V}
This plugin aims to make vampirism a lot more interesting by redesigning its implementation almost from the ground up. The plugin is highly modular, allowing users to fine-tune it to their own preferences through an in-game menu.

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=676 {V}
This is a lite description for folks who want to discover things on their own. A precise description of all the features will follow at the end; Time Based Advancement (older = stronger), Traditional Vampire Powers, Blood Cravings, Unlockable Vampire Powers, Appearance/NPC Reaction changes based on fed status, and Resist Sunlight under appropriate circumstances.

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1561 {V}
This mod aims to make playing as a vampire much more enjoyable and so is a complete overhaul of the vampire race. It fixes a few weird oblivion choices – such as feeding making you weaker.


Houses & Headquarters
(Mods adding new player homes and guild halls)

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3234 DB
You recieve the key to this assassin-based house when you join the Dark Brotherhood

+http://tesnexus.com/downloads/file.php?id=6296
I know nothing about this but what you see in the link. Sounds intriguing, though...

+http://tesnexus.com/downloads/file.php?id=8705 DB
Adds a Dark Brotherhood Sanctuary to the sewers in the Imperial City.

+http://www.tesnexus.com/downloads/file.php?id=16362
If you are searching for the nice and bright house for you noble and shiny knight... well, turn away and never comeback. This is a murky place. The place long forgotten. Purely for sleeping and storage.

+http://tesnexus.com/downloads/file.php?id=13439 SI
Adds a sewer "House" to the Imperial City.

+http://tesnexus.com/downloads/file.php?id=11676
Adds a "Mansion" to the Imperial City sewers.

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5278
This Plugin adds a tiny hideout in Anvilbay under a lampost

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4562 TG
On the road just west of Bravil, you'll find a small shop called "Big Tony's Deli", which is a front for the Thieves’ Guild. There is a trap door behind some barrels in the back room, which leads to the hideout. The place is a reasonable size and contains lots of stuff for thieves.

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3088
Adds a hideout under the Cheydinhal Castle Dungeons


Tweaks
(Mods that alter stealth gameplay mechanics)

+http://www.tesnexus.com/downloads/file.php?id=2443
This mod makes it so the NPCs and creatures will 'search' for you after an attack or when you are spotted in line of sight or sound. Basically now, you have a chance to attack (stealth or regular), and then run away and hide.

+http://www.tesnexus.com/downloads/file.php?id=3742
Makes lockpicking more difficult in multiple ways

+http://www.tesnexus.com/downloads/file.php?id=9445 OBSE
Makes your targetting reticle (when using a bow) less steady based on Marksman skill and Agility.

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4784 !!!
Makes it possible for non-mages to access the Arcane University through a secret entrance

+http://www.tesnexus.com/downloads/file.php?id=22653
What the player wears may affect the Disposition of NPCs they interact with. Some apparel are illegal and will draw the attention of guards. Wearing guard armour is a disguise.

+http://www.tesnexus.com/downloads/file.php?id=13533 OBSE
Sneaky Feet fortifies your sneak skill and other abilities based on your footwear or lack thereof. But be careful- you'll be very quiet walking around barefoot but you might get hurt or even catch a disease.

+http://www.tesnexus.com/downloads/file.php?id=22894
The player can remove Bounties for crimes by either killing the witnesses or coercing (Disposition 100) the witnesses to not report the crime.

+http://www.tesnexus.com/downloads/file.php?id=25071 DB
Wearing any Dark Brotherhood apparel now disguises you, just like Nocturnal's Cowl

+http://www.tesnexus.com/downloads/file.php?id=1866
Enhances sneaking in multiple ways (an alternative to Stealth Overhaul).

+http://www.tesnexus.com/downloads/file.php?id=15777 OBSE
This mod makes your targetting reticle less steady, based on your Health and Fatigue.

+http://www.tesnexus.com/downloads/file.php?id=18065 OBSE
Look at the name. If you don't understand you probably shouldn't be modding :P

+http://www.tesnexus.com/downloads/file.php?id=16150 OBSE
If a projectile misses an enemy/NPC, the target will realize you attacked it, and attack you back

+http://www.tesnexus.com/downloads/file.php?id=22408
Gives merchant NPCs a chance to buy stolen goods from you, based on their disposition towards you and your personality.

+http://www.tesnexus.com/downloads/file.php?id=25462 OBSE
Alters the distance sound travels based on time, location, and weather, affecting who witnesses your dastardly deeds (done dirt cheap 0.o)

+http://www.tesnexus.com/downloads/file.php?id=3049 TG
(note: included in Oscuro's Oblivion Overhaul)
Instead of Thieves' Guild fences having 50 - 1000 gold, they now have 500 - 5000 gold (made especially for use with OOO)

+http://www.tesnexus.com/downloads/file.php?id=21784
Looting armour and weapons from a dead guard is stealing, and wearing guard armour in cities the guard armour originates from will make the guards in those cities suspicious of the player.

+http://www.tesnexus.com/downloads/file.php?id=25533 OBSE
Makes your arrows less accurate with a lower marksman skill.

+http://tesnexus.com/downloads/file.php?id=31424 OBSE
This mod gets rid of the lockpicking minigame and introduces Morrowind's realtime lockpicking system to Oblivion. It also features lockpicks of different quality, each with a unique texture.

+http://www.tesnexus.com/downloads/file.php?id=11911
Tweaks the guards so they don't know everything all the time

+http://www.tesnexus.com/downloads/file.php?id=9730
This replaces the sneak eye with an "invisible" texture so you won't have it show up on the HUD in game.

+http://tesnexus.com/downloads/file.php?id=15025
Adds penalties to your sneak skill whenever you get close to NPCs and creatures

+http://www.tesnexus.com/downloads/file.php?id=19847
This mod "gives you every reason ( and then some ) to use that underrated Grab key", adding some depth to thieving and such

+http://www.tesnexus.com/downloads/file.php?id=10891
Makes lighting in the game more realistic, based on light sources

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3149
The goal of this is to make merchant storage more realistic. Merchants already have storage boxes placed out of the map, so I'm just bringing them up to the store, and making them unlockable via the merchants key, and many are pickable.

+http://www.tesnexus.com/downloads/file.php?id=31530
Places all Merchant Chests in game which gives access to them so that they may be looted. Each chest is locked by key only, namely the key of the store, which is on the store owner.

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=463
Makes merchants' chests lootable. Contains some bugs.

+http://tesnexus.com/downloads/file.php?id=16481
Restricted City Entrance is a mod that keeps a tab of your infamy, fame and maximum bounty and uses that to stop you from entering cities when you become to infamous. At every town and castle gate you will find a Gate Guard that makes sure anyone wanting to pass is not a recognized criminal. If you end up having a higher reputation for crime than the city allows, you are expelled until you are able to change the publics opinion of you.

+http://www.tesnexus.com/downloads/file.php?id=15413 TG
Because the vanilla way you get invited into the Thieves’ Guild seems very lame--why would they want to recruit someone who gets caught? This mod changes that so you get the invitation when your sneak and security skills are apprentice level (25+), and after you've picked at least 30 locks.
(note: also includes two other versions of this based on locks opened and items pickpocketed)

+http://www.tesnexus.com/downloads/file.php?id=20303 OBSE
This mod allows to more effectively hide from npcs you are in combat with. If you stay out of visible sight from them long enough the npc will not be sure where you have gone and lose track of you. No more do npc's have homing beacons on your position.

+http://www.tesnexus.com/downloads/file.php?id=17011 OBSE
This simple mod has one purpose. When you score a ranged critical and the sneak eye is dark, your Sneak skill increases slightly. It's a way for ranged theives/snipers/assassins to raise their Sneak skill without having to get so close to their targets.

+http://www.tesnexus.com/downloads/file.php?id=28292 OBSE
This mod makes Absorb and Drain Attribute and Skill spells non-hostile if your skill in the corresponding school AND your sneak skill are both higher than the casting cost of the spell.

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5279#NewComment
Makes arrows travel at bullet-like speeds, and increases jump height

+http://www.tesnexus.com/downloads/file.php?id=6432
Adds advantages and salaries to the Thieves' Guild based on rank

+http://www.gamesas.com/bgsforums/index.php?showtopic=725094
This mod features an alternative to the lockpicking minigame, complete with three equipable lockpicks, a brand new lockpicking algorithm, an experience system, and criminal charges if you're seen!


Miscellaneous
(Stealth mods that don’t fit into any other categories)

+http://tesnexus.com/downloads/file.php?id=19406 {V} OBSE
A great mod that Aridale made on request (thank you!), it allows you to not experience the ill-effects of vampiric sun damage while a certain amulet is worn (useful for, say, modtesting when your main is a vamp)

+http://www.tesnexus.com/downloads/file.php?id=10238
Combines archery and magic into one, by allowing mages to summon magical arrows, but still use their marksman skill to shoot them.

+http://tesnexus.com/downloads/file.php?id=12757
This MOD adds a number of ancient and foreign items to the region of Cyrodiil to provide many new ways to enjoy dragging your heels through Oblivion, especially if you love to throw stuff! This isn't just a stealth mod, but it looks like it will add a bit to stealth gameplay.

+http://www.tesnexus.com/downloads/file.php?id=16882 DB
Search for the hidden entrance to the secret chamber where the tripwires have lain hidden for years. Only members of the Dark Brotherhood may enter.

+http://www.tesnexus.com/downloads/file.php?id=22280
Changes the Grey Fox's outfit, cowl, and wanted posters.

+http://www.tesnexus.com/downloads/file.php?id=5778
This mod adds 4 treasuries to Castles and Churches throughout the game, and adds several new gameplay conditions.

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4863 !!!
Another of my personal contributions to the Oblivion Modding Community, this adds keys to a dozen or so citizens of the Imperial City. These keys open chests in a new vault-like area in the Prison District.

+http://www.tesnexus.com/downloads/file.php?id=25774 DB
Repopulates the Dark Brotherhood sanctuary with ghostly visages of previous members

+http://www.tesnexus.com/downloads/file.php?id=5646 DB
This adds a poison that automatically kills any sleeping enemy (as far as I'm concerned, attacking any enemy in their sleep should be an instant kill, so this is definately a step in the right direction)

+http://www.tesnexus.com/downloads/file.php?id=8802
Makes all dungeons significantly darker.

+http://www.tesnexus.com/downloads/file.php?id=11169
Evil NPC actors in dungeons get a one-time 75% chance to recieve torches. This occurs on entry of interior cells. Includes Bandits, Conjurers, Marauders, Black Bow Bandits, and Necromancers. Excludes Vampires, Dremoras, Undead, Ghost NPCs, forgotten ones and Khajiits.

+http://www.tesnexus.com/downloads/file.php?id=18332
Adds an NPC who will enchant items/make spells for non-mages - for a price. It's not specifically for stealth characters, but it does help.

+http://www.tesnexus.com/downloads/file.php?id=11478
Actors outside get a one-time 60% chance to recieve torches at night from 8:30pm - 4:30am. Includes actors from other mods. Excludes Vampires, Dremoras, Undead, Ghost NPCs, Moth Priests, beggars and Khajiits.

+http://www.tesnexus.com/downloads/file.php?id=14761
Makes it possible to put out lights in Oblivion (a possible alternative to Thieves' Arsenal)

+http://www.tesnexus.com/downloads/file.php?id=25218 OBSE
This mod "applies visual effects to magical and poisoned arrows"

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1737
While not being specifically for stealth characters, this mod does add some nice special powers for Stealth Characters to use (although they do generally recquire Magicka).

+http://www.tesnexus.com/downloads/file.php?id=5017
Adds Havok'd ladders to the game (included in Window Entrances)

+http://www.tesnexus.com/downloads/file.php?id=22819
Makes all dungeons in the game darker by removing the universal ambient lighting and fog. You will need torch/light spell/night-eye to see well in dungeons.

+http://www.tesnexus.com/downloads/file.php?id=29692
Adds the effects of Let There Be Darkness to popular mod-added dungeons (such as The Lost Spires).

+http://www.tesnexus.com/downloads/file.php?id=9258
Allows you to craft metal items into lockpicks

+http://www.tesnexus.com/downloads/file.php?id=10256
A great mod that I would love to see expanded, this adds access to the rooftops of the imperial city, and allows you to enter some building through hidden roof entrances. Very fun.

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3249
Adds 32 variants of the Poison Apple (i.e. graqes, beef, pie, etc) for sale from Shady Sam, a brotherhood member in the Cheydinhal Sanctuary, and placed for free in Fort Farriagut.

+http://tes.kikaimegami.com/mods/Oblivion/kikaiNocturnalTorch0.1b.7z
I don't have a whole lot of info on this, but check out http://www.gamesas.com/bgsforums/index.php?showtopic=842386(specifically pages 7 and 8) (thank you so much for the link, PintoCat!)

+http://www.tesnexus.com/downloads/file.php?id=4135
Makes night significantly darker, while maintaining the original color scheme

+http://www.tesnexus.com/downloads/file.php?id=4318
There is a chance now that you may find a magic weapon or armor, a large amount of gold or (magic) jewelry in any middle or upper class house, as well as castles.

+http://www.tesnexus.com/downloads/file.php?id=16947
This mod adds several Poisons designed to make the usage of Poisons in Oblivion a much more fun and detailed utility.

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=537
(note: included in Reneer's Guard Overhaul)
This mod creates disguises that the player can change into at will. Each disguise has its own crime gold, fame, and infamy stats attached to it. If you switch disguises, you won't have the bounty / fame / infamy that was on the disguise until you switch back to it.

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=451
(note: Thieves' Arsenal includes something *like* this)
This mod creates a new arrow type called 'Knock Out Arrow.' It does exactly what it says: it knocks out NPCs. The arrows didn't appear where they were supposed to for me, but that is probably an incompatability, not a bug.

+http://www.tesnexus.com/downloads/file.php?id=9502
Adds an archery range linked to the waterfront where you can practise your marksmanship on respawning/essential dremora archers (also a vendor who sells every vanilla bow)

+http://www.tesnexus.com/downloads/file.php?id=13651
An alternative Stealth Entrances mod (for five cities)

+http://www.tesnexus.com/downloads/file.php?id=3830
Adds secret entrances to all cities

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=813
Adds a lot of changes to playing as a Ranger, including Animal Companions, Ranger Powers, and enhanced Archery

+http://www.tesnexus.com/downloads/file.php?id=10623
Changes the merchant at Things Found (in Shivering Isles) to buy stolen items

+http://www.tesnexus.com/downloads/file.php?id=23526 OBSE
Gives you the ability to disguise yourself as an Imperial Legionaire when being pursued by guards

+http://www.tesnexus.com/downloads/file.php?id=27308
Makes most windows in the citys useable as an entrance/exit into houses.

+http://www.tesnexus.com/downloads/file.php?id=8904
Adds enchanted traps that you can place, and are set off when an NPC steps on them.

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3391
Adds tresure vaults that you can rob to all of the castles in Oblivion. I experienced some conflicts or bugs (not sure which), but I know a lot of people who really like this, and it is really fun (note: Some rewards are overpowered, and if you use Thieves' arsenal they can be obtained relatively easily)


Overhauls & Other Mods For Stealth Players
(Mods that I find invaluable to a Stealth game, yet don’t quite qualify as Stealth Mods)

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=574
Adds a bank in which to store items and gold, and, if you're a thief (the whole point of this thread :-P), you can rob it. Rewards for robbing it aren't amazing, but it is fun/difficult.

+http://www.tesnexus.com/downloads/file.php?id=14560
Adds multiple endings to quests and more evil choices, amongst other things…

+http://www.tesnexus.com/downloads/file.php?id=25224 OBSE
Allows any character to cast any spell on their weapon, enchanting the weapon and draining Magicka instead of "Charge" … Finally gives us sneaky-people a use for those 40 magic points we’re stuck with anyway :P

+http://www.tesnexus.com/downloads/file.php?id=6665
Adds generic-named citizens to all of the cities in the game.

+http://www.tesnexus.com/downloads/file.php?id=18251
+Crowded Roads Revamped
+Crowded Roads Revisited
+Crowded Roads - SNR
All of these mods add a number of generic and/or named characters to the roads of Tamriel, making encounters with both civilians and enemy NPC’s more common.

+http://www.tesnexus.com/downloads/file.php?id=17557
Mixes items from it’s many supported mods into many, many leveled lists.

+http://tesnexus.com/downloads/file.php?id=15256
Not at all oriented towards Stealth, Magic, or Fighter, but it adds greater risk/greater gain to playing as a thief (specifically pointed out to me were more trapped chests)

+http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=827
This is a travelling merchants mod will full compatabilty with the Shivering Isles and FCOM (and all of it's sub-mods).

+http://www.dreamingthepyramid.net/TNR-TIE.html
(note: incompatable with OOO/FCOM)
TIE adds guards to to various indoor locations (stores and wealthy homeowners), secret entrances into cities, various new tools for thieves, and weight to lockpicks and torches. It also adds new travelling NPCs and merchants to the roads and cities.

+http://www.tesnexus.com/downloads/file.php?id=18138 WRYE
An OOO/FCOM compatable version of Tamriel Immersion Experience

+http://www.tesnexus.com/downloads/file.php?id=18071 WRYE
Another OOO/FCOM compatable version of Tamriel Immersion Experience that works by toning down a few enhancements and making the world more static



**Disclaimer** The above list contains links outside of the control of Bethesda Softworks and myself. Neither myself, nor Bethesda are responsible for anything contained in the links on this page

...well now, that was a read-and-a-half, wasn't it? I would like to stress again; if you have used or made any mod you feel would be appropriate for this list, please post a link! I am always happy to add new mods to the list. If this thread goes more than a week without any posts I will bump it, as I feel it is a useful contribution to the community. Thanks to all mod-makers, mod-users, and posters for your support!

CC

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Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Fri Feb 18, 2011 6:39 pm

Excellent work, sir! Thank you for providing this list of mods. :)

edit: Reneer's Guard Overhaul doesn't need OBSE, but it can be used for debugging, I believe.
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Sara Johanna Scenariste
 
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Joined: Tue Mar 13, 2007 8:24 pm

Post » Fri Feb 18, 2011 11:49 pm

Nice list, though in my humble opinion the classification system using symbols is a bit fiddly, I found myself having to constantly refer to the key at the top. For example it could be replaced with a colour coded system as I find colours are easier to remember and associate things with.

But apart from that small gripe its a useful list indeed.
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Haley Cooper
 
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Post » Fri Feb 18, 2011 10:34 pm

Excellent work, sir! Thank you for providing this list of mods. :)

edit: Reneer's Guard Overhaul doesn't need OBSE, but it can be used for debugging, I believe.


Always nice to hear ;-)
I corrected the Reneer's Guard Info now, too

Also, just added "DarkStealth Armor" and "TaylorsD's Stealth Armor"

I fixed the symbol bugs

Cryptoparrot, I will consider using colors instead
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Andrea P
 
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Joined: Mon Feb 12, 2007 7:45 am

Post » Fri Feb 18, 2011 8:38 pm

Nice list, though in my humble opinion the classification system using symbols is a bit fiddly, I found myself having to constantly refer to the key at the top. For example it could be replaced with a colour coded system as I find colours are easier to remember and associate things with.

But apart from that small gripe its a useful list indeed.


I find the symbols kind of cumbersome, as well. Colors wouldn't do well for me personally as I'm slightly colorblind :P I'd prefer something more straight forward... like Dark Brotherhood membership denoted by a simple "DB". Etc..

It's a nice list so far, running4cover. I wish there were more theme lists... This sort of thing is something I've been meaning to do for a long time. Glad someone had the motivation :)
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Stephanie Nieves
 
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Post » Sat Feb 19, 2011 8:05 am

What bugs with Vaults of cyrodiil? They must be conflicts.
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Samantha Mitchell
 
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Joined: Mon Nov 13, 2006 8:33 pm

Post » Sat Feb 19, 2011 5:18 am

Cryptoparrot, I will consider using colors instead


Obviously you can't colour code everything but just a little bit of colour identification would be nice. For example if you've tried it and highly reccomend it give it a splash of green. Tried it but buggy a splash of yellow etc...

Keep up the good work though.
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NIloufar Emporio
 
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Joined: Tue Dec 19, 2006 6:18 pm

Post » Sat Feb 19, 2011 2:22 am

What bugs with Vaults of cyrodiil? They must be conflicts.



Indeed, I am curious about that as well. It doesn't seem like a mod that would have many, if any, conflicts.
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Brandon Bernardi
 
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Joined: Tue Sep 25, 2007 9:06 am

Post » Sat Feb 19, 2011 4:59 am

I find the symbols kind of cumbersome, as well. Colors wouldn't do well for me personally as I'm slightly colorblind :P I'd prefer something more straight forward... like Dark Brotherhood membership denoted by a simple "DB". Etc..

It's a nice list so far, running4cover. I wish there were more theme lists... This sort of thing is something I've been meaning to do for a long time. Glad someone had the motivation :)


Your brilliant, just for the record. I will totally run with the symbols that actually make sense (I feel stupid now that I didn't think of that)
And it's always nice to hear people like what I do :-D

What bugs with Vaults of cyrodiil? They must be conflicts.


They may have been conflicts, I will more throughly test. It was pretty much causing random bounty's to pop up every minute or so after I robbed a vault. I think it had something to do with the diguises used to access the vaults without killing the guards (I hope that also answers Javros's post)

Obviously you can't colour code everything but just a little bit of colour identification would be nice. For example if you've tried it and highly reccomend it give it a splash of green. Tried it but buggy a splash of yellow etc...

Keep up the good work though.


So I could color the name to indicate my personal experience/recomendation, and I'll use symbols (TG, DB, Vamp, OBSE) for other things AFTER the name.


Side note, I added "challenging thievery" and "No psychic Guards" (I just saw Challenging Thievery for the first time, and totally forgot about No Psychic Guards, although Reneer's Guard Overhaul does steal a little of it's steam)
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Michelle davies
 
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Post » Sat Feb 19, 2011 10:35 am

Color Has Been Added!!!

And the new symbol system!!!

Also added "Higher Thieve's Guild fence Amounts"
(sry bout the double-post)

EDIT: Added "Skillbased Thieve's Guild Invitation"
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des lynam
 
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Post » Sat Feb 19, 2011 8:12 am

It's beautiful! *wipes a tear away*
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Ernesto Salinas
 
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Post » Fri Feb 18, 2011 7:14 pm

Looking good, flows very nicely :)
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Camden Unglesbee
 
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Post » Sat Feb 19, 2011 10:45 am

It's beautiful! *wipes a tear away*

Looking good, flows very nicely :)


The people love me! B^]
Actually, I'm just amazed nobody has had a hissy fit yet because I forgot their favorite mod :-)
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Marina Leigh
 
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Joined: Wed Jun 21, 2006 7:59 pm

Post » Sat Feb 19, 2011 2:08 am

The people love me! B^]
Actually, I'm just amazed nobody has had a hissy fit yet because I forgot their favorite mod :-)


I have too many favorites, nobody but Buddha could list.. ;)
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Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Sat Feb 19, 2011 8:29 am

A few notes.
Noviere's Gray Fox Armor and
Higher Thieve's Guild Fence Amounts
are included in OOO.

OOO also adds new traps to various chests, so thieving becomes more dangerous but more rewarding.

To specify on TIE, TIE adds guards to to various indoor locations (stores and wealthy homeowners), secret entrances into cities, various new tools for thieves, and weight to lockpicks and torches. It also adds new travelling NPCs and merchants to the roads and cities, so using it with the Crowded series makes the game TOO crowded, IMO.

Add TIE4MODS as well, which just adds travelling NPCs and secret entrances (no merchants, get Tamriel Travellers for that,) or TIE Integration Revised, which adds more things from TIE. These two versions are compatible with OOO and FCOM.
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LuCY sCoTT
 
Posts: 3410
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Post » Sat Feb 19, 2011 10:29 am

Here's my humble suggestion: list the Tamriel Immersion Experience variants.

TIE Integration Revised - http://www.tesnexus.com/downloads/file.php?id=18071

TIE4MODS - http://www.tesnexus.com/downloads/file.php?id=18138
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Siobhan Thompson
 
Posts: 3443
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Post » Fri Feb 18, 2011 9:14 pm

A few notes.
Noviere's Gray Fox Armor and
Higher Thieve's Guild Fence Amounts
are included in OOO.

OOO also adds new traps to various chests, so thieving becomes more dangerous but more rewarding.

To specify on TIE, TIE adds guards to to various indoor locations (stores and wealthy homeowners), secret entrances into cities, various new tools for thieves, and weight to lockpicks and torches. It also adds new travelling NPCs and merchants to the roads and cities, so using it with the Crowded series makes the game TOO crowded, IMO.

Add TIE4MODS as well, which just adds travelling NPCs and secret entrances (no merchants, get Tamriel Travellers for that,) or TIE Integration Revised, which adds more things from TIE. These two versions are compatible with OOO and FCOM.

Here's my humble suggestion: list the Tamriel Immersion Experience variants.

TIE Integration Revised - http://www.tesnexus.com/downloads/file.php?id=18071

TIE4MODS - http://www.tesnexus.com/downloads/file.php?id=18138


Thank you, I had no idea Noviere's grey Fox Armor was in OOO (although, if I thought about I would have realised the Thieve's Guild Fence Amounts was). The specifications on TIE were helpful (note: I didn't mention that CRA and TIE together made the game too crowded just because that seemed more like a preferance than and incompatability). I Totally forgot about TIE4MODS, and I had never seen TIE Integration Revised before, so they are now added. Thanks so much for your help!
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R.I.P
 
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Post » Fri Feb 18, 2011 11:26 pm

This should be stickied! It is the best. :rock:
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Ladymorphine
 
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Post » Sat Feb 19, 2011 6:10 am

Very cool list. About time someone make a list just for us Kleptomaniacs. :D
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Alexandra Ryan
 
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Post » Fri Feb 18, 2011 10:08 pm

This should be stickied! It is the best. :rock:


That would be great, but there are multiple other list threads better than this, just on different topics (Delte's Immersion Mods come first to mind). But hey, keep posting and it will stay at the top :-D

Very cool list. About time someone make a list just for us Kleptomaniacs. :D


For sport, not for gain, eh?
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naome duncan
 
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Post » Fri Feb 18, 2011 9:46 pm

Thanks for the list! It's always hard to find the good stealth mods, the lists usually seem geared more for the fighter/mage characters most of the time.
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Charles Mckinna
 
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Post » Sat Feb 19, 2011 2:27 am

Correct me on that Gray Fox armor; Noviere's isn't included. However, OOO does include something similar (basically, a leather armor for the gray fox to match the cowl) and I don't think using both is neccessary.
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joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Post » Sat Feb 19, 2011 1:14 am

Thanks for the list! It's always hard to find the good stealth mods, the lists usually seem geared more for the fighter/mage characters most of the time.


Exactly my reason for making this ;-)
Over the last two days I saw three people make posts asking about Thief/Assassin mods, so I decided to make this :-D

Correct me on that Gray Fox armor; Noviere's isn't included. However, OOO does include something similar (basically, a leather armor for the gray fox to match the cowl) and I don't think using both is neccessary.


Okay, I changed it from saying "included in Oscuro's Oblivion Overhaul" to "something like this is included in Oscuro's Oblivion Overhaul". Thanks for the correction and the correction-correction :-P


Quick opinion question:
Should I add MMM for the sake of it's Damage and Durability plugin which (at least in my mind) appeals particularly to stealth characters (even more specifically to Archers)?
Or is there some other mod that does the same thing but is seperate from MMM?
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Bird
 
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Joined: Fri Nov 30, 2007 12:45 am

Post » Sat Feb 19, 2011 8:12 am

Wait, you haven't included Deadly Reflex yet! It does have a few stealth moves too...like its neck stab, where you can instakill enemies from behind in sneakmode! Well..that's pretty much it from it, but its still worth including.
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MISS KEEP UR
 
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Post » Fri Feb 18, 2011 7:43 pm

Wait, you haven't included Deadly Reflex yet! It does have a few stealth moves too...like its neck stab, where you can instakill enemies from behind in sneakmode! Well..that's pretty much it from it, but its still worth including.


Hmm... I don't think DR quite fits, I mean it adds a stealth attack, but it really is a combat mod by definition. If more people think I should add it, I will, but I really don't think it belongs on this list. Thanks for the suggestion, though (keep posting and I'll have to make you a "Top Contributer" button or something :-P)
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Racheal Robertson
 
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