Saiko's Faces

Post » Tue May 08, 2012 1:39 pm

Saiko's Faces

My main interest in active modding goes to texturing faces.
I hope to add some textures and new face models to the game, dont have to much time but when Im in the mood and have time I will create something :smile:

Some of my faces:
http://oi43.tinypic.com/34wg5.jpg / http://oi41.tinypic.com/1e8djn.jpg / http://oi44.tinypic.com/zvtzeh.jpg / http://oi39.tinypic.com/2cwrkom.jpg / http://oi42.tinypic.com/bdo1op.jpg / http://oi40.tinypic.com/wlzwy8.jpg / http://oi39.tinypic.com/2wq99gp.jpg / http://oi40.tinypic.com/v8cta1.jpg / http://oi40.tinypic.com/2787q.jpg / http://oi39.tinypic.com/24q7g4z.jpg


http://oi41.tinypic.com/3yebs.jpg
I wanted to keep the original face of Jiub, just with a little better quality.
User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Tue May 08, 2012 5:19 pm

Wowwww !!! awesome \o/
But the right eye on the picture is weird.
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Tue May 08, 2012 8:31 am

Wowwww !!! awesome \o/
But the right eye on the picture is weird.

Yeah, she looks a bit lazy-eyed. Otherwise, I like it! More faces are always welcome.
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Tue May 08, 2012 4:05 pm

Where is the clothing from?
User avatar
Janine Rose
 
Posts: 3428
Joined: Wed Feb 14, 2007 6:59 pm

Post » Tue May 08, 2012 2:40 am

Wowwww !!! awesome \o/
But the right eye on the picture is weird.

Good that you noticed. :) I will fix that.


Where is the clothing from?

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8950
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Tue May 08, 2012 5:02 am

Saiko - wow :biggrin: That face has got some definite character. I love it!

This is great - we're really being spoiled faces-wise recently. :biggrin: Looking forwards to see what you make!

Where is the clothing from?

I'm not sure about the trousers, but the shirt looks like one of the Blacksmith shirts from Westly's Clothiers of Tamriel.

Edit: ninja'd! :ninja:
User avatar
Trish
 
Posts: 3332
Joined: Fri Feb 23, 2007 9:00 am

Post » Tue May 08, 2012 8:29 am

The trousers are from fine clothiers as well also very nice job there, Saiko.
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Tue May 08, 2012 9:36 am

Looking forward to watching this develop! That first face looks great, I love the more rugged look she has. Quite unique, and still really good quality texturing work. Can't wait to see what else you have!
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Tue May 08, 2012 3:39 am

I love the more rugged look she has.

This all the way and trough the roof. Not to take me wrong, I love the work that people such as Illy and Meldiocre are doing, but we honestly have too much pretty faces. We need some every-day normal looking people too! :D

Seriously can't wait to see more of this!
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Tue May 08, 2012 5:30 pm

Awesome o.o

What head mesh is that?

Nice shading also especially around the chin. If it's the mesh I think it is, that mesh tends to look SUPER chinny. If you ever want to compare notes (i.e. give me advice on texturing) I'm all ears. :) Hope to see more from you, looks great so far.
User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Tue May 08, 2012 4:29 pm

This all the way and trough the roof. Not to take me wrong, I love the work that people such as Illy and Meldiocre are doing, but we honestly have too much pretty faces. We need some every-day normal looking people too! :biggrin:
Ah, but that is the joy of having so many truly amazing face artists spoiling us all. There is always room for both, and we get to enjoy them all.
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Tue May 08, 2012 2:39 pm

Ah, but that is the joy of having so many truly amazing face artists spoiling us all. There is always room for both, and we get to enjoy them all.

Amen! :D
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Tue May 08, 2012 6:16 am

Thx for the compliments people, thats a great motivation to make more :smile:

Awesome o.o

What head mesh is that?

Nice shading also especially around the chin. If it's the mesh I think it is, that mesh tends to look SUPER chinny. If you ever want to compare notes (i.e. give me advice on texturing) I'm all ears. :smile: Hope to see more from you, looks great so far.

I think I took that head mesh from Illys Fresh Faces II, and then: Breton Female 2.
Haha I dont think I can give you advice on texturing, I have seen the great textures you make :wink: I guess the way I start is by looking for a natural non celebrity lookin picture, which are hard to find. I dont want to much coloured make-up in my texture, cause I think the Morrowind peeps didnt use these :biggrin:
But the best way to create more unique faces is to edit every head mesh individually in blender. I know how to shape a face model in blender but somehow I didnt succeed in exporting it back to Nifskope in a right way :/ The mouth/eye animations are always lost after editing.
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Tue May 08, 2012 6:35 am

Yeah, I've been having that problem for a while. There's a tutorial on how to add animations to a head mesh but I'm not good at 3d modeling. I can edit the head mesh but like you, I lose the animations because I dunno how to put them back in really. :/ svcks. But yeah, normal looking people are cool. I should do more of those but I always get distracted by shiny makeup. :x

I think there should be a 3ds max or blender setting you can select to export a head with animations.. I have no clue what it is though.
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Tue May 08, 2012 7:35 am


But yeah, normal looking people are cool. I should do more of those but I always get distracted by shiny makeup. :x

Haha maybe thats because youre a girl :D


I think there should be a 3ds max or blender setting you can select to export a head with animations.. I have no clue what it is though.

Hm we have to find out how to do that, that way we could create more really amazing unique faces!
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Tue May 08, 2012 9:18 am

Haha maybe thats because youre a girl :biggrin:
LMAO yea maybe :P
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Tue May 08, 2012 9:28 am

by http://niftools.sourceforge.net/forum/memberlist.php?mode=viewprofile&u=1765 ? Thu Feb 09, 2012 10:35 pm


Hiya!

So I'm altering a head mesh for Morrowind (from the Better Bodies pack) because the chin is too long. I can easily make it shorter without affecting any other part of the face, but when I export, I lose the NiGeomMorpherController block in NifSkope, making the character unable to blink or speak. I've tried a billion settings, checked strips, unchecked strips, unchecked skin modifier, checked "nif with animations," unchecked it..
I'm guessing the problem is my export settings are not correct. Does anyone know how to alter a head mesh while keeping the morphs so they can blink and stuff? Or do I have to create my own from scratch? I'm a noob to max, so any help is much appreciated.
Also, please don't send me to a tutorial. I have all the tutorials. If I need to make my own morphs I will do so, but I'm hoping it will be simpler to solve this problem than that. Ty!



Ha, I see you already asked for help :tongue: Cause this is exactly the problem I meant. I also tried different export / import options. its really frustrating.
There should be someone who knows how to do it !?
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Tue May 08, 2012 9:02 am

if i remember it is something called morph in 3ds max. And blender calls is something else, keyframing maybe. there used to be a tutorial somewhere.
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Tue May 08, 2012 7:35 am

Very nice and very realistic as well. :goodjob:
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Tue May 08, 2012 6:06 pm

if i remember it is something called morph in 3ds max. And blender calls is something else, keyframing maybe. there used to be a tutorial somewhere.

Right, like I said, there's a tutorial. But you have to be able to 3d model in order to complete the tutorial. What I was asking was if there was some setting or just option you can check in order to KEEP the animations that are already there, rather than have to create your own from scratch like in the tutorial. :/
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Tue May 08, 2012 7:46 am

no, i believe once you change the face, you have to remorph it. morphs are based of the model. any changes will throw it.
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Tue May 08, 2012 11:52 am

Oh ok, that answers that then. *sadface*
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Tue May 08, 2012 7:10 am

I did a new face today: Woodelf female: http://oi41.tinypic.com/1e8djn.jpg / http://oi40.tinypic.com/2w1tvlh.jpg

And a male face: http://oi44.tinypic.com/zvtzeh.jpg
User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Tue May 08, 2012 4:53 pm

Update:
Woodelf female: http://oi43.tinypic.com/efm4hs.jpg / http://oi40.tinypic.com/2w1tvlh.jpg

Awesine face. Sadly, we've reached time when faces, weapons, trees and so on overwhelmed the BB, we need a new body. That pretty face looks ridiculous with those broken fingers.

That is, what I meant to say is- sweet face, keep up the great work. :)
User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Post » Tue May 08, 2012 6:02 am

Nicely done. I'm thinking that will make a good alternative head to the companion Constance.
User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am

Next

Return to III - Morrowind