» Fri Sep 24, 2010 2:03 pm
I did something a bit like this in my Powered Power Armor mod, though I stopped short of doing what you suggest. You could break armors down into their constituent parts, and reassemble them with better components, but there were only a few options available - a heavy, higher DR version of T-51b, a lightweight, stealthy composite version of T-45d, and a suit of Enclave armor that had a built in stealth field generator.
To fully do what you're suggesting, you'd need to create a different armor for each possible configuration of options, so the number of armors you'd need to create would increase exponentially every time you came up with a new upgrade (just look at the number of weapons WMK had to add to implement its 4 or 5 upgrade options). My mod added 14 upgrades, so that would mean something like 16,384 versions of each armor. It did it by automatically equipping any upgrades in your inventory any time you put on a compatible suit of power armor. Not quite as satisfying as going to a crafting bench and whipping up a totally custom suit of armor, but you don't change armor as often as you do weapons, so most of the time you'd just want to install every upgrade you had available into one suit.