» Sun Aug 29, 2010 2:24 am
He says specifically CAVE types, if he were referring to dungeons as a whole, I think he would say DUNGEON types, not cave types. If you actually read the quoted text, he seems to be refering specifically to caves, not dungeons as a whole, the only mention of ruins is a cave inside an Imperial fort, and that sounds to me like it means that in the fort, there is a hole in the wall leading into a cave, rather than actually refering to the fort as a "cave". Not everything that is underground is a cave, does "overgrown moss cave" or "ice cave" sound like a ruin to you? If there's that much variety just for caves, I don't see much reason to worry.
In any case, he was just refering to the individually distinct tilesets, even with the same tileset, with a creative designer, one can create a lot more variety than Oblivion succeeded in doing in different dungeons with the same tileset, provided the designer is given enough time. Considering that Skyrim has 8 designes instead of 1 and fewer dungeons than Oblivion, I think at least we can say that in terms of time, Skyrim has an advantage over Oblivion, as fewer dungeons and more dungeon designers means that more time can be spent on individual dungeons, therefore, even if there is the same amount of tilesets for dungeons, it means they can be put to better use. Whatever the case, right now, I'm leaning towards optimistic on Skyrim's dungeons.