[REQz] Salvage and customizable power armor

Post » Fri Sep 24, 2010 8:38 pm

I have seen many modded power armors in the Nexus. Can we make our own power armors by breaking down the power armor like how the NCR did it to theirs. We could interchange the parts of some armors in order to get varying effects and such. An example is removing parts of the T51 in order to make it lighter but at the cost of some of it's DT.
User avatar
Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Fri Sep 24, 2010 3:55 pm

That would be a damn neat idea, although the implementation would probably be tricky.
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Fri Sep 24, 2010 2:03 pm

I did something a bit like this in my Powered Power Armor mod, though I stopped short of doing what you suggest. You could break armors down into their constituent parts, and reassemble them with better components, but there were only a few options available - a heavy, higher DR version of T-51b, a lightweight, stealthy composite version of T-45d, and a suit of Enclave armor that had a built in stealth field generator.

To fully do what you're suggesting, you'd need to create a different armor for each possible configuration of options, so the number of armors you'd need to create would increase exponentially every time you came up with a new upgrade (just look at the number of weapons WMK had to add to implement its 4 or 5 upgrade options). My mod added 14 upgrades, so that would mean something like 16,384 versions of each armor. It did it by automatically equipping any upgrades in your inventory any time you put on a compatible suit of power armor. Not quite as satisfying as going to a crafting bench and whipping up a totally custom suit of armor, but you don't change armor as often as you do weapons, so most of the time you'd just want to install every upgrade you had available into one suit.
User avatar
Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Fri Sep 24, 2010 6:40 pm

I may not be a modder but maybe the(modders) could use resources and such from the different power armor mods. On a side note I think that we should have a different hud when we where PA and that we could add decals to them.
User avatar
The Time Car
 
Posts: 3435
Joined: Sat Oct 27, 2007 7:13 pm

Post » Sat Sep 25, 2010 1:03 am

As to the issue of having different items for each modified PA - how about having the various armour "components" as separate pieces you equip? You could then conceivably just have an armour that, once equips, equips each "component" depending on some kind of variable. How's that?
User avatar
Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Fri Sep 24, 2010 8:14 pm

Good idea! Could work with the decals idea.
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Fri Sep 24, 2010 4:06 pm

It could actually provide the 'interface' for such a decal mod.

After all, the decal is usually a part of the actual 'piece' of the armor, is it not?

Therefore, having different pieces of the whole suit of armor, each with the unique decals you want available to the player, would mean that the player could essentially pick and choose what decals went onto their armor.

Of course, again, you'd end up with like 100,000 damn identical armors with minute variants... but meh...

Couldn't be any worse than my Gunsmith mod will be.


I'm going to need to make multiple variants of each gun for the rechambering aspect, in that one.


This doesn't seem like it would be any harder to do than that.
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Fri Sep 24, 2010 4:24 pm

Of course, again, you'd end up with like 100,000 damn identical armors with minute variants... but meh...
Well, why would you need customizable decals for bits of armour anyway? You could always just edit the texture if you really need a little icon of your own or something, no?

Unfortunately, my idea won't help with texture-based things, but at least it should work for actual armour parts. Just imagine - customizable armour!
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Fri Sep 24, 2010 4:22 pm

I think something like Tailer Made would be ample for this!!

Seperate Pauldrens, boots, and gloves (torsos from the main armer, and helmets already interchangeable) with stats that boost in one area, but lower another so not to add ontop of the existing improovements from the power armer!!
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm


Return to Fallout: New Vegas