RWI possible with latest FWE/FOOK2 or without FOOK2?

Post » Sun Apr 03, 2011 1:38 pm

Like the title says.

I can't believe I hadn't found Realistic Wasteland Inhabitants (RWI) before, because it is EXACTLY what I was looking for just recently, and something I wouldv'e used straight away upon discovering, at any stage. Oh well, found it now. :)

Thing is, FOOK2 and FWE don't play together as it stands, right? So, using this mod is a no-go also...? I really hope there is some way to use it. I'll do anything! Use FOOK, sell my soul, whatever you ask!


edit: Just to be clear, at the moment I'm using FWE, WMK, EVE, MMM, RKR and lots of others, but - obviously - not FOOK.
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Sun Apr 03, 2011 1:25 pm

Yeah . .. RWI is definitely not compatible with FWE 5.0+

And at the moment there is no compatibility for FWE 5.0+ and FOOK2 v1.1 Unfortunately I don't have the time to work on that, but I do know JustinOther was talking about spearheading that effort at one point. He is very familiar with both FOOK (obviously) and FWE as well, and I'd be up for helping him out with that effort.

Otherwise though, RWI is a little behind the times even if it were compatible at the moment. FWE has introduced a lot of subtle tweaking and balancing for nearly every NPC + creature faction at this point. While we haven't messed around with NPC stats + perks like RWI did, I think you'll find the overall experience to be challenging and diverse in the end regardless.
User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Sun Apr 03, 2011 11:19 am

Yeah . .. RWI is definitely not compatible with FWE 5.0+

And at the moment there is no compatibility for FWE 5.0+ and FOOK2 v1.1 Unfortunately I don't have the time to work on that, but I do know JustinOther was talking about spearheading that effort at one point. He is very familiar with both FOOK (obviously) and FWE as well, and I'd be up for helping him out with that effort.

Otherwise though, RWI is a little behind the times even if it were compatible at the moment. FWE has introduced a lot of subtle tweaking and balancing for nearly every NPC + creature faction at this point. While we haven't messed around with NPC stats + perks like RWI did, I think you'll find the overall experience to be challenging and diverse in the end regardless.

Ah. Well, it was just that I was thinking about how fantastic it would be for PC/NPC statistics (or at least generation processes) to be a perfect mirror. Even if RWI didn't quite do that, it would probably yield a closer experience than anything else out there.

Thanks for the info. I guess I"ll just get by with all these other amazing mods. Sigh.

;)
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am


Return to Fallout 3

cron