Sales Transactions cause inventory weight increase...

Post » Sun Jul 10, 2011 1:46 am

Greetings!

PRELUDE
I originally posted this missive, in modified form, in the Enhanced Economy thread, since the 'issue' first appeared following the installation of that and two other mods. EE's creator replied that, so far as he knows, his mod can not be directly responsible for the glitch. Another contributor said he once experienced this same anomaly but can't recall its fix. It was suggested I create a separate thread to house my questions. This is that thread.

@Decrepit: I have heard of it happening before and have had it happen to my own character. I think it has something to do with the extended attributes again - just like items repaired to over 100% disappear from containers. I'd post a new thread on the forums and see if someone remembers how to fix it - I don't, unfortunately.


PROBLEM
Whenever I do a sales transaction, whether buying or selling, vanilla or mod-added NPC, my inventory weight increases roughly seventy (70) pounds. If I then un-equip and re-equip a worn item inventory weight returns to normal...until my next sales transaction.


HISTORY
This issue began several days ago, following the installation of three mods, those being 'Enhanced Economy', 'Bank of Cyrodiil' (with add-on), and 'Duke Patrick's Combat Archery'. All were installed via BAIN. All were ran through TES4edit for cleaning (only the bank mod needed it). All esps were positioned as per BOSS directive. Bashed-Patch was rebuilt afterward. EE options selected for installation were 00-core, 01-auto_haggle, and 30-Bartholm_x1. Otherwise both EE and Duke Patrick were installed 'as-is' with no INI alterations.

I installed the above three mods while in the wilds on an adventure that took some time to complete. I therefore didn't discover the glitch until later, upon returning to Weye to begin selling loot. At the time I had two Daedric cuirasses and some lighter spoils in my inventory. Those put me very near my weight limit. As a result, the rest of my loot was stored in my pack-donkey's storage containers.

I approached one of two mod-added Weye stall merchants (AFK_Weye) and began the sales process. Thanks to EEs modifications, the vendor didn't have enough cash to buy my Deadric gear for anywhere close to its full value. I therefore sold him several lesser items. I exited to sales window, only to be greeted by the dreaded "You are encumbered" message. I opened my inventory. Not only was I over my weight limit, I was FAR over the limit. At first I thought EE might have added weight to gold coins, but such is not the case. At any rate Groucho (my pack-animal) was right behind me. I simply transferred those two cuirasses to him and was able to continue on.

Fast forward to IC. I found that every time I made a sales transaction, either buying or selling, it drastically increased my inventory weight by roughly seventy pounds. Luckily, I also found that if I un-equipped and then re-equipped one of my worn items weight is restored to the correct value....until next transaction when I'd need to do so again.

MY LOAD-ORDER:
Spoiler
00 Oblivion.esm
01 Cybiades.esm [Version 2.0]
02 Cobl Main.esm [Version 1.72]
03 TamRes.esm
04 CyrodiilUpgradeResourcePack.esm
05 CURP_Controller.esm
06 Unofficial Oblivion Patch.esp [Version 3.3.5]
07 Oblivion Citadel Door Fix.esp
08 DLCShiveringIsles.esp
09 Unofficial Shivering Isles Patch.esp [Version 1.4.2]
0A TamRes.esp
0B Atmospheric Loading Screens - Original Text.esp
++ oc_darker_nights.esp
++ realWaters.esp
0C Idle Dialogue.esp
0D Distant Chapel Bells.esp
0E weather inside [silent seasons] v1.2.esp
0F Rainbows.esp
10 WindowLightingSystem.esp
11 1em_GiveAGift.esp [Version 1.2]
12 CityLights - ImperialCity.esp
13 PTFallingStars.esp
14 Enhanced Economy.esp [Version 5.3]
15 PTRoamingNPCs.esp
16 Purge Cell Buffers - Loading.esp [Version 1.0.0]
17 Dynamic Map.esp [Version 2.0]
18 Map Marker Overhaul.esp [Version 3.9]
19 Map Marker Overhaul - SI additions.esp [Version 3.5]
1A BlackLuster.esp
1B Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03]
1C Cobl Glue.esp [Version 1.72]
1D Cobl Si.esp [Version 1.63]
1E 300 Regal Imperial City 2.esp
1F delivery_job.esp [Version 1.2]
20 EM_Packdonkeys.esp [Version 1.1]
21 exhSIPalacelodge.esp
22 ImpeREAL City Unique Districts - All the Districts - Merged.esp
23 ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
24 JDNT_Brina Cross.esp
25 (DC) Kvatch Watch Towers.esp
26 Kragenir's Death Quest.esp
27 KDQ - Rural Line Additions.esp
28 KvatchRising.esp
29 EiAmod.esp [Version 1.1]
++ EiAmod_ShiveringIsles.esp
2A LostSwordOfTheAylied.esp
2B LostSwordOfTheAylied - OBSE Add-On.esp
2C Order of the Virtuous Blood Expanded v0.3.esp
2D Region Revive - Lake Rumare.esp
2E Skingrad Market 1.0.esp [Version 1.00]
2F The Ayleid Steps.esp [Version 3.4]
30 TheElderCouncil.esp
31 TheElderCouncil_TempleOfTheOne.esp
32 TEC_4ERA_Dialog_Filter.esp
33 (DC) The Pride of Wolfs Gate.esp
34 VHBloodlines 1.2.esp [Version 1.5.4]
35 Villages1.1.esp [Version 1.1b]
36 VOILA.esp
37 VOILA - Soldiers of Empire.esp
38 za_bankmod.esp
39 Knights.esp
3A Knights - Unofficial Patch.esp [Version 1.1]
3B The Lost Spires.esp
3C AFK_Weye.esp [Version 2.2.COBL]
3D Rumare-AFK_Weye Patch.esp [Version 2.0]
3E ElsweyrAnequina.esp
3F road+bridges.esp [Version 4.6]
40 Feldscar.esp [Version 1.0.9]
41 Vergayun.esp [Version 1.0.7]
42 Faregyl.esp [Version 2.0.3]
43 Faregyl+Anequina Patch.esp [Version 2.0]
44 xulChorrolHinterland.esp [Version 1.2.2]
45 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
46 SkingradMarket-LostCoast patch.esp
47 Cybiades.esp [Version 2.1]
48 CybiadesDungeon.esp [Version 2.1]
49 Castle_Seaview.esp
4A CastleSeaview+LostCoast Patch.esp [Version 1.0]
4B xulBravilBarrowfields.esp [Version 1.3.3]
4C EtInArkay-BravilBarrowfields patch.esp
4D xulImperialIsle.esp [Version 1.6.7]
4E RegionReviveLakeRumare-ImperialIsle patch.esp [Version 1.3.4]
4F KragenirsDeathQuest-LostCoast patch.esp
50 xulSkingradOutskirts.esp [Version 1.0.1]
51 xulCliffsOfAnvil.esp
52 KragenirsDeathQuest-CliffsOfAnvil patch.esp [Version 1.0]
53 NRB4+UL-II Patch.esp [Version 5.0.1]
54 ImpeREAL Empire - Unique Forts.esp
55 ImpeREALForts+BrinaCross Patch.esp [Version 1.0]
56 ImpeREALForts+LostSpires Patch.esp [Version 1.0.1]
57 West Roads.esp
58 WR Villages Addon.esp
59 bartholm.esp
5A bartholm - EE patch.esp [Version 4.2]
5B Fort Akatosh Redux.esp
5C FortAkatoshRedux-NewRoads&Bridges patch.esp
5D Millstone_Farm_COBL.esp
5E NRB4+RR Patch.esp [Version 2.1]
5F FightersGuildContracts.esp
60 CUO_MerchantsGuild_SAFE.esp
61 CUO_MerchantUpdate_SAFE.esp
62 CUO_NewFactionDialog_SAFE.esp
63 HUD Status Bars.esp [Version 4.2.1]
64 Oblivifall - Ambiant Dungeon SFX.esp [Version 3.0]
65 BlackScreenSneakFix.esp
66 DecoratorAssistant with OBSE v1.1.esp
67 DropLitTorchOBSE.esp [Version 2.4]
68 Duplicate_Item_Spell.esp
69 RefScope.esp [Version 2.1.2]
6A Panzer_Kleidung_03.esp
6B talkwithyourhands2.esp
6C Quest Award Leveller.esp [Version 2.0.1]
6D Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
6E Duke Patricks - Combat Archery.esp [Version 5.1.1]
** Cava Obscura - Cyrodiil.esp
** Cava Obscura - SI.esp
** Cava Obscura - Filter Patch For Mods.esp
6F 1em_Vilja.esp [Version 3.1]
** NRB4 Standard Road Record.esp
70 Bashed Patch, 0.esp

I should point out that this is a thousand-plus hours play-through. Other than a number of visual anomalies reported elsewhere, it is by-and-large rock-solid. Crashes are few and far between. No mod compatibility issues...unless this weight glitch is a compatibility issue.

CLOSE
An obvious solution is to remove the three new installs. But I already know the glitch doesn't exist at least one of the them. And I'd like to keep them all, especially EE and the Bank. That said, I will reluctantly uninstall either or both of them should they prove incompatible with a long-established mod (with no workaround found).

Has anyone any insight into this issue?

Thanks in advance!

-Decrepit-
User avatar
Sasha Brown
 
Posts: 3426
Joined: Sat Jan 20, 2007 4:46 pm

Post » Sat Jul 09, 2011 8:17 pm

Easy ...disable one at a time to find the culprit...then fire up tes4edit to see what is amiss?

I would...Keep EE active and undo the other 2...then check..

Have you gone past your Respawn timer? Let the Game settle in with just EE active . Then add one of the other 2..Rinse & Repeat.
User avatar
Smokey
 
Posts: 3378
Joined: Mon May 07, 2007 11:35 pm


Return to IV - Oblivion