Same Sawmills In Every Town

Post » Thu Oct 13, 2011 9:06 am

A lot, actually. There is no limit to creativity when architecture is involved.


There is where you're on a timeline with a definite set of human resources such as designers and modelers.
Now have Bethesda developers been sitting on their hands while they could have designed more models in the time they had. I leave that appreciation to you :P
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Thu Oct 13, 2011 11:35 am

Um. Yes, they do. I'm sorry if you haven't really travelled that much in your lifetime, but I've not only visited many states but have lived in 6 of them, east and west coast. When you drive around an economic area, those who live within that area have similar technology and funds, hence they have similar domiciles. If you drive across the country and go to another similar economic area, it will look just like it. The plants may be different and there may be small modifications for climate, but they can only afford/do the same things.


You're generalizing and have no idea what on earth you're talking about.
User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Thu Oct 13, 2011 6:59 am

yeah but they don't look like copy&pastes like in skyrim

Funny. You played the game, yet never once mentioned it until now. I see what's going on here...
User avatar
Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Wed Oct 12, 2011 9:37 pm

Don't even say the-game-that-must-not-be-named on these forums! We don't want Skyrim being infected with that. :sick:

Bwahahahahaaa
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Wed Oct 12, 2011 11:19 pm

Um. Yes, they do. I'm sorry if you haven't really travelled that much in your lifetime, but I've not only visited many states but have lived in 6 of them, east and west coast. When you drive around an economic area, those who live within that area have similar technology and funds, hence they have similar domiciles. If you drive across the country and go to another similar economic area, it will look just like it. The plants may be different and there may be small modifications for climate, but they can only afford/do the same things.

No offense but how old are you?
User avatar
Jessica Phoenix
 
Posts: 3420
Joined: Sat Jun 24, 2006 8:49 am

Post » Wed Oct 12, 2011 9:44 pm

We haven't even seen footage of but one town..so why bother yourself with this concern.

Not even a big deal anyways..
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Thu Oct 13, 2011 3:47 am

Oh no I've played the demo at the events and I've seen them, I'm just wondering if they will be changed in the last 2 weeks we have left

So you've been in every city in the game?
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Thu Oct 13, 2011 11:00 am

The wind mills in Dragon Age Origins are much worse, they're spinning the wrong direction!!!!
User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Wed Oct 12, 2011 11:24 pm

They pulled off unique architecture in Morrowind on their deadlines and limited staff. I hope this new game is more then just chopping people in half and fighting dragons with the rest being bland.
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Thu Oct 13, 2011 6:50 am

They pulled off unique architecture in Morrowind on their deadlines and limited staff. I hope this new game is more then just chopping people in half and fighting dragons with the rest being bland.


I hope too.
User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Thu Oct 13, 2011 8:32 am

Perhaps it was a door to door sawmill salesperson.

I lol'd.
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Thu Oct 13, 2011 12:10 pm

Each city has unique architecture, which actually means more sets than MW had.
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Previous

Return to V - Skyrim

cron