The girl locked in the jewellery safe was the saddest for me.
Her radio broadcasts were tragic...
The girl locked in the jewellery safe was the saddest for me.
Her radio broadcasts were tragic...
Yeah the Ranger Station was pretty bad, especially after you actually hear the girls voice on her recording, and then see her skeleton lying there.
Most of the distress signals were pretty depressing. Its like, on the surface this game seems lacking content compared to other BGS games, but there are so many little tidbits and things to read, things to find, that can still surprise you every once in awhile.
The family that suffocated to death at Big Jims...
But the pregnant girl was the saddest, reading the notes she left behind and her confusion at the WORST time possible.
Nick Valentine:
Nicks confusion with himself and confrontation with a certain someone in his personal questline was kinda sad for me, realising that the guy was an informant and such...
I think another one of those radio broadcasts...
"Someone help me, i'm so thirsty!" Yeah that was the saddest radio broadcast I ever heard. I was hoping against hope the whole time I would find some sort of Boy in the Fridge type thing.
I had the broadcasting message on constantly while I searched for her.
found a bench with a two skeletons holding hands sitting on it.
And the story writing forcing me to join a faction and kill off the others to complete the MQ is a tragedy.
Not in the General forum it didn't - best you not post any more spoilers in the General forum - ever!
Moving this to CH&S.
Giving Arlen Glass the holotape that his wife and child made the day before the bombs fell and left in his office while he was in a meeting.
Heart. Breaking.
Saddest moment for me is when I go to shoot an annoying npc and find out they are marked as essential, but thank goodness for mods.
The desperate poeple at the entrance of Vault 111 in the beggining of the game...just let there to burn alive when the bombs fell, and tere was enough space inside for all.
Well, like every other poeple that burned alive. But I guess it's better than suffering a long and painfull death from being havily iradiated.
For some reason the wicked business holotape gives me feels
As a complete collection of sadness, I think the Parsons cells taken as a whole...
My very first day with the game- I saw some movement in the distance, zoomed in on it with the scope on whatever crappy pipe-rifle I was carrying....
and I watched a guy get mauled to death by a pack of feral hounds. I was too far away to do anything but watch.
That was my welcome to Fallout moment.
Definitely the entire backstory behind Atomatoys and giving Marlene's holotape to Arlen Glass.
Oh, I finally remembered what it was. Red Lucy's sister. A lot of the larger raider camps have terminals containing logs of the raider leaders, and they talk about the other gangs. Basically, the gang at Beantown Brewery kidnapped the little sister of Red Lucy, the leader of the raiders at the Federal Rations Stockpile. They were ransoming her for food, but eventually the girl died. Reading Red Lucy's terminal, I got a sense of how distraught she was and that she didn't know what happened. And I dunno, that just made me feel sad.
Look at it this way....
Not only did you take vengeance for her sister for her, but you also made sure Lucy would never feel sad about it again! You're a helper!
Blowing up the Prydwen with all of the Squires still on board. (although them running around saying they wish they had a gun made me chuckle)
Not being able to kill the synth imposter at the Warwick's, ( and prove he was a synth ) after completing the railroad ending. Especially after I had talked his suspicious friend into backing off. He just sat there for a couple of days outside the farm moping, until some of my new settlers decided he was a threat and killed him. Then I found the note on his body. It made me want to reload a save, but it was way too late for that.