So uh, how is this mod going? Is it still alive? I have been looking forward to it eagerly...
Yep, this mod is dead. Completely and utterly dead. :sadvaultboy:
However, the Telvanni are adept at necromancy, and by using a spell devised by master Tragillar it had became undead
And now seriously - work progresses, in a slow, but steady pace.
What changed:
- fixed Fara's door
- added houses for vanilla NPCs (3 at the moment, I'm thinking of making one for the bosmer merchants, but I need to check a few things before)
- changed the textures for some things to make them fit in more.
- clutterizing as usual
- finished the layout for the Telvanni Monster Lab
- added two new ingredients (using http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7047)
- added atmospheromancy - taught by a mage dwelling beneath the Monster Lab
- played a bit with Nifscope to create some new goods for Fedrara
Screens (I need to make some more):
http://img.photobucket.com/albums/v483/karpik777/Sadrith%20Mora/crystal_lamp.jpg
http://img.photobucket.com/albums/v483/karpik777/Sadrith%20Mora/MGEScreenshot3.jpg
http://img.photobucket.com/albums/v483/karpik777/Sadrith%20Mora/MGEScreenshot5.jpg - as seen throught the wall (it's hard to make a good shot of that place...)
I have also made a http://img.photobucket.com/albums/v483/karpik777/Sadrith%20Mora/mapsj.jpg showing the town with SME and some other mods loaded (note that I moved the buildings from Indybank and made a modified version of the Closed City mod - which is loaded in the shot, but not marked by any color)