- Can you say a bit about the differences between the caves?
- We stock them still in kit form, and it's something we've done since Terminator: Future Shock. The difference is that we have become better at it. We have been better to make the environment more organic and uses several building blocks. For example, many types of caves in the game. Overgrown moss caves and ice caves are a few of them. We also have a cave inside a glacier and an imperial fort. Altogether there are probably five or six general construction sets, but within them there is much variation.
5 or 6 cave types? Sadface...
Oblivion had 5 or 6 cave types and everything felt too samey.
1. Generic Cave
2. Aeylid Ruin
3. Imperial fort
4. Oblivion Cave
5. Mine
6. Sewers
And Skyrim has the SAME amount of dungeon tile sets... for those who would point out that Aeylid Ruins and Imperial forts aren't caves, take note that they were always set underground, and in a question specifically regarding caves Todd groups Imperial forts with them. So, it really is interchangeble to say cave or dungeon.
And in Skyrim we have the following confirmed:
1. Dwemer Ruin
2. Ice Cave
3. Imperial fort
4. Mossy cave (possibly just the same thing as a generic cave, with some minor additions, similar to the mine/cave relationship in Oblivion, further supported by the 5 OR 6 tileset comments)
5. ?????
6. Generic Cave (Depends on whether generic and mossy are same thing, but if they are, then consider there are only 5 likely unique tilesets, and so only 1 cave type is unknown at this point either way)