Hey,
I am about to make a little quest for some hidden items.
Those items get disabled as soon as the player activates them.
Therefore I run a "GetDisabled == 0" condition at the quest targets tab.
But that seem not to work, since I don't get any quest markers except if I uncheck "RunOnTarget".
In this case the markers are useless since the item gets marked on the map even if it is disabled already.
Is there any way to fix this?
Scripting this with 100 variables checking manually if the items are disabled would be horrible.
I mean, this function is there, for not having to do something like that, isn't it?
Cheers
Addition: Fixed it.
Even if this non-working function appears to be pretty [censored], I still wanted that this quest works as intended.
Therefore I really used the work-around with the 100 variables -.-
Picking an item up, sets the respective variable to 1 and the marker disappears dynamically.