[WIPz] Sage's Skyrim Armory 2

Post » Fri May 27, 2011 1:25 am

I agree! That is a fantastic texture!

And here ya go... I think I figured out a nice way to do the bone plating. I will have to see it in-game to be sure, but I think it looks good. http://i16.photobucket.com/albums/b9/bchick222/other%20projects/trollbone_fem_wip_2.jpg

Thanks. :)

It's certainly better now... I think the biggest problem we have with this Oblivion iteration is the fact that MW apparently used the same cuirass mesh for both genders. If you could figure out a way to make the plates appear more solidly attached, I think this is what we'll go on with.

Right now it kind of looks like the plates could be ripped off with one solid hit of a mace, and trying to figure out where they're actually attached to the tunic is stretching my imagination a bit too far. I would wager that closing the neckline further up would give you a better position to attach the plates in a more believeable manner.

Excuse me for finding faults with the armor again, but I have a tendency of trying to apply logic to fantasy armors... frustrating, I know. ;)
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Thu May 26, 2011 11:04 pm

http://i16.photobucket.com/albums/b9/bchick222/other%20projects/trollfemaleWIP.jpg I would move the plates around but, I dunno, they just look weird if they are anywhere else.
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Fri May 27, 2011 7:08 am

http://i16.photobucket.com/albums/b9/bchick222/other%20projects/trollfemaleWIP.jpg I would move the plates around but, I dunno, they just look weird if they are anywhere else.

It looks a lot better now. :)

One option to make the cuirass look better would be to make the plates a bit shorter in height and round their sides a bit, but not into full circles obviously.
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Fri May 27, 2011 12:09 pm

It looks a lot better now. :)

One option to make the cuirass look better would be to make the plates a bit shorter in height and round their sides a bit, but not into full circles obviously.


I can try. The main problem are the briasts though. They get in the way of making the bone look like an actual piece of bone. I will see what I can do though.
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Thu May 26, 2011 10:22 pm

This mod is so fun...I can't wait for the next version!
User avatar
Sarah Knight
 
Posts: 3416
Joined: Mon Jun 19, 2006 5:02 am

Post » Fri May 27, 2011 10:11 am

RL has been interrupting my attempts at modding thus far, so I haven't made much progress lately. However, I'm beginning to get the hold of the mod again, and I expect to have a real update coming soon™.

When Edoc'sil finishes the final armor meshes, some more progress should be made. After that, it shouldn't be too long before I can get a release version wrapped up. I have to admit that modding during the summer is tough though... :)
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Fri May 27, 2011 7:43 am

Better hurry, my execution date is next week...JUST KIDDING! TAKE YOUR TIME!
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Thu May 26, 2011 8:52 pm

I was checking the item stats in the CS today, and I noticed that there were some stats that hadn't been rounded to the right number. Now, because my percentage calculations for the new armor etc. stats sometimes result in stat fractions, the engine rounds them to the closest non-fractional number, but since I accidentally used commas instead of periods in some cases, the rounding didn't happen.

In essence, I'll have to do a complete check-up of all the items... which, if you hadn't guessed yet, is extremely boring. Oh well, at least I got the error now and not later.

Edit: Typo
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Fri May 27, 2011 6:52 am

July 18th update. A lot of number crunching done, and hopefully I got them all right now. As for the update, here's a http://img193.imageshack.us/img193/3793/iconpreview.jpg of the new icon sets, although not all are present yet. I hope to have some larger updates coming next week... :)
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Thu May 26, 2011 8:15 pm

July 22nd update. http://img29.imageshack.us/img29/492/trollboneclub.jpg - I'm making good progress with these weapons, and as you can see here, I've also tried to make them look a bit more varied since bone is a tad plain on its own. More coming soon™.
User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Fri May 27, 2011 10:43 am

July 24th update. Just posting an update for Edoc'sil - the remaining armor parts he's making are coming along well, and should be ready for me to texture soon enough. We've talked a bit about the possibility of having some custom meshes for the trollbone weapons, but I don't have anything certain on that as of yet. More on that and other things later...
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Fri May 27, 2011 6:50 am

Complete Item Stats
Under Construction

Complete Item BASE Values
Under Construction

Edit: Status Change
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Thu May 26, 2011 10:16 pm

Just thought I would post http://i16.photobucket.com/albums/b9/bchick222/other%20projects/femaletrollbonefinished.jpg considering I am going to be sending all the armor files to Sage this weekend. I actually completed this a little bit ago (before I got sick) but I still need to do some work on the world models before I can send it over. And, as he said, I am going to do some quick mock-ups of weapons (those are much easier and faster to do than armor haha) and if he likes them we will have custom trollbone weapons as well!
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Fri May 27, 2011 5:44 am

Great work on the female armor variant, it turned out very well. :)
User avatar
Sian Ennis
 
Posts: 3362
Joined: Wed Nov 08, 2006 11:46 am

Post » Fri May 27, 2011 12:02 am

Great work on the female armor variant, it turned out very well. :)


Yeah it ended up following the look of the male armor quite well, I think. I can't wait to see the helm with your bone texture on it!
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Fri May 27, 2011 2:57 am

Looking good guys! :)
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Fri May 27, 2011 2:17 am

My game playing self lusts for the next version...
User avatar
Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Fri May 27, 2011 12:04 pm

Armor is finished and has been sent to Sage!

http://i16.photobucket.com/albums/b9/bchick222/other%20projects/trollworldmodels.jpg
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Fri May 27, 2011 1:09 am

Well, I got into workin mode so http://i16.photobucket.com/albums/b9/bchick222/other%20projects/trollweaponsWIP.jpg are the weapon prototypes I promised you. I would do the full set (club, greatsword, longsword, shortsword, dagger, axe, greataxe, shield). I don't currently know how to do bows, but I know there are some tutorials floating around so I may give it a shot so if I do that then you would get a bow/arrow/quiver too.

Let me know what you (Sage) and you all (everyone else) think of these two prototypes!

(note: I made the greatsword have a metal blade because I can't see a troll having any sort of bone that would be able to be made into a blade that long. But, it is just a texture so it can be made to be bone if you want)
User avatar
Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Fri May 27, 2011 4:30 am

Great work, sent you a PM.
User avatar
Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Fri May 27, 2011 6:54 am

Great work, sent you a PM.

I was wondering whats the usage for these once they are finished? I was looking at some awesome armor you have here sage and I really want to use some of them for my Skaal people in my bloodmoon mod. Link to it in my sig.

Anways nice looking stuff here. :D
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Thu May 26, 2011 9:00 pm

I was wondering whats the usage for these once they are finished? I was looking at some awesome armor you have here sage and I really want to use some of them for my Skaal people in my bloodmoon mod. Link to it in my sig.

Anways nice looking stuff here. :D

I'm not quite ready to discuss that before the release, but send me a PM post-release and we can talk about the possibilities. :)
User avatar
Sarah MacLeod
 
Posts: 3422
Joined: Tue Nov 07, 2006 1:39 am

Post » Thu May 26, 2011 9:57 pm

I'm not quite ready to discuss that before the release, but send me a PM post-release and we can talk about the possibilities. :)

Can do :)
User avatar
Nicholas C
 
Posts: 3489
Joined: Tue Aug 07, 2007 8:20 am

Post » Fri May 27, 2011 5:46 am

I did some work in the CS last night and finished the missing stahlrim short sword as well, but that's about it for now. I'll try to collect everything I get done this week into a big(ish) update in time for the weekend.

Edit: Typo
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Fri May 27, 2011 8:30 am

My barbarian characters will have great armor that suits them to a tee.

Always liked the stuff from Bloodmoon better than Tribunal's selections when it came to Morrowind, and now with this mod (and a few others) I can continue on with certain characters.
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

PreviousNext

Return to IV - Oblivion