The room was large, the stone floor as cold and unforgiving as the world under the feet of forsaken angels. The ceiling seemed to go on forever due to its dark texture, a heavenly paradise that was never there. Holding to two together, or apart, were thick columns of stone placed in pattern all throughout the room. They seemed even more lively then the crowd of statue like Brothers who stood in a circle around their foolish victim. Unknown to them was who they had caught as prisoner, or were they actually his prisoners instead?
"Why aren't you afraid Dunmer?" The speaker taunted Serosi who was on his knees, with his hands bound behind his back. The Altmer Speaker held a rather grim looking dagger in her right hand playfully swaying it from side to side attempting to entice her prisoner into showing any sign of fear at all. "Your soul will be fed to Sithis before sun rise." As she spoke these words the group of Dark Brotherhood members though wordless seemed pleased by what the Speaker had uttered.
Serosi remained unstirred. The young Dunmer had his eyes slightly bowed and his eyes closed slowly. "A need to die." Serosi's eyes opened with the mastery of mysticism. His hands became unbound and an array of needles tied to wire sprang in all directions. His index fingers, thumbs and small fingers met end to end while his middle and ring fingers remained curled. A spell was cast sending the wire tailed needles in directions to bind the two dozen or so assassins present. They were as helpless as mortals stuck in the webs of Mephala herself. The only one skilled enough to remain unbound was the speaker herself.
"Impressive, but it seems you've immobilized yourself. You are in a hurry to die?" She spoke with a smile on her face as she looked around to see her underlings tangled in wire, pressed up against the columns of stone, their limbs twisted and their bodies short of breath. The speaker rose her blade and aimed to strike down Serosi. A feeling of extreme liquid heat splashed across her skin as she saw both of her arms flying off in different directions. Serosi had manipulated two of her assassins through the use of his wires in severing her limbs at the forearm. A pair of her fellow brothers stood beside her, swords bloodied and drawn with an expression of disbelief on their faces.
The wire had been soaked in oil, something which Serosi sought to take advantage of. Another spell was cast and a surge of fiery serpents rushed down the strings to the bodies that they had tangled. In moments everything around Serosi was on fire, the bodies of those dead, or those struggling to live used to keep the fire going. The Dunmer remained immune in part due to an enchantment. He stepped across the corpses as if they were sleeping dogs and nothing more. The Cheydinhal sanctuary lit the moonless sky with its fires as they reached up like prayers begging whatever gods or devils that would listen to avenge its destruction.
Word from the creator:
As my RP kindly hosted by fellow members (Siege of Sentinel) is slowing down a bit due to real life I've decided to indulge in a bit more lax RP based on the underworld rivalry between the Dark Brotherhood and the Morag Tong. The story line places my character Serosi as one of the main driving points of the story. This is due in part to give me ability to control the flow of the RP and to also keep me from being lazy. The RP is set a half a year to a year after the Oblivion crisis and will follow a bit of an adventure style with the two rival assassin guilds traveling in their respective groups while entering skirmishes through out their journey with each side having their own goals. The way the pace of the RP is set allows for both a lot of action but also a lot of character development. I look forward to both.
Anyone and everyone is welcome as long as they follow the rules!
Rules:
1. This is an RP in which you will more or less end up killing or be killed by someone. If you die, chin up, you will have plenty of opportunities to add in a new character as we travel. If any issues arise PM me.
2. Be creative with your characters. Make them unique. Give them a special ability. I don't mind powerful characters if they are done well. As an example my character is strong through his creativity. His best ability lies in Mysticism and a bit of illusion. The former seems a bit harmless but when used in conjunction with some basic assassin skills the above mentioned is possible. This however is NOT an excuse to be powerful for the sake of being powerful. The way I refer to power is not how hard can you hit or how much of a big spell you can make, but how smart you are. Poisoned apple anyone? Also you do not have to be a super sneaky assassin. For the Morag Tong that is a bit more expected but for the Dark Brotherhood, from what I remember when I played it they had a fully armored Orc as an "assassin" as well.
3. When fighting do NOT control other people's characters unless the other player says it is ok. You will need to ask when using spells most likley.
4. Be descriptive, write well and at length. No one wants to RP with people who drop one liners. Even though this is an "assassin RP" what I look forward to most is the interaction between the individual characters. A friendship or some level of empathy from opposite sides would be rather interesting.
5. This will probably be a "rated R" RP. Expect detailed graphic scenes of blood and yes (omg) even six. I don't like to limit my writers in any way and for an assassin anything and everything is an option. Now if you are just posting often about smashing people's heads with a club because you weren't held enough as a child and it has no relevance to your character development or you are sleeping with everyone and their mother to fullfil your online "playa playa" persona i'd kindly ask that you knock that [censored] off and see a head doctor. Aside from that I don't care.
6. Assassin's Creed was a decent game with some nice scenery. In truth assassins are probably not going to walk around in super cool ninjas outfits. Sure it worked in Oblivion standing there fully decked in a Dark Brotherhood uniform while people are acting like they aren't seeing the elephant in the room due to their indecisiveness concerning their discussion (mud crabs or...mud crabs) but I'm aiming for a bit more realism. Sure you can have the cool uniform but wearing something over it would probably be better. Keep your weapons out of sight for the most part. Spies and assassins will probably hide themselves better as farmers and drunks if amongst other people rather then the more pop image of assassins.
7. Give your characters...well character! Sure killing people for a job is a bit of a red flag maybe not all the bolts are screwed in tight but that doesn't mean you can not have character. I'd really like to see for the most part regular people and not Altair with eye liner. See if you can construct a nice image of a familia type relationship between your fellow assassins whatever side you may be on.
8. Stay active! Nothing puts a damper on an RP more then when someone doesn't post anymore especially if they were an important part of the RP. I can understand real life issues and that is not a problem. Please please please put your life ahead of RPing about elves and make belief assassins.
9. Vampires and werewolves are okay but i'm really limiting it down a lot. I don't want any for the Morag Tong, maybe maybe just maybe one vampire for the Morag Tong if you just have to. But it must have a good back story.
10. This is NOT a contest to see who can "win". It is an outlet for writing ideas out with friends on a forum. If I see it become an obsessive issue that you "win" you'll be asked to leave.
11. I'm allowing one living character per writer for right now. But that may change. I'm having three but that is more so to manage the RP and keep it running smoothly. I expect more Dark Brotherhood than Morag Tong due to the geographical situation. If you would not mind RPing either, wait a bit before we see some character sheets so we see what the balance is. 3 DB to 2 MT is a nice ratio I think.
12. Keep track of supplies. This is a journey. You aren't going to go very far in your little assassin armor and your ninja stars if you don't have basic food and water.
13. Don't be all knowing. It's dumb. Just don't do it. If your character is about to walk into an ambush and he/she truly has no idea that it is about to happen...let it happen! You'll be way more respected for it then amazingly seeing the ambush at the last second prompting a symphony of face palm slaps to echo through out the cosmos.
Character sheet format:
Name:
Race:
Gender:
Age:
Birthsign:
Physical description:
Short Bio:
Weapons:
Armor/Clothing:
Misc. Items:
Fill that out and send it to me with the PM being titled "Sanctuary Keeper (MT/DB)" MT for Morag Tong or DB for Dark Brotherhood. If you do not follow this format I will simply reply with "wrong format" and send it back. I don't mind so much if you change the character sheet format but the title since it's kind of a chore to keep track of who joins and what not. If you can't follow simple instructions I don't think you'll produce anything that anyone will want to read.
RPing the Dark Brotherhood: Your main motivation will be to hunt down Serosi. Remember the journey is the substance, not the destination. Along the way you may be asked to accomplish some other tasks. The DB will have the numerical advantage but since they are chasing, they are at a bit of a tactical disadvantage. Again please don't RP the Oblivion version of the DB where they are more or less emo kids. I prefer professionals. When picking a character race try to avoid having too many Dunmer as the MT will be mostly just that. I want to keep a bit of diversity. I don't mind Dunmer DB but i don't want them to be 75 percent of the population. Of course any MT caught along the way are fair game.
RPing the Morag Tong: Your goal is slightly different. The Morag Tong is not all that pleased with what Serosi just did. It was unauthorized and a bit tactless for some of the MT's taste. You are to escort Serosi back to Mournhold dead or alive. Serosi is a bit infamous amongst some of the Morag Tong as an "upstart. Some Morag Tong might like him, others might just look for an excuse to kill him. Some may even work with the DB to kill him. Depends on how you want to play it. In any case the MT goal is a bit more of avoidance and sneakiness then out right targeting anyone.
RPing tips for assassins in general: Blend in. The Morag Tong is illegal outside of Morrowind and the Dark Brotherhood is illegal everywhere. The law is NOT your friend and they will be more then happy to show you how much not your friend they are. You can bait the law into the enemy camp and then all manners of interesting can conclude from that. Just writing this I came up with an idea that if anyone wants to RP a 3rd party of being "the law" I would be delighted to discuss the goals and obligations of such a task.