[WIPz] Sage's Skyrim Armory 2

Post » Fri May 27, 2011 1:34 am

I have an update as well. Finally got some bone plates on the chest I am happy with, did the armband (and found a use for those teeth :) ), and added detail around the shoulders. I already know what I am doing for pauldrans, and they are already made and in another model so i don't need to worry about those. http://i16.photobucket.com/albums/b9/bchick222/other%20projects/troll_WIP2-1.jpg

However, I am now all out of ideas. I think it is good as-is, but if anyone thinks it could use something more or less, let me know. I was originally planning to do an entire armor set, but I figured I would at least get the cuirass done and out, considering it was all that was asked for anyway and the rest of the armor would just be fluff. Once I am done with it I plan to look towards finishing the armor set though.

But yeah.. thoughts?
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jasminε
 
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Post » Thu May 26, 2011 8:32 pm

I have an update as well. Finally got some bone plates on the chest I am happy with, did the armband (and found a use for those teeth :) ), and added detail around the shoulders. I already know what I am doing for pauldrans, and they are already made and in another model so i don't need to worry about those. http://i16.photobucket.com/albums/b9/bchick222/other%20projects/troll_WIP2-1.jpg

However, I am now all out of ideas. I think it is good as-is, but if anyone thinks it could use something more or less, let me know. I was originally planning to do an entire armor set, but I figured I would at least get the cuirass done and out, considering it was all that was asked for anyway and the rest of the armor would just be fluff. Once I am done with it I plan to look towards finishing the armor set though.

But yeah.. thoughts?

Nice work! :) I also think it's good to go as it is now, more detail would just be overdoing it in my opinion.
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lexy
 
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Post » Fri May 27, 2011 8:14 am

Nice work! :) I also think it's good to go as it is now, more detail would just be overdoing it in my opinion.


I thought so too, but I wanted to submit it to the masses just in case. Guess I will start UV-ing!
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Channing
 
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Post » Fri May 27, 2011 6:57 am

I thought so too, but I wanted to submit it to the masses just in case. Guess I will start UV-ing!

Sound good to me! :)
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CArlos BArrera
 
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Post » Fri May 27, 2011 9:27 am

I'm having trouble with the rib-like bones, in terms of getting a nice UV (I think I will end up having to do them by hand.. NOT FUN haha) but I went ahead and slapped together a UV template and temp texture so you could see how it looks with some art slapped on it. And I must say, it http://i16.photobucket.com/albums/b9/bchick222/other%20projects/trollboneUV_wip.jpg. :)

Nothing is weighted yet so I will need to do that. Also, some of the UVs I did I need to tweak but it is coming along. Weighting is going to be the toughest part I think.

(f.y.i. that temp texture is just squares of photos of leather, cloth, and bone... I'm not trying to texture it for you :) )


OOOOOO man.. doesn't it look sixy...
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Dona BlackHeart
 
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Post » Fri May 27, 2011 6:57 am

It sure does, Edoc'sil! Really amazing. And it already brings back a good portion of MW atmosphere. :)

I'm still very excited about the project. When this is finished I'll have to start a mod that adds all this cool stuff to various NPCs.
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Claire Vaux
 
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Post » Thu May 26, 2011 10:48 pm

April 5th update. The stahlrim weapons are finished as are their icons - they turned really well too. http://img232.imageshack.us/img232/2738/stahlrimweaponscomp.jpg.

I'm having trouble with the rib-like bones, in terms of getting a nice UV (I think I will end up having to do them by hand.. NOT FUN haha) but I went ahead and slapped together a UV template and temp texture so you could see how it looks with some art slapped on it. And I must say, it http://i16.photobucket.com/albums/b9/bchick222/other%20projects/trollboneUV_wip.jpg. :)

Nothing is weighted yet so I will need to do that. Also, some of the UVs I did I need to tweak but it is coming along. Weighting is going to be the toughest part I think.

(f.y.i. that temp texture is just squares of photos of leather, cloth, and bone... I'm not trying to texture it for you :) )


OOOOOO man.. doesn't it look sixy...

Looks pretty darn good, that... here's for hoping that no major issues stumble into view. :foodndrink:

Heh, I somehow deduced that texture was temp art... :P I'll have to get making the new trollbone textures next then... I'm just going to start from scratch as the current ones aren't really up to standard. I'll see if I can scrounge up my MW discs so I can get the original textures up for inspiration.
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Eliza Potter
 
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Post » Thu May 26, 2011 8:35 pm

I've finished the new trollbone texture, so that's settled. Here's how it looks on the old cuirass now: http://img258.imageshack.us/img258/3298/nifskope101.jpg.

http://img232.imageshack.us/img232/2738/stahlrimweaponscomp.jpg were also finished earlier today.

Next week: Trollbone weapons and armor. I'm pretty sure I can get the weapons (incl. icons) done, but after that it's more up to Edoc'sil since he's the one making it. :)
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Madeleine Rose Walsh
 
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Post » Fri May 27, 2011 4:41 am

I've finished the new trollbone texture, so that's settled. Here's how it looks on the old cuirass now: http://img258.imageshack.us/img258/3298/nifskope101.jpg.

http://img232.imageshack.us/img232/2738/stahlrimweaponscomp.jpg were also finished earlier today.

Next week: Trollbone weapons and armor. I'm pretty sure I can get the weapons (incl. icons) done, but after that it's more up to Edoc'sil since he's the one making it. :)


Very nice :)

I just thought of something too. I need to make a female version too, don't I? Which, won't take long as I will just adjust what I currently have, but it will need to be done.
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Jade Barnes-Mackey
 
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Post » Fri May 27, 2011 8:44 am

Very nice :)

I just thought of something too. I need to make a female version too, don't I? Which, won't take long as I will just adjust what I currently have, but it will need to be done.

Yeah, you're right about the female cuirass. I meant to mention it earlier, but obviously I forgot all about it. Anyway, as you said, it shouldn't be as much work this time. :)

Adding this before I forget to: I probably won't be around that much next weekend (Easter) - just so you know.

Sage out.
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Tai Scott
 
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Post » Fri May 27, 2011 11:20 am

Small update since it has been a bit. I have been weighting the cuirass. Since I did it all from scratch I wasn't able to just copy weight over. Or, at least, I don't think I am able to. This is my first weighting ever so.. yeah haha.

http://www.gamesas.com/bgsforums/index.php?showtopic=979998 too, so they have occupied some time. See you soon with an ingame shot hopefully!

-EDIT-

Nevermind, I just found an easy way to copy the weights. I guess I should have actually looked at Oblivion specific tutorials instead of just Blender ones. Will test the copied over weights tonight!
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Louise
 
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Post » Thu May 26, 2011 8:35 pm

That is great news...the sooner SSA2 comes out, the better off society will be!
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Samantha hulme
 
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Post » Thu May 26, 2011 8:07 pm

http://i16.photobucket.com/albums/b9/bchick222/other%20projects/troll-in-game.jpg. As you can see though, there are a fewmany kinks to work out :P
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helen buchan
 
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Post » Fri May 27, 2011 4:30 am

Yeah, it's been a while... mostly because there hasn't been any progress on my part. I blame Fallout 3 and my studies. ;) Great work on the cuirass Edoc'sil, it's good to see an ingame screenshot of it! :) Oh, and did you find the female version to be doable within reason?

As for me, I'm pretty sure I can get the trollbone weapons done in the next few days, so a compilation screenshot of them should be up next Sunday as per my habit of uploading stuff on the last day of the week.

This to the people browsing the thread: I'm in need of some feedback on the items that have been completed so far (see the first post's screens) and I'd like some honest opinions on what works and what doesn't. You don't necessarily need to be interested in using the mod yourself - I appreciate feedback from casual observers and other modders as well.

That's it for today. You'll hear from me on Sunday unless something unexpected happens (like my HDD catching on fire and melting into a pile of silvery goo :P).
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Miguel
 
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Post » Fri May 27, 2011 12:31 am

Great work on the Troll Bone armor. When it comes out I will create an Orc Barbarian for it. It will go along nicely with the Real orc sword mod. Keep up the good work and thanks.
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Jaylene Brower
 
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Post » Fri May 27, 2011 5:25 am

Yeah, it's been a while... mostly because there hasn't been any progress on my part. I blame Fallout 3 and my studies. ;) Great work on the cuirass Edoc'sil, it's good to see an ingame screenshot of it! :) Oh, and did you find the female version to be doable within reason?


I think the female version should be fine. I just want to get the male version weighted correctly first, so as to make it easier on myself.
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Adrian Morales
 
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Post » Fri May 27, 2011 12:55 am

I think the female version should be fine. I just want to get the male version weighted correctly first, so as to make it easier on myself.

Ok, sounds like you've got it all covered. :)

Edit: Just reminding people that I'm still in need of http://www.gamesas.com/bgsforums/index.php?s=&showtopic=950626&view=findpost&p=14183270.
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Dalton Greynolds
 
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Post » Fri May 27, 2011 5:10 am

I don't have anything new to show yet, but no feedback either so...

The project remains very much alive though.
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Kara Payne
 
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Post » Thu May 26, 2011 8:04 pm

I don't have anything new to show yet, but no feedback either so...

The project remains very much alive though.


I really like all of it so far, especially the nordic silver weapons and the dark elk clothes. The only problems I have really, and this is all a matter of taste I presume, is the deerskin armor head and the shaman cloak head with horns. They just seem a little bit too big and bulky to be headwear, but on the other hand, the deerskin armor helm reminds me of Hircine's as his is quite large as well.

The beerskin clothing could use some better textures and the male version's mesh isn't very convincing for now, but I'm sorry I don't have any suggestions specifically to improve it. :embarrass:

Also, I was never a fan of Stalhrim armor in Morrowind, but you've definitely done a good job on recreating it here.

Keep up the good work! :tops:
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Chrissie Pillinger
 
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Post » Thu May 26, 2011 8:31 pm

Nothing new to post here for me either. Haven't been able to spend an exorbitant amount of time on the armor. I did some tweaks but it still isn't where I like it yet. Will be though. Will be. If it takes too much longer for me to get it right, I will get a friend to help out that does this stuff in his sleep :)
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Louise Dennis
 
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Post » Fri May 27, 2011 11:17 am

I really like all of it so far, especially the nordic silver weapons and the dark elk clothes. The only problems I have really, and this is all a matter of taste I presume, is the deerskin armor head and the shaman cloak head with horns. They just seem a little bit too big and bulky to be headwear, but on the other hand, the deerskin armor helm reminds me of Hircine's as his is quite large as well.

The beerskin clothing could use some better textures and the male version's mesh isn't very convincing for now, but I'm sorry I don't have any suggestions specifically to improve it. :embarrass:

Also, I was never a fan of Stalhrim armor in Morrowind, but you've definitely done a good job on recreating it here.

Keep up the good work! :tops:

Thank you, at least someone bothers to post feedback. ;)

Nothing new to post here for me either. Haven't been able to spend an exorbitant amount of time on the armor. I did some tweaks but it still isn't where I like it yet. Will be though. Will be. If it takes too much longer for me to get it right, I will get a friend to help out that does this stuff in his sleep :)

No problem, I'm sure you'll get around it one way or another. I'll try to get the weapons done next week myself, so I'll have some time to look around for any suitable existing meshes for the rest of the trollbone set. :)
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Travis
 
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Post » Thu May 26, 2011 8:42 pm

I still use and love 'em all. The clothes, I mean. :D I really like the look of the new Silver nordic weapons. The blue color of the Stahlrim Armor is a little light IMO but if your aiming to recreate an armor from Morrowind (whichh I haven't played) then I can understand it. I would prefer a little bit of dark blue in there, to make it look a little more like "water in motion".
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Brittany Abner
 
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Post » Fri May 27, 2011 2:39 am

I still use and love 'em all. The clothes, I mean. :D I really like the look of the new Silver nordic weapons. The blue color of the Stahlrim Armor is a little light IMO but if your aiming to recreate an armor from Morrowind (whichh I haven't played) then I can understand it. I would prefer a little bit of dark blue in there, to make it look a little more like "water in motion".

Thanks for the feedback. You can take a look at the original Morrowind version of the stahlrim armor http://www.uesp.net/w/images/BM_Armor_IceM.jpg and see if that explains it.
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:)Colleenn
 
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Post » Fri May 27, 2011 1:38 am

RL is currently taking up most of my time, what with the summer vacation coming up in a few weeks and many courses needing to be completed before that... I'll try my best to progress this mod further right now, but obviously RL needs to take precedence when it comes down to it.
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Logan Greenwood
 
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Post » Fri May 27, 2011 11:05 am

Slight update: This month is pretty much crammed full of studies for me, so most likely I'll be able to finish this mod by mid-June or so. Sorry about the delay, folks.
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Kari Depp
 
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